Sixth Ring Wizard

Chapter 490: Space and Time Magic


Herag now has over ten thousand contribution points, and after opening the Secret Vault's menu, he could see a lot more items.

Various magics, magic potions, magic potion materials, witch array materials, Key of Rules, witchcraft artifacts, etc., made Herag dizzy with choices.

Of course, the prices of these items have also increased significantly.

Herag's goal this time was very clear; first, he needed a second-level spatial type spell.

Currently, his only second-level spell is World Furnace, and like Great Dark Heaven, this spell does not directly enhance one's strength.

Therefore, Herag is in urgent need of a second-level spell to enhance his strength.

Herag glanced around, noting that second-level spatial spells were relatively few, unlike other categories which had many second-level spells.

He even suspected that if not in the Secret Vault, it would be challenging to find two second-level spatial spells outside.

"Spatial Cutting: It can divide the space within a designated area. The casting distance is one hundred meters, and the higher the caster's mastery of spatial rules, the farther the casting distance."

"Redemption Requirement: Two thousand contribution points."

Herag looked at this spell; although the price was a bit steep, the effect was evidently powerful.

This is an offensive second-level spatial spell, worth learning.

After purchasing this spell, he immediately looked at the next spell.

"Spatial Wall: Creates a wall of space at an infinite distance within a designated area, which can never be touched. The area and duration of the spatial wall depend on the caster's mastery of spatial rules."

"Redemption Requirement: One thousand contribution points."

This is a defensive second-level spatial spell, which simply means you can create a spatial wall in front of you.

Once the spatial wall is established, you can't see this wall. You would only find that you can keep moving forward but are always walking in place, unable to advance.

If a wizard without mastery of spatial rules encounters this wall, they can never cross it, let alone attack Herag behind it.

However, the area of this wall is limited, and only when your mastery of spatial rules is high enough will the spatial wall be large enough to block a wider area.

Of course, the magic power consumption will also be greater.

Herag thought for a moment and realized that if he created four spatial walls, he could trap a person inside.

With no way out, it becomes a dead end for anyone who hasn't mastered the rules.

Herag then purchased this spell as well, spending a total of three thousand contribution points in the blink of an eye.

With a contribution points balance of 8600, Herag planned to purchase some other Keys of Rules.

Mastering another Rule Power could significantly improve his strength.

At the level of a Level 2 Wizard, mastering rules makes a world of difference.

However, the purchase of a Key of Rules doesn't mean immediate ownership; after selecting to buy in the Secret Vault, approval from Serlandir is needed.

Herag wasn't in a hurry, intending to find a suitable Key of Rules to purchase first, and then focus on mastering the two purchased second-level spatial spells.

The number of Keys of Rules is relatively small, with about two or three available for application under each rule type.

Spatial Element, Time Element, Wind Element, Dark Energy Element, Fire Element…

The Secret Vault's range of Keys of Rules is quite extensive, covering almost every type of rule.

Herag needed to consider which type of Key of Rules to purchase.

There was no way around it; contribution points were limited, with only a balance of over 8000 points.

Most of these Keys of Rules require 3000 contribution points each, and buying a Key of Rules means also needing to buy the corresponding spells, with 8000 points being almost just enough.

After some consideration, Herag still decided to choose a Time Element Key of Rules.

Although the Fire Element and Dark Energy Element can directly enhance one's combat power, Time Element Rule Power is somewhat more unique.

Space and Time are the most special types of Rule Power, and Herag planned to master these two first.

Of course, Herag had also heard about a Rule Power known as Fate.

By mastering Fate Rule Power, one can directly alter others' fate lines, doing what you want to do invisibly.

This power is almost impossible to guard against unless you can also control the Fate Rule.

But Herag had only heard rumors about the Fate Rule Power and had never seen anyone who could master it; it was still too far out of reach for him.

Apart from the extremely special and mysterious Fate Rule, Space and Time were the most unique rules.

Herag noticed that there was only one Time Element Key of Rules, and he did not hesitate to apply for purchase immediately to prevent being preempted, although the probability was low.

"Sands of Time: A magical sand grain containing Time Rules, helping you perceive Time Rules."

"Redemption Requirement: Four thousand contribution points."

After Herag clicked apply for purchase, the contribution points were deducted immediately.

If the application is approved, the Sands of Time will be delivered to him later.

If not approved, the deducted contribution points will be refunded.

Since he bought the Time Element Key of Rules, he naturally needed to prepare the corresponding spells.

Time Element spells were even rarer, and Herag found that with his current clearance, he could only see one Time Element spell.

"Time Stop Zone: Pauses time within a designated area, not affecting oneself, consuming a certain amount of magic power every 0.1 seconds. The higher the mastery of Time Rules, the less magic power consumed."

"Redemption Requirement: Three thousand contribution points."

Herag didn't think twice and bought it directly, as there were no other choices.

This spell was clearly very useful in critical moments, but the magic power consumption was bound to be terrifying, making it impossible to use for long periods.

"If only it could be used for extended periods..." Herag recalled some memories.

"Remaining Contribution Points: 1600."

Herag glanced at the contribution points; only sixteen hundred were left. In a blink, he'd spent ten thousand contribution points.

He was a bit distressed, but he didn't regret it.

These expenditures were worth it; the items exchanged were definitely worth the value, impossible to obtain outside.

Even if obtainable, the cost would be unimaginable for ordinary people.

Herag originally wanted to replenish a Substitute Death Item, but unfortunately, there were no stocks in the Secret Vault now, and his contribution points were unusable.

After waiting for a while, the items he purchased appeared on the table in front of him, unlike last time where they appeared in Alice's flower basket.

Spatial Cutting, Spatial Wall, Time Stop Zone, the spell model books of three second-level spells were all very thick, stacked over a meter high on the table.

Looking at these somewhat exaggerated three spellbooks, Herag knew he would have his work cut out for him, and even with Shenlan Assistance, he would still need to spend time studying them.

He left the Secret Vault with these three second-level spell model books and got onto the waiting carriage to return to King Street, ready to begin his research.

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.


Use arrow keys (or A / D) to PREV/NEXT chapter