Sixth Ring Wizard

Chapter 604: Purchase


The laws of the Boundary Land maintain the basic order here. Except for a few people, no one can escape the constraints and limitations of the law.

The law enforcement in the Boundary Land is very strict and will not show any leniency just because you are a descendant of some prominent family.

For ordinary people, this is absolutely a good thing. In fact, as long as you don't think about committing crimes like murder or arson, the strict laws are essentially a form of protection.

During this period, Herag has been studying the laws of the Boundary Land on the Wizard's Mark, learning a lot of related knowledge.

After all these years of development, the laws of the Boundary Land have become very comprehensive, covering every aspect.

After Herag understood these, he naturally wasn't thinking about any crooked ways.

There's no need to cause oneself trouble for the sake of earning some Magic Stones.

After carefully selecting, Herag purchased a total of four Keys of Rules, which are Wood Element, Dark Energy Element, Light Element, and Metal Element.

The four Keys of Rules cost over fifteen thousand Magic Stones in total, mainly because the Dark Energy and Light Elements are quite expensive, taking up the bulk.

However, it's still considered very cheap. Buying four Keys of Rules for over ten thousand Magic Stones is something no one would believe on the Wizard Plane.

The four that Herag bought were of relatively good quality, offering a higher probability of successful insight and no particular danger.

Early the next morning, Herag heard some noise at the door. When he opened it, a white owl was flapping its wings and flying in, clutching a delicate little wooden box with its claws.

After flying to the door, the owl tilted its head, staring at Herag with a look full of wisdom, and then put down the small wooden box, waiting in place.

Initially unclear, Herag soon realized and took out a piece of cured meat from his Space Ring to offer.

The owl extended its head and grasped the cured meat in its mouth, quickly eating it before flapping its wings and flying away.

This type of owl has been genetically modified to specialize in delivery and message sending.

Every owl is documented, meaning they are officially registered.

If you were to harm them, it would cause quite a bit of trouble.

Owls do not require Magic Stones or Gold Coins for delivery and messaging; just feed them some small treats.

Herag had learned about this before, he just hadn't remembered at the moment.

Seeing the owl stare at him with a look full of wisdom, Herag recalled this fact.

Herag picked up the small wooden box, returned to his room, and opened it to find that the inside was quite spacious, about one cubic meter.

Unexpectedly, this small wooden box has a whole other dimension within.

Herag examined the material of the wooden box but couldn't determine what it was made of.

Inside the wooden box were four smaller boxes of varying sizes, each labeled with detailed information.

Herag first picked up the smallest box. Upon glancing at the label, he saw it was the Wood Element Key of Rule, named Wilderness Leaf.

Upon opening the box, he found a dried leaf contained within a test tube.

The leaf was dark purple, very dry, and appeared devoid of moisture, resembling a piece of seaweed.

The method to use Wilderness Leaf is simple; just soak it in water and drink it.

The other three small boxes contained the Dark Energy Element, Light Element, and Metal Element Keys of Rules.

These three are considered rare Keys of Rules on the Wizard Plane, very hard to find.

Especially the Metal Element, as Metal Element spells are scarce on the Wizard Plane.

Many wizards specialized in the Metal Element eventually shift to other research areas.

Due to the lack of Metal Element-related spells, resources, and knowledge, it's insufficient to support the growth of wizards specialized in the Metal Element.

But on the Boundary Land, these issues don't exist.

Metal Element specialized wizards are extremely valuable talents, essential for many foundational domain constructions and various manufacturing industries.

Spells are easily obtainable, with various Magic Shops selling spells, and even dedicated second-hand markets.

Since Spell Model Books aren't consumable items, many wizards, to save money, will resell used Spell Model Books, opting to buy new spells from second-hand markets.

The second-hand market is specifically managed by those from the Sixth Ring Tower, and a complete set of second-hand market guidelines has been established.

Many people visit the second-hand market to select Spell Model Books, not just to save money.

Second-hand Spell Model Books often pass through multiple wizards, with many making annotations and notes subconsciously while reading.

These annotations and notes can help subsequent readers quickly grasp spells and deepen their understanding of them.

Of course, since the annotations are not made by official authorities, there are certainly both correct and incorrect notes; this requires individual judgment, offering both advantages and disadvantages.

Herag plans to visit the second-hand market later to find some decent spells, saving where possible.

Carrying four Keys of Rules, he walked into the Meditation Room.

Upon entering the Meditation Room, Herag closed the door and pressed a button on the wall, indicating he had entered a state of deep meditation.

After pressing the button, a sign next to the wooden door would display this information.

If any visitors see the information on the sign, they'll know the owner is meditating and won't disturb too much.

Of course, such situations are relatively rare.

Usually, guests will notify beforehand. The movements of a wizard are unpredictable, and they may not be home.

...

The process of insight into rules went smoother than Herag had imagined, as he left the Meditation Room that evening.

These four Keys of Rules had gentle properties, were not complex to use, and posed no danger.

Whether the insight succeeds depends on the wizard.

Keys of Rules are heavily consumed in the Boundary Land. Instances like Herag successfully gaining insight in one try are extremely rare.

Most people need at least two or three Keys of Rules to gain success, and this already reflects quite good aptitude.

Many may never succeed in gaining insight and have to abandon understanding of a specific rule.

For example, the Powers of Time and Space, not everyone can succeed in insight; it's not just a matter of quantity.

It depends on the wizard's aptitude, and sometimes it's a matter of mysticism; no one can surely determine the standard.

Herag felt that his rule insights were so smooth, likely not just because of his past experience as a Master of the World, but also largely due to his own bloodline.

He had previously speculated that the process of understanding rules is more like exploring the fundamental nature of the world.

Herag's Thunder God Ancestral Bloodline within him holds a high rank, benefiting him in accessing high-level forces like rules, resulting in his current success.

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