After Herag intimidated these people, the surroundings quieted down, and he walked straight out.
He waved at the roadside, and a coachman drove a carriage over. The coachman got off and respectfully asked, "Where would you like to go, sir?"
"To the Rose Inn," Herag said before getting into the carriage and sitting down.
Hearing that it was the Rose Inn, the coachman happily sat at the front and began to drive.
The reason was simple, the Rose Inn was a bit far, and it would take at least four or five hours to reach.
This trip would earn him quite a bit of money.
The coachman wasn't worried about Herag refusing to pay; Herag looked like someone who wasn't short on money.
Moreover, the Rose Inn was a very high-end place, and those who stayed there weren't ordinary people.
Herag naturally did his homework before coming and had some understanding of the Central Region's situation.
This place was managed by an organization called the Wizard Alliance, the people of which were from the Six Great Wizard Organizations.
The Wizard Alliance was parliamentary, and every time there was an important thing in the Land of Dawn, it was decided after a Round Table Council meeting.
However, it was only for important matters that a Round Table Council was convened for discussions.
For many detailed issues in the Central Region, the Wizard Alliance typically didn't handle them.
The Central Region was managed jointly by the Six Great Wizard Organizations, which might make it sound like the management here should be excellent.
After all, a place governed together by the Six Great Wizard Organizations shouldn't have problems.
However, quite the opposite was true; the Central Region was actually a very chaotic place with particularly poor law enforcement.
In the Central Region, petty scams and thefts were small matters, while murder and robbery were quite common.
Herag was puzzled when he first learned about it; why didn't the Wizard Alliance intervene in such chaos?
Later, after learning more, he understood that it wasn't that the Wizard Alliance didn't care, but that they didn't handle such minor issues.
Matters like one or two deaths were considered small unless the deceased was someone of special status, which the Wizard Alliance wouldn't bother with.
Unless you were engaged in malicious indiscriminate killing, the Wizard Alliance would strike down on such acts.
But if it was just personal grudges, the Wizard Alliance wouldn't intervene.
Because the personnel composition of the Central Region was too complicated, not only were there people from the Six Great Wizard Organizations, but also from various factions of the Land of Dawn.
A lot of matters were not because the Wizard Alliance didn't want to manage, but because they couldn't.
For instance, if people from Serlandir fought with those from the Eye of the Storm, the Wizard Alliance would have to convene a Round Table Council to discuss how to resolve it.
If it were a large-scale conflict, it could indeed be mediated in this way to maintain stability and avoid a result with mass casualties.
But if it was just a minor dispute between two or three people, calling for a Round Table Council would mean that people from the Six Great Wizard Organizations would be doing nothing but attending meetings every day.
Although the Wizard Alliance also had a Law Enforcement Team responsible for managing security, they generally wouldn't attend to just anything.
As long as you didn't affect the normal operation of the city order, the Law Enforcement Team wouldn't actively intervene.
Unless you encountered an issue and sought help yourself, they might assist in solving the problem.
But in most cases, many issues were personal enmities, which were settled among themselves.
Pitiful scams and such were conducted by local strongmen, who had some background.
Those unfamiliar with the Central Region often got scammed by these locals once before learning how to survive here.
Herag had just stepped off the airship, and those who surrounded him mostly had ulterior motives, wanting to extort him heavily.
Because anyone familiar with this place seldom came here alone; those with backgrounds would have companions.
Herag, coming alone, was immediately marked as a novice who understood nothing by these people.
To their surprise, Herag was capable of defending himself; these people only bullied the weak and stayed away from tough nuts like him.
Herag had already learned about such situations from the tavern forum, so he left the square immediately to call for a carriage outside.
Even the carriages waiting outside had their tricks, but they chose their targets carefully.
Hearing Herag ask to go to the Rose Inn, the driver naturally understood, and he typically wouldn't mess around.
The force behind the Rose Inn was Serlandir, but it didn't only accommodate Serlandir members; it generally hosted wizards, and ordinary people rarely stayed there.
As an official member of Serlandir, Herag himself enjoyed an 80% discount as a perk.
This time, representing Serlandir in the Cradle Action, everything was free of charge.
Herag sat inside the carriage, observing the scenery outside.
This place really was different from other parts of the Land of Dawn; Herag's most direct impression from his ride was the place's disorderliness.
The personnel were very mixed, consisting of all kinds of people, businessmen, wizards, knights.
These people existed in other cities too, but here, a notable difference was that nearly everyone carried weapons with them.
In cities like Silver Moon City and Crystal City, few people carried swords or weapons.
Because the security in those cities was pretty decent, and people rarely encountered dangers on a daily basis.
Herag clearly felt that the aura of these individuals was different from those in other places, as if each was a well-experienced adventurer.
The range of roadside shops was extensive, selling all kinds of things.
Herag saw a shop trading slaves, with several cages placed in front, containing creatures such as elves and red-skinned half-beastmen.
Herag had never seen this kind of half-beastman before; it wasn't a race from the Wizard Plane, most likely plundered from other planes.
After observing for over two hours, Herag felt that the place had a 'simple and honest' folk style.
He had seen an untold number of times where street confrontations turned into battles without even a word, often resulting in death or life battles.
Heads fell, and blood flowed like streams.
More crucially, the surrounding people at most just looked, and then continued their conversations as if nothing had happened.
This seemed to be the rule here, handling grievances by themselves without affecting others.
That's why those people could continue chatting without changing expressions; because it had nothing to do with them, they wouldn't be involved.
As for theft, robbery, brawling, Herag had seen so much it became visually exhausting; it seemed these occurrences were just everyday events in the Central Region.
Herag so far hadn't witnessed battles between official wizards; it was mostly knights, great knights, or wizard apprentices.
Even when wizard apprentices fought, they didn't use magic that would affect others, they were very disciplined in their actions.
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