The coachman took the silver coin and wiped the grime off it disdainfully with his sleeve.
He glanced at Herag, feeling a bit puzzled.
Herag looked decent, but his clothing didn't resemble that of a wealthy person at all.
Moreover, he was heading to the Mozambique Slums, a place the rich would never visit.
The people from the Mozambique Slums wouldn't take a carriage there either, as they couldn't afford the entire fare of five silver coins, so the coachman was uncertain about Herag's background.
Herag ignored him and boarded the carriage on his own.
The coachman decided to stop overthinking and, securing the silver coin, began to drive.
"Just stop at Hogland Street, there's no need to go to the Mozambique Slums," Herag added after getting into the carriage.
"Sure," the coachman replied.
Hogland Street is located outside the Mozambique Slums, a certain distance away, taking about half an hour to walk.
It could be considered a residential area, just adjacent to the Mozambique Slums.
Sometimes those who have improved their circumstances in the Mozambique Slums move out, and Hogland Street is a good place to relocate to.
Herag instructed the coachman to stop there because he realized no one from the slums would take a carriage to the Mozambique Slums.
People from there wouldn't travel that way.
It seemed more reasonable to go to Hogland Street, as people there weren't as poor as those in the Mozambique Slums.
Many would even spend a lot just to take a carriage back to show off their success to neighbors.
...
After getting off at Hogland Street, Herag looked around.
Although it wasn't as littered with garbage, flowing with sewage, or filled with stench like the Mozambique Slums,
it still wasn't particularly clean. The ground was muddy with quite a bit of filth, not as nice as other parts of Silver Moon City and worse than most residential areas.
After getting off, no one paid him any attention; his attire matched the people around.
Herag lowered his head and activated Shenlan's environment detection.
He scanned the areas he passed while keeping an eye on his surroundings, gradually approaching the Mozambique Slums.
Over twenty minutes later, Herag reached the Mozambique Slums again, a few hundred meters from where he got off the cart last time.
In front lay vast areas of low shanties, with many entrances, formed by narrow alleys.
The winding alleys couldn't be clearly seen from outside, leaving the destination unknown.
Through Shenlan's environment detection, Herag observed these alleys were the main roads within the Mozambique Slums.
Each alley was extremely narrow, allowing only one person to pass through.
Interconnected like a web, these alleys formed a labyrinth, causing anyone not local to easily get lost.
Due to Shenlan's environment detection having limited range, Herag could only see some of the outer area terrain, with deeper areas remaining unobservable.
Herag planned not to venture inside, as he was an unfamiliar face easily noticed.
In such a vast slum area, a lone individual entering would go unnoticed like a wave dropped into the sea.
As a Level 1 Liquidation Wizard, he had some self-preservation confidence,
but knowing there could be Abyssal Cultists inside made taking a risk unwise.
If encountering some special method, even Herag might not escape.
If caught inside the Mozambique Slums, getting out would be troublesome.
Even Serlandir preferred not to interfere easily with this place.
Herag walked along the outskirts of the Mozambique Slums, using Shenlan's environment detection to record the observable areas.
However, the slums were flanked by two foul rivers, with a continuous stretch of low shanties on the stinky river's other side, and open flat land on this side.
Since there was no one around here, if Herag dared to walk over and observe the slums from afar, he'd easily be noticed.
Thus, Herag could only observe a corner of this side from the slums' outskirts.
Inside, he knew nothing about the much more extensive area.
Glancing at a nearby tavern, Herag considered entering to figure out how to investigate further.
But he found it was filled with reeking drunks who were clearly very familiar with each other.
As a stranger, Herag entering there would undoubtedly attract attention, bringing unnecessary trouble.
So he abandoned the idea of entering the tavern.
Herag contemplated as he strolled along.
Passing a small alley, he glanced inside.
He saw piles of garbage filling the alley, reeking of stench and decay, with a few crows rummaging for food atop the heaps.
Herag immediately had some ideas.
Minutes later, a crow soared from the alley, flying in the vast sky.
In a deserted corner, Herag held a half-empty bottle of liquor, leaning against a wall and drinking silently, appearing no different from the drunks commonly seen here.
Seemingly a disheartened, indulging drunkard, Herag's mind was actually focused on the crow flying above.
All Things Have Spirit, a magic of the Elf Race, allowed communication with all living creatures.
Herag temporarily manipulated the crow's body, controlling it to fly over the Mozambique Slums.
While using the All Things Have Spirit magic, Herag couldn't employ Shenlan's environment detection on the crow, nor sense the Abyss Plane's breath.
His intention was merely for Shenlan to quickly record the visible scene from above, creating a complete map of the slums.
This would at least provide a rough idea of the slums' internal terrain and layout distribution.
The problem was, this couldn't reveal how many Abyssal Cultists were inside the slums.
The crow, flying swiftly overhead, couldn't glean much useful information or make much analysis.
While Herag controlled the crow flying over Mozambique, Franz was in a courtyard, holding a ladle and drawing water from a bucket to water flowers.
As the crow flew over, Franz glanced at it, watching it fade into the distance.
Stood nearby, Brown noticed Franz consistently watching the crow, prompting him to ask, "Sir, did you notice anything unusual?"
Franz shook his head, ceasing to look at the crow and continuing to water the flowers.
As he watered, he remarked, "It's nothing, just an eye. Serlandir's people are always like this, frequently flying over our heads, as if it suits their lofty status."
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