Summary of changes from Book 1
Hey folks. Just got done editing book 1 with Moonquill. There are no plot changes, but there are a few core mechanics I needed to fix. Now, obviously I don't want you guys to go back and read everything. And neither can I upload the edited work here on RR (cause it has the work of others who are getting paid for it now).
So, as a middle ground I am summarizing everything that has changed in this chapter. I will place it at the start of Volume 2 and delete the announcement chapters.
Stat Page:
The major change that my editor wanted was the use of tables. Apparently, it's a nightmare to set up and Amazon Kindle doesn't allow that anyway (it costs extra to have one). So, this is what the new stat page looks like at end of book 1:
Aenon Fenrast
Race: Ascended Human (M)
Age: 13
Level: 25
Class: Void Stalker (Level 20)
Subclass: Abyssal Warden (Level 30)
HP: 16055
HP Regen: 320.9/min
MP: 19335
MP Regen: 424.3/min
Stats - Multiplier: 128 (Locked)
STR: 1606
CON: 1605
DEX: 1610
INT: 1934
WIL: 2122
PER: 1692
Titles (1365 points)
Unfettered (0 stats), Alpha (+20 all), Soul Warden 3 (+40 all), Domain Walker (Withheld), Bulwark (+5 all), Speed Runner (+10 all), Hoarder (+5 all), Landlord (+20 all), Planetary Forerunner (+30 all), Ancient Killer (+20 all), Untouchable (+30 all), Spirit Walker (+10 all), Archivist (+5 all), Wraithblade (+10 all)
(Really) Late Bloomer (+1% title stats)
Prodigious Mage (+10% title stats)
Nature's Attendant (+200 all stats when within 50 meters of sapling)
Skills (Available SP: 120)
Weapons (Unarmed, Daggers, Traps) | Savant
Stealth (Woods, Urban) | Savant
Tracking (Woods) | Adept
Mana Manipulation | Master
Internalized Skills
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Identify
Mana Sense
Soul Sense (Unfettered)
Soul Purge (Unfettered)
Soul Beacon (Unfettered)
System's Grace
Now, right off the bat, you might have noticed a few new things. Especially the Internalized Skills section. The mechanic change here is that Skills are of two types—System assisted, and internal ones linked to a soul and/or titles.
System assisted skills are slotted into the four slots and can be upgraded using SP.
Internalized skills are the properties of one's soul and cannot be upgraded by the System. Aenon's soul and mana senses are such examples. System's Grace was internalized during his evolution. Here are the Skill Descriptions (except Beacon. That will be explained in book 2):
Internalized Skill Learned | Identify | Displays the details of a creature or life form. Additional info can be gained by observation or obtaining it through other means.
Internalized Skill learned | Mana Sense | By studying the Goblin Shaman's crude use of mana, and adding your own observations of mana theory, you have successfully internalized the principles of mana sense. Moreover, for successfully doing it with minimal guidance, additional Titles and rewards will be granted.
Internalized Skill learned | Soul Sense (Unfettered) | Allows the user to track souls in the vicinity. Effects range and efficacy will improve with use.
Internalized Skill| Soul Purge (Unfettered) | Attack the true soul of a target, bypassing all System safeguards and measures, including resurrection tokens. Can be cast via any form of link to the target.
Internalized Skill | System's Grace | Conceal all stats, Titles, and Level, and bypass certain System restrictions.
Evolution Stat Cutoffs:
Now this was something that bugged me for a while. I wasn't decided on what the cutoffs for Aenon should be. So, I changed them a bit.
Essentially, the first evolution is a way to equalize and bring every species to the same playing field. Humans have 60 stats in total (average of 10 per stat), while dragons have 6000 (1000 per stat). Now this would mean they can never be equal, no matter what.
But it also means, humans have more potential to grow, while dragons are already at the pinnacle. Therefore, here are the cutoffs for human vs dragon (or ascended human) for their evolution grade:
F
E
D
C
B
A
S
Human
1200
2400
3600
4800
6000
7200
8400
Dragon
350
700
1050
1400
1750
2100
2450
So, at an S grade evolution humans will have a total of 8460 stats, and a dragon would have 8450 stats. This is without classes of course. This doesn't mean Aenon can't have more than 2450 stats from titles. He can, but his grade will remain S (multiplier of 128).
Also, I have locked his first evolution stat multiplier. Explanation being his body wont be able to handle it. It will start to unlock as he evolves. I have also scaled down a few values.
Spells:
Not much has changed here except some names and mana expenditure. Here is the full list:
Spells
Air Manipulation (Minor) | Type: Air | Cost: 300 + 200/min
Earth Manipulation (Intermediate) | Type: Earth | Cost: 300 + 200/min
Fire Manipulation (Basic) | Type: Fire | Cost: 300 + 200/min
Water Manipulation (Minor) | Type: Water | Cost: 300 + 200/min
Light Manipulation (Intermediate) | Type: Light | Mana cost: 200 + 150 /min
Physical Barrier (Minor) | Type: Space | Cost: 400 + 200/min
Magical Barrier (Basic) | Type: none | Cost: 400 + 200/min
Feather Foot (Intermediate) | Type: Gravity | Cost: 400 + 500/min
Gravity Well (Basic) | Type: Gravity | Cost: 200 + 400/min
Overcharge | Type: none | Cost: 1000/min
Hybrid Spells
Blooming Earth (EM Proficiency + 1) | Overcharge + Earth Manipulation | Cost: 1500/min
Ice Manipulation (Lesser of WM and AM) | Air Manipulation + Water Manipulation | Cost: 600 + 400/min
Gravity Bomb (GW Proficiency +1) | Overcharge + Gravity Well | Cost: 1400/min
If I have missed anything, or something doesn't make sense, let me know and I will explain/correct it.
Cheers
Zaker
P.S. Will get back to the story soon. The editing work was cumbersome.
P.P.S. I got a one star rating yesterday 😞 so down a few dozen ranks again.
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