Hyper-Dimensional Player

Chapter 141: Divine Thought! Battle Automation


Dragon's Nest.

Upon its return to the Dragon's Nest, the Juvenile Dragon entered a state of rest and recovery.

Meanwhile, Duncan reviewed the gains from this battle and couldn't help but fall into deep thought. The power threshold of the Lost Horizon is incredibly high, and with the prevalent existence of the Demon God, the various races possess immense strength. If the Juvenile Dragon doesn't want to become a wanderer, always struggling for food, and eventually attract the siege of the Dark Elf Empire, it must secure a territory of its own.

From the perspective of the Giant Dragon, not even having a territory to settle down in would mean a life poorly lived.

"Also, the dormancy period of the Giant Dragon necessitates a stable rear base."

The dormancy period in the early stages would be relatively short, but it would gradually extend as the Giant Dragon matures, especially when reaching the threshold of adulthood. It might enter into deep sleep for several years after binge eating.

At that time, it would be particularly vulnerable, much like animals in hibernation.

Duncan opened the skills page of the Juvenile Dragon.

This was quite different from the Middle Ages, as everything in the world possesses a trace of magic power, allowing many non-combat skills to be acquired.

——Alchemy Apprentice: In the Lost Horizon, all things contain magical energy, born from the remains of the Creator Divine Spirit. Some knowledge flows through the earth veins like magic power itself. When you grasp this magic power, you automatically acquire the corresponding knowledge.

(Activate Herb Recognition, Magic Plant Recognition, Special Material Recognition, etc.)

(Activate the magical knowledge of Alchemy. You can attempt to craft Potions using materials, create Curiosities, extract poisons, etc.)

(The root of Alchemy comes from the remains of the Divine Spirit. As your skills improve, you may automatically acquire new alchemical knowledge, formulas, techniques, etc.)

Hiss?

Knowledge within the earth's magical power?

Duncan encountered this description style for the first time. He opened the sub-page for Alchemy, which mostly showcased poisons commonly used by Dark Elves, suggesting that skill acquisition adhered to basic rules. Since Dark Elves favored poison, Duncan's grasp of Alchemy favored poison formulas.

"Eh?"

"Is Alchemy in this world like this?"

"How come there are materials like wheat, berries, snow sturgeon fish? Is food considered alchemical materials here?"

Duncan continued scrolling down, finding actual herbs under the food section, such as thistle, swan mushrooms, agave, vine clusters, blood thorn, death knell, etc., followed by minerals and various animal or monster body materials.

However, the Apprentice Level of Alchemy was still too low, with many blacked-out, unilluminated material illustrations below.

"Everything carries magical power?"

Duncan looked at the Alchemy mark, feeling that wheat in this world might belong to the supernatural category when taken elsewhere.

However, it seemed the Catman tribe indeed had strong recovery abilities. Ordinary surface wounds would heal almost completely after a few days with ample food and rest.

Duncan initially thought it was a racial talent, but now it seemed to be related to the basic laws of this world where even a cabbage might contain a trace of magic power (akin to Spiritual Energy).

"Studying Alchemy requires a human form; a Giant Dragon's claw would crush them with a squeeze."

Duncan continued to scroll down.

——Enchantment Apprentice: In the Lost Horizon, all things can be infused with magical power. You can use materials, inscriptions, spells, etc., to impart supernatural power onto objects. The higher the enchantment strength required, the higher the enchantment skills needed, along with additional magical power.

(Activate enchantment inscriptions - Basic Dark Elf rune engravings.)

(Extra enchantment technique - Bleeding, Poisoning.)

What Duncan acquired was mostly what the Dark Elves knew, what they didn't know couldn't be acquired. Dark Elves favored bloodletting. Their inflicted wounds would bleed non-stop, and liked using poison, which could apply deadly poison to weapons and arrows.

Some would even enchant their armor with poison, but if they accidentally touched it, they'd be poisoned themselves.

Generally, people wouldn't do such things.

These skills are more life-oriented since the Blood Hunter mostly are warriors, and the mastery level wasn't very high.

The acquired combat skills below were relatively mixed, not needing detailed descriptions.

——Stealth Apprentice: This is one of the basic skills of the Lost Horizon. Most creatures possess entry-level skills, only those undergoing rigorous training can master higher stealth techniques, hiding their presence effectively.

——Blocking Mastery: You can attempt to use Dragon Wings, Dragon Claws, and Dragon Scales to block and parry enemy attacks.

Duncan had slain twelve individuals, acquiring numerous combat skills.

The corresponding skill levels were roughly Apprentice, Mastery, Expertise, Master Level; according to the standards of this world, expertise corresponds to expert skills, while Master Level skills are nearly equivalent. Apprentice level represents skills not yet fully initiated.

——Single-handed Weapon Expertise.

——Master of Archery.

These two were marked in gray, indicating they weren't usable. They didn't fit the Dragon's physique, as it utilized innate weapons - combat techniques of claws and teeth.

However, after transforming into human form, they could be reactivated.

"I thought I could directly become a Master of Archery! It looks like the stealth archers of Dark Elves aren't as formidable as imagined, merely inherent physical prowess made them seem so strong."

Archery is indeed reliant on physical attributes. Some people have quick reflexes, high agility, sharp eyesight, and typically their archery skills aren't bad.

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