No Light Zone, as a distinctive area in the Federation City, has been around for a long time.
It first emerged from what people referred to as the "Black Market."
Due to the presence of a large number of mutant beasts on this planet, some outdoor areas appear quite unsafe.
However, the mutant beasts often hold significant research value.
Especially some beast carcasses, which are very valuable materials.
As the saying goes, where there's demand, there's a market, and mercenary squads hunting monsters thus emerged.
They rely on their own strength to hunt outdoors, then bring back spoils of war for substantial rewards.
However, this illegal trade is banned under Federation law.
Because most buyers of mutant beast materials are madmen who love conducting gene experiments.
They use the materials they purchase for human gene modification, even limb modification.
Such behavior on Water Blue Star can be summed up in one phrase: "Illegal practice at a black clinic," and naturally needs to be eradicated.
Nonetheless, because the No Light Zone appeared relatively early and has already formed a certain scale on this planet, the Federation Government has no way to completely eliminate it.
Moreover, some people don't want their cake to be ruined, so they turn a blind eye, allowing this distinctive area to persist.
Although it's called the "No Light Zone," it doesn't mean there's truly no light here.
It's just that the city's skyscrapers block most of the sunlight, resulting in a dim area below.
Thus, during the burst of Crimson Light, this normally mixed area became a sanctuary for many people.
As long as the moonlight doesn't directly shine on this place at night, they can relatively freely engage in activities.
Fortunately, the Star Alliance has already established a Shield for the entire B-Zone.
In this area, no one will receive threats from the crimson glow anymore.
Meanwhile, Hope Base, relying on the World Tree, has cleared out the internal residues of those Mutants, ensuring the survivors' safety.
But that doesn't mean this place is absolutely safe; threats beyond monsters still need dedicated personnel to handle.
No Light Zone is just such a place.
Before the catastrophe struck, most of those living here were mercenaries who made their livelihood by hunting mutant beasts.
However, aside from hunting those animals, they occasionally took on other types of work.
Like carrying goods or revenge, things weren't entirely clean in their hands.
These people have their own organizations, forming gangs of varying sizes, each controlling their respective areas.
After the burst of Crimson Light, instead of being affected, the gangs only increased their activities.
Without the threat from the upper Federation Army, they are practically the uncrowned kings of the lower region.
Even though the Star Alliance has established a sanctuary here, without prior support from the World Tree, the area they could influence was extremely limited, unable to encompass the surrounding Black Market.
So, although these individuals know there's a large survivor base nearby, due to the different locations and the influence of the crimson glow, they haven't interacted much.
But now, things have changed.
With the establishment of Hope Base, focused on the World Tree, extending outward to encompass the entire B-Zone.
This large area, spanning over 3,000 square kilometers, will become the foundation of the Star Alliance's development here, allowing no instability.
Moreover, the tunneling worm plan needs to utilize this area, maintaining order in the No Light Zone is crucial.
Hence, these gang thugs became obstacles for the Guleng people's path to rebirth.
This is where the first mission of the Expeditionary Team originated.
After listening to Weiss's introduction, Morris and the others roughly understood what they needed to do next.
This immediately gave him the feeling of returning to his old line of work.
Dealing with humans, especially those thugs, they are experienced indeed.
Before joining the Wildfire Tavern, they were top bounty hunters on Water Blue Star; how could they be unfamiliar with such matters?
Actually, compared to monsters, dealing with those thugs is much easier.
After all, people always understand their kind better, unlike the various strange monsters that require constant exploration.
Gladly accepting the task, the eleven teams here were assigned to different regions.
The Rat Exterminator Team led by Morris was allocated to a position at the edge of the Shield.
That location is the farthest from the camp, with the least-known intelligence.
However, correspondingly, task difficulty increases, and so do the rewards.
After completing the task, the settlement reward base for their team will be 50% higher than others, a very promising start.
Floor 41, inside the Wildfire Tavern.
This place was originally similar to a ballroom, temporarily transformed into a tavern.
In the future, it will become a station for expeditionaries, similar to those on Water Blue Star.
Just now the tavern is merely a framework, only good for gathering intelligence or simply finding a place to sit and have a drink.
In a certain room, all five members of the Rat Exterminator Team are gathered here.
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