Sixth Ring Wizard

Chapter 289: Difficulty


Herag first searched for missions related to Witch Arrays, and after looking through a few pages, he closed them.

He was speechless, not expecting it to be so difficult to earn Contribution Points through Witch Array tasks.

Serlandir had indeed released many missions related to Witch Arrays, but the Contribution Points as rewards were minimal, with some missions offering none at all.

Most missions with Contribution Point rewards only offered one or two points.

This is because these Witch Array missions were related to Level 1 Witch Arrays.

Only missions related to Level 2 Witch Arrays and above offered relatively high Contribution Points.

From the perspective of Serlandir at this level, Level 1 Witch Arrays are too easy and simple for Witch Array Masters, hence they reward very few or no Contribution Points.

Only Level 2 Witch Arrays can demonstrate the Witch Array Master's skill and strength, thus earning higher Contribution Points.

Herag sighed after learning this information from the tavern forum.

Level 2 Witch Arrays were momentarily out of his reach because they require at least a Level 2 Wizard to set up, and a Level 1 Wizard was still far from that.

Herag then continued to search for tasks related to Magic Potions and found that almost no task related to Magic Potion Refining rewarded Contribution Points.

Only those who achieve major research breakthroughs in the field of Magic Potion Theory would receive Contribution Points as rewards.

Simply put, if you are merely adept at refining Magic Potions, you can hardly earn Contribution Points this way.

But if you have significant achievements in Magic Potion Theory, able to produce academic-level theoretical research, then you can earn Contribution Points.

Herag looked and felt this rule was relatively favorable to him.

Besides his substantial achievement in Magic Potion Theory, he also wielded the academic powerhouse, Shenlan.

As long as he utilized it wisely, he would definitely stand a chance of earning some Contribution Points through theoretical research achievements.

However, this could only be used occasionally and not frequently, unable to serve as a regular means of earning Contribution Points.

Because when you are a genius, people will value and respect you, but if you keep producing research results.

You are no longer seen as a genius but rather as an anomaly, potentially encountering various investigations in open and hidden ways.

This is a scenario Herag did not want to see, as he couldn't withstand a detailed investigation.

Abyssal Cultists merely connived with the Abyss Plane, but he, on the other hand, directly carried the bloodline of the Abyss Plane.

Once this secret is uncovered, Herag wouldn't have any chance of survival.

Even if survival were possible, it would merely be like having some utility value left like Doron.

Once all utility value is exhausted, it would be the time to die.

Therefore, publishing academic research results in Magic Potion Theory is something Herag must deliberate and plan over the long term.

This matter must be done eventually, but the method requires careful consideration.

After browsing through Witch Array tasks and Magic Potion tasks, Herag's biggest reflection was that Serlandir was indeed strict in doling out Contribution Points.

Essentially, they really require you to be working for Serlandir with actual contributions to gain Contribution Points.

The fifty Contribution Points Herag gained by tagging along with Pries weren't exactly undeserved.

Because the anomaly with the wooden sculpture was discovered by him, leading to Doron's subsequent capture.

If Herag hadn't participated in the mission to capture and escort Doron, he wouldn't have gained as much as fifty Contribution Points.

He would most likely only count as having provided a clue and discovered an anomaly, earning at most around twenty Contribution Points.

Herag thought that if someone accumulated three thousand Contribution Points, they must have indeed contributed significantly to Serlandir, doing many things.

Thus, it wouldn't be surprising for Serlandir to provide you with something imbued with the Power of Rules, as you could undertake more missions for Serlandir after becoming more powerful.

Equivalent exchange is one of the permanent truths of the wizarding world.

Serlandir won't force you to sign contracts or bind you forcefully.

The amount of contribution you make for Serlandir is the amount of reward Serlandir will offer you.

Herag was momentarily troubled, as Witch Array tasks and Magic Potion tasks were currently unreliable.

After browsing these missions, Contribution Points seemed difficult to accumulate.

His target of three thousand Contribution Points now seemed rather distant.

Herag couldn't find a way out; he had to browse other missions and, in the worst case, consider the academic research path through Magic Potion Theory.

Soon, Herag saw a task that sparked some ideas.

"Submitting clues related to Abyssal Cultists, capturing Abyssal Cultists, disrupting Abyssal Cultists' actions can all earn rewards from Serlandir. For members outside Serlandir, there is substantial material compensation. For internal Serlandir members, Contribution Points are assessed according to the situation."

"This task is effective long-term and open to all residents of the Land of Dawn."

"Note: Abyssal Cultists exhibit extreme danger, and upon discovery, immediately contact the local City Hall. Do not act rashly or alert them prematurely without sufficient assurance."

Herag looked at this mission, touched his chin, and subsequently entered the tavern forum to search for related information.

Missions regarding Abyssal Cultists exhibited the highest Contribution Point rewards, with all tasks related to the Abyss Plane offering high Contribution Point rewards.

Because missions related to the Abyss Plane concern the life and death of the entire Wizard Plane, and not just Serlandir, clues related to the Abyss Plane are extremely valued by other Wizard Organizations as well.

As long as he could provide clues related to Abyssal Cultists, he could receive considerable Contribution Point rewards.

If he could capture one, the rewards would be even higher.

For example, Doron was captured, who was merely a Third Class Wizard Apprentice.

However, after capturing him, Herag just tagged along, and the final assessment yielded fifty Contribution Points.

Compared to other missions, this reward is very generous.

Although Abyss Plane related missions reward generously, they are also among the most difficult tasks to complete.

Once involving the Abyss Plane, things often become quite troublesome and are not easily resolved.

The danger level is as terrifying as entering a polluted district; without sufficient strength, these tasks are daunting.

Though Abyssal Cultists are generally weak, their connection with the Abyss Plane often endows them with bizarre and unpredictable means.

Another point is that Abyssal Cultists are often difficult to detect.

They usually seem no different from ordinary people.

Communication with the Evil Gods of the Abyss Plane often happens through mental constructs, most of which are conducted in hidden places.

Although Serlandir is strong, it cannot monitor every corner.

So many people simply shut their doors, hiding at home and communicating with the Evil Gods of the Abyss Plane, almost ensuring they won't be discovered.

Unless, like Doron, they did something outside, getting entangled in investigations, leading to detection.

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