"Got a little understanding." Jian Ming said vaguely.
Previously, he had indeed tried to inquire about Chen Yiyang. But he found nothing, as if this person had appeared out of thin air.
Initially, he even considered using some special means to investigate.
But he stopped once he discovered that Chen Yiyang was among the top ten outstanding youths in Jin City and decided not to investigate further.
A person who has been recognized as a top ten outstanding youth in Jin City, owns a hotel in West Capital, and has most of their valuable assets in Shan City.
That's quite a big deal.
Jian Ming didn't want to continue and risk bad luck.
There is a big difference between someone with an official status and someone without.
"He seems to be trying to give us a hard time recently."
Wang Chunyun, after getting a brief overview from Jian Ming, understood that this was not someone who could be treated roughly.
"Are you talking about the upcoming Imperial War?" Jian Ming asked.
"Yes," Wang Chunyun replied, "The SLG he's investing in has accelerated its public test period and is advertising on our social platform. It makes many users think that the game is also ours from Tengxu."
"Should we have the advertising department communicate and stop their advertisements first?" Jian Ming asked cautiously.
"Difficult." Wang Chunyun waved his hand and said, "The advertising department also has performance requirements. Our game's advertisements go at internal prices, which are very low.
They rely on full-price advertisements from external sources to support their performance. We can't just make this request lightly."
Although Wang Chunyun said this to Jian Ming.
In reality, the head of the advertising department doesn't give a damn about Wang Chunyun.
Because, in order to save his performance, Wang Chunyun pressured the higher-ups to force the advertising department to run low-priced ads for them, affecting the department's performance.
Now, having a major client coming in to spend, Wang Chunyun would only get a cold shoulder if he tried to intervene.
"Our game quality is better than theirs. I looked into it before, their game still uses a grid system, while we have free movement, and there's a huge difference in artistic design.
After we launch the public test, I expect we'll lure all the players over, and they probably won't last six months."
"Let's hope so."
Although Wang Chunyun was confident in his game, the presence of other similar games launching their public tests concurrently would inevitably siphon off some players.
Fortunately, the opponent hadn't moved their public test time ahead of theirs.
If worse comes to worst, they could just buy more ads to promote their game while discrediting the competitor's game.
Time flew by, and a few days passed.
During this period, Chen Yiyang picked up several small antiques.
Although their value was around ten thousand or so each, they didn't really help much with Chen Yiyang's current net worth.
Meanwhile, Tengxu's new SLG game, Imperial War, finally entered public testing.
Accompanied by overwhelming advertisements, countless players entered the game.
And then they were dumbfounded.
There were more than a dozen Five Star characters in Imperial War.
However, despite all being Five Stars, there was a huge numerical disparity among them.
For example, the free Five Star character initially given to players had an average attribute of about fifty.
Whereas the highest attribute Five Star character in the game had an average attribute that could reach over a hundred.
And that's just the attribute gap; the skills' damage gap between two characters could be as much as ten times.
A typical Five Star character had a twenty-draw rate, with each draw costing 18 bucks.
However, the top-tier Five Star character, Empress, required 2,500 draws to get!
That means just for this one character, you'd need to spend over forty thousand.
And that's for just a One Star Empress; if you want to play pleasantly, you need at least Three Stars, meaning you have to draw three more!
So, you ask, can't you play with other characters if you don't draw the Empress?
The answer is no.
Because this game has minor core and major core characters.
Two hundred fifty draws for a minor core, eight hundred fifty for a major core.
After getting a core, you still have to draw Golden Border Skills, with each one requiring six hundred fifty draws.
That means, if you want a character slightly better than the free character, you need at least two hundred fifty draws.
And what's more disgusting, some minor cores, despite having high stats, are useless due to skills and lack of teammates, sometimes even worse than the free characters.
Ordinary players, if they buy a monthly card and pass, costing about two hundred, can get a minor core character a season.
And there's a high chance that this minor core character is the kind that is unusable.
After the game was launched, Chen Yiyang also tried it.
And he was just as stunned.
He bought a monthly card and pass and set up a free bow and arrow lineup given by the system.
In theory, arrows counter spear formations.
But the opponent had a guy who spent hundreds of thousands to build a Commander's Spear lineup.
He ended up losing so badly that his hit points were more than twice deducted compared to the opponent.
What was even the point of playing?
Chen Yiyang immediately uninstalled the game and regretted spending a few hundred bucks on it.
He was actually lucky, though, as he heard that some in other servers spent hundreds of thousands to get a Three Star Empress, who could take on over a hundred players alone.
That Empress not only had AOE skills but could also heal while attacking; surrounded by a few bodyguards, it was basically one person against an alliance.
Initially, Chen Yiyang thought of buying some dirt on the opposing game.
Now, there's no need for that.
Less than three days after the launch, all the gaming streamers, except those who had been paid, posted videos accusing Tengxu of setting new records for SLG game monetization.
Other SLG games reached a cap of one or two million per season at most.
Whereas, Tengxu's game, three to four million wasn't enough.
As the later stage included gear, mounts, and other cash points, it was simply bottomless spending!
Three days later.
Just when Imperial War's reputation was at its worst, Chen Yiyang's invested Strategies of the Three Kingdoms launched.
Strategies of the Three Kingdoms, with traditional gameplay and average artwork, was flawed from head to toe.
It perfectly fit the mold of a small to medium-sized studio game.
But this game had one feature.
It was cheap.
You could play freely in the suburbs without spending money.
A monthly card, over a hundred a season, and you could play comfortably.
Although this game also had a star-up system, star-ups only gave ten attribute points, not like Imperial War's direct skill effect enhancement.
So, unless you max out spending, having one more star or less makes no difference.
Players looked at Tengxu's Imperial War.
And then at Strategies of the Three Kingdoms.
What's the use of good art? SLG games are about alliance wars, playing giant brawls on a single map.
Imperial War sold it so expensive that even with spending it's like you spent nothing, one set of formations per season till the end.
Whereas, Strategies of the Three Kingdoms was not only cheap but most of the characters were usable, allowing multiple lineup combinations.
The first week's game results for both games soon came out.
Imperial War was nowhere to be found.
Strategies of the Three Kingdoms directly entered the top three of the sales rankings.
At this rate, Strategies of the Three Kingdoms would have at least a billion in its first week!
If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.