Not only that, in the subsequent development process, the Wizard's Mark spell has also been improved by many outstanding Wizards countless times.
To this day, the Wizard's Mark has undergone many iterations, and it's completely different from its original form. It can be said to be a completely different spell.
Herag thought, this is the advantage of a civilization once it develops.
Even a small Level 0 Spell, thanks to a large community and enough talented individuals, can continually iterate and update through collective intelligence.
"Come a little closer to me," said the Acorn, turning back.
Herag did not understand, but followed without asking much.
Acorn waved his hand, and ripples arose in the surrounding space.
In the blink of an eye, the two appeared in a spacious square, with no one around them, but in the distance people kept appearing.
These people who appeared out of nowhere had spatial ripples around them, seemingly also transported from elsewhere.
Acorn said, "In the Boundary Land, teleportation spells are also restricted; you are not allowed to teleport inside residences unless it's your own property. Besides, the spatial rules of the Boundary Land have been modified and will automatically determine the areas you can teleport to. For example, you can't teleport onto the streets, and in the square, you will be assigned a small unoccupied area."
"These are all attached to the spatial rules, and everything is automatically judged by the rules."
Herag said, "I didn't know you could modify the world rules?"
"Of course, it's just a rational use of the rules to facilitate life. Many rules in the Boundary Land have been modified. They both facilitate daily life and prevent malicious exploitation of the rules," Acorn explained.
Herag suddenly understood that because the wizard civilization in the Boundary Land was very powerful, there were especially many Level 2 Wizards and above.
Reaching the level of a Level 2 Wizard allows one to control the use of Rule Power.
Rule Power is very powerful, and even mobilizing a small portion can have a huge effect.
In the Wizard Plane, this doesn't matter much because there are few Level 2 Wizards, and most people don't feel any special impact.
But in the Boundary Land, it's different, as many people can use Rule Power.
When there are many people, chaos can easily ensue.
After all, people's hearts are unpredictable, and there will always be someone who exploits the rules to do bad things.
Or some people may not intend to misuse the rules maliciously but still cause many adverse effects, even destructive ones, harming others' lives and property.
So the Boundary Land enforces some modifications and restrictions on Rule Power to prevent misuse of the rules.
Herag learned from his conversation with Acorn that every mobilization of rules in the Boundary Land is recorded.
Whoever uses the rules to do bad things can be traced, and because of the existence of the Wizard's Mark, no one can escape punishment, and they can easily be found out.
The square Herag is in is a teleportation square for the nearby area.
Whenever someone comes to this vicinity, using a teleportation spell will bring them to this location.
This is guided by spatial rules automatically, requiring no action from Wizards.
Herag also learned that the teleportation spell used by Acorn is just a Level 2 spell called Space Transmission.
Space Transmission involves some complex applications of spatial rules, and the greater the control over spatial rules, the farther the transmission distance.
A regular Level 2 Wizard using Space Transmission can typically teleport about 500 kilometers.
An Acorn like the Level 5 Wizard has almost no distance limitation within a plane.
Just as he once teleported directly from the mountains to outside the World Mother Tree in the Elf Plane.
Herag was eager to try, wanting to see how far he could teleport after learning Space Transmission.
His mastery of spatial rules is certainly above that of an average Level 2 Wizard, with the Spirit of the White Deer as a talent, naturally having a high affinity with spatial rules.
Unless the Boundary Land defines an ordinary Level 2 Wizard differently.
Seeing Herag's expression, Acorn smiled and said, "Don't rush; there will be plenty of time to learn these later, let's go."
He finished and walked towards a tall building opposite the square, its design resembling a clock tower, with three large doors at the bottom constantly allowing people to enter and exit.
Following Acorn, Herag kept looking around.
He felt something was off while walking down the street.
After thinking about it for a moment, Herag finally realized what was different.
The people on the street were too relaxed, with no vigilance at all, not even the most basic alertness.
These Wizards stood casually by the roadside or sat on lounge chairs chatting, without any guard against those around them.
Even in the Land of Dawn, there is a subconscious level of defense when someone approaches.
But Herag saw no such vigilance in these people; he even felt that he could take their lives with ease.
Herag thought for a moment, realizing that these people were so relaxed solely because the public security was excellent.
Only with very good daily public security would there be such a social atmosphere of almost no defense.
"Here is the Teleportation Witch Array, and cross-ring teleportation is generally conducted here. Remember, even if you have the ability to directly space transmit to other ring regions, you must transmit via the Teleportation Witch Array. Otherwise, the Wizard Law Enforcement Bureau will trouble you. Oh, and make sure to study the Boundary Land's laws first, as many things require attention," Acorn advised.
Herag came back to his senses, nodded, and said, "Alright."
There are no explicit laws even in the Dawn Region, so he didn't expect the Boundary Land to have a mature legal system.
Even Acorn, a Level 5 Wizard, must adhere to the laws, indicating that the law enforcement degree here is high and the cost of breaking the law is not low.
Movement between ring regions is controlled; otherwise, if Wizards moved wherever they wished, it would cause administrative confusion and inconvenience.
Transmitting via the Witch Array eliminates such concerns, facilitating management.
Of course, bad people are found everywhere, and some always attempt to cross ring regions secretly for various reasons, with people sentenced for this every year.
Despite the harmonious scenes on the street, filled with trust between people, the Boundary Land's prisons are never empty.
"Your situation is quite special, as you don't have a Wizard's Mark. I've reported it to the higher-ups; you can just teleport with me to the Sixth Ring Region," Acorn said.
In principle, without a Wizard's Mark, one cannot use the Teleportation Witch Array.
But Herag's situation is special, and with Acorn's prior notification, the guarding staff checked the paperwork and let them through.
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