Augmented Aspects [Steampunk], [Progression], [Gamelit]

Epilogue VII Biprism Interactive Control Tower I


Epilogue VII

Biprism Interactive Control Tower I

Prince Lee sat watching the display.

Emerging Races:

Teleiotís: 452

"They have already doubled?" Prince Lee found himself asking, though his words were more of a statement. As he spoke, his words had a sense of gravity to them.

"Correct," the cold dispassionate voice of the AI liaison replied.

"Well, that means the stockholders will be happy, as the Teleiotís will quickly be a playable race at this rate. Do they really just need to eat their own bodyweight in metals, and then they can reproduce?" Price found himself asking.

As he did, images of ravaged Legrand cities crossed the screen. From there, only brick, wood, and debris was left behind.

Everything else, every scrap of metal, every minorly enchanted piece of material was consumed.

For the first time ever, Guild halls, for both the Engineering Guild, and the Mage's guilds were completely destroyed in a city.

Those acts were tantamount to declaring war on the orders, but it was clear that the Teleiotís didn't care about convention.

Then like canibals who eat their own to get stronger, any Teleiotís who fell in battle was also sacrificed, fed to the hybrid leaders and consumed. From their sacrifice, even in death, they were able to help form the next generation of Teleiotís.

"Earliest projections?" Prince asked.

"At this rate, the Teleiotís will become a playable race for the elite within the next two weeks. From there they are believed to maintain their exponential growth rate for over a year, if this happens, the Teleiotís will officially become the most dominant species on BiPrism," the AI noted.

"What of their creator?"

"Their creator is not here. As you are no doubt aware, many news and media outlets are claiming she was killed, called into the second, much more powerful blast that took out her personal library," The AI noted.

"Your analysis of this?"

"We cannot tell, as is clear from the actions, or rather lack of actions by her other Simulacrums, the primary Dr. Spiritlight Avatar is missing."

"Which means?"

"We don't know," the AI answered.

With that, the feed switched to show four separate images of Dr. Spiritlight, each seemed to just be laying completely still in a catatonic state.

One was floating like a dead fish would, if a dead fish could float in air, in the Kujo Caverns. Kujo and the others made mournful keening sounds at the sight, but otherwise left the pixie alone.

Next was an image of a Healer passed out in her room at the Mage Guild on the second floor of the Arcanarus Tower. No movement was seen on the pixie, who also appeared to be floating listlessly. Likewise the Pixie on the 200th floor seemed to be moved to a thrown that had appeared out of nowhere.

As she sat, the living particles of the chair all began to rise up and bind with the unmoving pixie.

Last was the pixie who was in the oddly eccentric space ship. A ship that seemed to be drifting away on its own, flying far away from anyone or anything.

At that, Prince could only nod in understanding, by all accounts and measurements the pixies were all in a catatonic state.

"Is there anything else I should be aware of?" Prince asked.

"There is one thing that we wanted to bring to your attention."

"Yes?"

"It seems that there has been a new species of life registered," the AI answered.

"And they are?"

"The Seraphyns."

With that the image changed to a crash site far out in the Blight filled desert. There, out in the middle of no where, at the dead of night, a group of thirty or so monstrous humanoids could be seen moving around during the night. Hunting giant corrupted prey and taking them down with ravenous speed and grace.

The sight itself was horrific. Yet, Prince couldn't help but find his mind wandering to one particular question.

"Seraphyns? Why does that sound familiar?"

Name: (Cassie Cruise) Dr. Cassiopeia Spiritlight Age: 15 Race (Esoteric Arcanist Elf): Emerald Eyed Mythical Quintessence Ethereal Colossal Pixie (Progenitor) Primary Class: Quintessence Ethereal Healer (Unique-Personal-Non-Trainable-Non-Transferable Class) Secondary Class Quintessence Ethereal Simulacrum Masters (Unique-Personal-Non-Trainable-Non-Transferable Class) Tertiary Class Divinely Akashic Qi Master (Unique-Personal-Non-Trainable-Non-Transferable Class) level: 589 / 428 / 403

Strength 173 1946 Personality 145 2024 Perception 263 3415 3678 Dexterity 216 2774 Sociability 142 2028 Intelligence 253 4202 4455 Endurance 199 2253 Attractiveness 125 3420 Willpower 267 4981 5248

Race (Bonus Per Level): +2 All Attributes every level. Quintessence Ethereal Healer: +1 Strength, +1 Dexterity, +1 Endurance, +1 Sociability, +1 Personality, +1 Attractiveness, +2 Perception, +2 Intelligence, +3 Willpower. Quintessence Ethereal Simulacrums Master +1 Dexterity, +1 Endurance, +2 Personality, +2 Sociability, +2 Attractiveness, +1 Perception, +1 Intelligence, +2 Willpower. Divinely Akashic Qi Master +3 Strength, +3 Dexterity, +3 Endurance, +1 Personality, +1 Sociability, +1 Attractiveness, +1 Perception, +1 Intelligence, and +2 Willpower.

Titles Gained Bonuses Early Awakening, Early Class Both Titles were combined to increase Spirit Tier mastery from starting maximum of Tier VII to Tier VIII Surname: Spiritlight Gain an automatic 10% boost in all social interactions with spirits. Spirits start off as neutral. Love Guru Truly one worth emulating, when it comes to the art of love and its best practices. +5 Appearance, +10 Personality, +10 Sociability, +7% Luck, +20% Bonus to Avoiding Conflict, +25% chance to help others find a soul mate, +30% Chance to Seduction based skills and attempts. Arcanarus University Graduate (III) One of the most promising graduates of Arcanarus University. Effects: +30 Perception, Intelligence, and Willpower. Along with a +300% Skill Efficacy to Spirt-Magic Spell Creation, and Energy Resonance Alteration. Void Healer Trainer You have been identified as being the official progenitor for the prestigious Void Healer class. Rewards: Can dictate Class evolutions. All prior class evolutions are 25% more effective for you. Simulacrum Master Trainer You have been identified as being the official progenitor for the prestigious Simulacrum Master class. Rewards: Cand dictate Class evolutions. All prior class evolutions are 25% more effective for you. Magical Duelist: You are developing a reputation for being a winner of magical duels, this both makes you stand out more, while offering some benefits. Effect: +5% to all Magical Dueling Skills, +5% to all Social Attributes when you are recognized for your feats. Nature's Friend (X): You have helped clean up over one hundred thousand pounds of trash, and have been recognized as one of nature's true champions. Rewards: Life and Nature based Spells are now 50% more efficient. Neutral rating to most woodland and creatures found in the wild. Pegicorn's Blessing You have been blessed by the last pegicorn and are now officially recognized as a legendary healer of nature and spirit creatures alike. You are 25% more resistant to the blight and 25% more capable of healing the blight. Luminescence You have managed to make the world a brighter place. Any zone you go into will be treated as completely bright to you and your allies. Legendary Esoteric Arcanist Bloodline (Progenitor) As a Legendary member of the Esoteric Arcanist Bloodline you have unlocked the following bonuses: +25 Skill Levels and +50% comprehension speed towards the following skills: Spell Theory, Magical Theory, Magical Manipulation, Quick Casting, Dual Casting, Mana Circulation, Danger Sense, Master Enchanting, Gear Infusion, and Energy Resonance Alteration. Note: As the Progenitor, all bonuses are further increased by an additional 50%. Title: Arcanarus University Graduate (IV): Magical Enchantment Surgeon The most promising Surgical Doctoral Graduates of Arcanarus University. Effects: +40 Perception, Intelligence, and Willpower. Along with a +100% Skill Efficacy and learning rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory. Title: Innovator (I): You have invented one new thing never before seen in the world of BiPrism. Effect: +1% efficacy to all created products. Qi Path Creator (II): One who has begun the path of a Mystical Martial Master. Effect: Increased damage and resistance to undead. Princess of Deolar (Octavia): As Octavia Spiritlight, while within the borders of the Deolar region, your Social Attributes and Skills are increased by a further 25% efficiency. Spiritual Mythic Bloodline Progenitor (Upgradable) All actions and interactions involving the spirit realm, spiritual beings, or spiritual energy are 5% easier to complete, learn, or master. Core Master Your ability to destroy, create, or otherwise work with cores is improved greatly. Effect +25% skill efficacy while focusing on an individual's core. Friend to the Guardians: You will be recognized as a friend to all realm guardians. Bloodline Insights Marker Gained: You have gained the ability to identify people who have begun the process of awakening a bloodline, where they are in their process, and can identify where their bloodline will ultimately be most effective. Can be used on anyone with a bloodline that is as potent or less potent than your current bloodline ranking. Magical Marvel: When it comes to understanding the true depths of magic you are considered a master. Anyone with a magical affinity of any kind will look on with you a minimum of a Neutral reputation. Guild Title: Protector of the Weak: When positioned to help non-combatants all skills and multipliers are doubled. Whispers of the Land: You can hear, understand, and often intuit problems arising in the world around you. Listening to these stimuli can cause possible quests to appear, quest objectives to change randomly, and for rewards to be heightened. Thieves Guild Master: (Undetectable Title by any Means except to other Thieves Guild Members). This title allows you the ability to see the current status, rank, and abilities of all registered Thieves Guild Members. Furthermore, you can assign quests, task, training requirements, and specializations for any member of your Thieves Guild. First Bloodline Customizer: You have been recognized as the first person to actively customize the bloodline of another. Rewards: All synergy effects provided by your Bloodline Customizations are improved by 10%, +10% for all Skills and Attributes needed to help with bloodline customization. Bloodline Customizer: You have proven yourself to be a respectable user of bloodline customizations and are awarded a bonus when working with others to help with bloodline breakthroughs. Rewards: Bloodline Insights, Bloodline Customizations are improved by 5%, +5% for all Skills and Attributes needed to help with bloodline customization.

Bloodline Insights: Those beginning the process of transitioning from one rank of a bloodline to the next will be able to identify you as a noted expert in the field.

Unique Vehicle Pilot: You have proven yourself to be a competent pilot of new and cutting edge technologies. Effect: Gain an additional +5% bonus to Skills and Attributes used to maneuver vehicles. You gain an additional +5% bonus to Skills and Attributes when piloting a vehicle you helped to create. Prankenstein Master Mechanic: You have been identified as the master mechanic for the named vehicle the Prankenstein. As its creator, you are able to improve your vehicle and have a special connection to your vehicle where you can note problem areas before they actually become an issue. Effect: +25% to all repair and maintenance related Skills and Attributes used, while working on the named vessel the Prankenstein. Arcanarus University Mixed Martial Mana Graduate (I): One of the most promising graduates of Arcanarus University. Effects: +10 Strength, Dexterity, and Endurance. Along with a +100% Skill Efficacy to Arcane Fusion Control, Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory. Arcanarus University Mixed Martial Mana Graduate (II): One of the most promising graduates of Arcanarus University. Effects: +20 Strength, Dexterity, and Endurance. Along with a +100% Skill Learning and Skill Efficacy rate to Arcane Fusion Control, Ethereal Energy Circulation Theory, Ethereal Energy Resonance Theory, and Golden Coreless Qi Cultivation. Taxonomist (II): You have successfully named one Genus and three unique species of life on this planet. Effect: +75% status with newly named species. Skill Fusion Expert (Unique Title): Noted as being the developer of Skill Fusion techniques and the only person capable of successfully fusing two skills together in a way that only enhanced the final skill, without any complications. Effect: +50% bonus to all Skill Fusion related skills. The Fairy Godmother: A position of respect and lore. All crave the blessings provided from favorable encounters with The Fairy Godmother, all but demanding respect from anyone who knows of you and your title. Effect: All sentient creatures who know of you are instantly Neutral, while those who have kids or are trying to have kids will treat you with awe and reverence.

Rank

Princess (Octavia): As Octavia Spiritlight, you are the next in line to rule over the remaining subjects of the Deloar Kingdom. Only the King can veto your proclamation. Rewards: All bloodline merits are increased by 40% (Upgradable to 50% when noted as the true ruler)

Prestige

Prestige (1) (Octavia): As Octavia Spiritlight, you have unlocked your first nobility class. The sky always shines in your presence, and the world prepares for the next Matriarch of the Deolar Kingdom to reign supreme. Reward: All Bloodline perks are increased by 10%.

Skills

Alertness: (Perception) Magical Awareness: (Perception and Intelligence) Daggers (Dexterity) Athletics (Strength, Dexterity, and Endurance) Teleportation (Personal): (Perception, Intelligence, and Willpower) Telekinesis (Intelligence and Willpower) Multitasking (Intelligence and Willpower) Dual Casting (Perception, Intelligence, and Willpower) Dual Wielding (Dexterity, Endurance, Perception, Intelligence and Willpower) Analyze (Perception and Intelligence) Second Wind (Endurance and Willpower) Weightlifting (Strength and Endurance) Juggling (Dexterity, Personality, and Perception) Calisthenics (Strength, Dexterity, and Endurance) Mental Resistance (Willpower) Free Falling (Dexterity) Applied Physics (Intelligence) Trap Detection (Perception and Intelligence) Disarm trap (Dexterity, Perception, and Intelligence) Blind Eidetic Speed Reading (Dexterity, Personality, Sociability, Perception, Intelligence, Willpower) Climbing (Strength and Endurance) Deductive Reasoning (Perception and Intelligence) Courtly Etiquette (Personality, Sociability, and Attractiveness) Mechanical Engineering (Perception and Intelligence) Arcane Understanding (Perception, Intelligence, and Willpower) Medical Healing (Perception and Intelligence) Focus (Perception, Intelligence, Willpower) Latens Manifesta (Dexterity, Perception, Personality, Sociability, Intelligence) Survival (Strength, Dexterity, Endurance, Intelligence, Willpower) Polyglot (Sociability, Personality, Appearance, Perception, Intelligence) Nature Resistance (Endurance) Stealth (Dexterity, Endurance, Perception, Intelligence, Willpower camouflage (Dexterity, Endurance, Perception, Intelligence) Obfuscation (Dexterity, Endurance, Perception, Intelligence, Willpower) Running (Strength, Dexterity, Endurance, and Willpower Tumbling (Dexterity, Endurance) Acrobatics (Strength, Dexterity, Endurance, Willpower) Herbalism (Dexterity, Perception, Intelligence) Magic Script (Dexterity, Perception, Intelligence, and Willpower) Engineering (Dexterity, Perception, Intelligence) Magical Forensics (Perception, Intelligence, Willpower) Forging (Dexterity, Perception, Intelligence) Writing (Dexterity, Perception) Bathing (Personality, Sociability, and Appearance) Telepathy (Personality, Sociability, and Willpower) Swimming (Strength, Dexterity, Endurance) Internal Compass (Perception, Intelligence) Danger Sense (Perception, Intelligence, Willpower) Scentless Passage (Personality, Sociability, and Perception) Concealed Mana (Endurance, Intelligence, and Willpower) Mana Circulation (Strength, Endurance, Perception, and Willpower) Blood Magic Resistance (Endurance and Willpower) Telepathy Shielding (Endurance, Intelligence, and Willpower) Intimidation (Strength, Personality, and Willpower) Narrator (Personality, Sociability, and Attractiveness) Acting (Dexterity, Personality, Sociability, Attractiveness, Perception, and Intelligence) Total Recall (Endurance, Intelligence, Willpower) Spell Theory (Perception, Intelligence, and Willpower) Spell Deconstruction (Perception, Intelligence, and Willpower) Insight (Perception and Intelligence) Emotional Insight (Personality, Sociability, and Perception) Gambling (Sociability, Personality, Attractive, Perception, Intelligence and Willpower) Alchemy (Dexterity, Endurance, Perception, Intelligence, and Willpower) Medicine (Perception, Intelligence) Magical theory (Intelligence) Spirit-Magic Spell Creation (Endurance, Sociability, Personality, Attractiveness, Perception, Intelligence, and Willpower) Anatomy (Perception and Intelligence) Biology (Perception and Intelligence) Chemistry (Perception and Intelligence) Energy Resonance Alteration (Endurance, Sociability, Personality, Perception, Intelligence, and Willpower) Leadership (Sociability, Personality, Appearance, Perception, Intelligence, and Willpower) Painting (Dexterity, Personality, Sociability, Attractiveness, and Perception) Artist (Dexterity, Personality, Sociability, Attractiveness, and Perception) Proper Diction (Personality, Sociability, and Attractiveness) Acupuncture (Dexterity, Perception, Intelligence, and Willpower) Diagnosis (Perception and Intelligence) Magical Energy Observation (Perception, Intelligence, and Willpower) Mimicry (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Seduction (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Occult (Curses) (Perception, Intelligence, and Willpower) Twin Consciousness (Personality, Sociability, Perception, Intelligence, and Willpower) Magical Duelist (Dexterity, Endurance, Perception, Intelligence, and Willpower Aura Guidance (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Comedic Timing (Personality, Sociability, Attractiveness, Perception, Intelligence and Willpower) Eidetic Speed Reading (Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Enchanting (Perception, Intelligence, and Willpower) Advanced Enchanting (Dexterity, Perception, Intelligence, and Willpower) Master Enchanting (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Blacksmithing (Strength, Dexterity, and Endurance) Gear Protecting (Strength, Dexterity, Endurance, Perception, and Intelligence) Gear Infusion (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Auditing (Perception, Intelligence, and Willpower) Disrupt Casting (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Legendary Trick Shot (Strength, Dexterity (X2), Endurance (X2), Perception, Intelligence, and Willpower (X2)) Pulse Casting (Dexterity, Endurance, Perception, Intelligence, and Willpower) Quick Casting (Dexterity, Stamina, Intelligence, and Willpower) Magical Physiology (Perception X 3, Intelligence X 3, and Willpower X 3) Aerial Dancing (Strength, Dexterity, Endurance, Personality, Sociability, and Attractiveness) Magical Manipulation (Dexterity, Perception X2, Intelligence X2, and Willpower X2) Qi Sight (Perception X2, Intelligence, and Willpower X2) Qi Lore (Perception, Intelligence X 2, and Willpower) Grand Master Level Taming (Strength, Dexterity, Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Ethereal Energy Circulation Theory (Strength, Dexterity, Endurance, Perception, and Willpower) Ethereal Energy Resonance Theory (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Divine Qi Energy Observation (Perception X2, Intelligence, and Willpower X2 based skill) Bronze Qi Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Golden Qi Movement (Strength, Dexterity X2, Endurance X2, Perception, Intelligence, Willpower X2) Bronze Qi Fighting (Strength, Dexterity, Endurance, Willpower) Divine Qi Cultivation (Strength, Dexterity X2, Endurance X3, Attractiveness, Perception X2, Intelligence X2, Willpower X3) Golden Coreless Qi Cultivation (Strength, Dexterity, Endurance X2, Attractiveness, Perception, Intelligence, Willpower X2) Astrological Prediction (Perception, and Intelligence) Faerie Lore (Intelligence) Grim Dark Lore (Intelligence) Teaching (Personality, Sociability, Perception, Intelligence, Willpower) Master Teaching (Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Golden Qi Formation (Strength, Dexterity, Endurance, Attractiveness, Perception, Willpower) Bloodline Sensing (Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Ancient Elven Lore (Personality, Sociability, Attractiveness, Perception, Intelligence ) Golden Palm Strike (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower X2) Golden Body Radiance (Strength X2, Dexterity, Stamina X2, Willpower) Golden Kung Fu Grip (Strength X2, Dexterity, Stamina X2, and Willpower X2) Golden Mana Devouring Palm (Strength X 2, Dexterity X 2, Endurance X 2, Perception, and Willpower X 2) Life Seals (Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Life Seal Breaker (Strength, Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness) Seductive Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness X2) Golden Disruptive Palm Burst (Strength X3, Dexterity X2, Perception X2, and Willpower X3) Silver Disruptive Palm Burst (Strength X2, Dexterity X3, Perception X2, and Willpower X3). Blackhole Qi Condensing (Strength X2, Dexterity X1, Stamina X3, Perception X2, Intelligence X2, and Willpower X3) Silver Mana Devouring Palm (Strength X 2, Dexterity X 2, Endurance X 2, Perception, and Willpower X 2) Golden Five Point Exploding Palm Technique(Strength X2, Dexterity X2, Endurance, Intelligence, and Willpower X2) Silver Five Point Exploding Palm Technique(Strength X2, Dexterity X2, Endurance, Intelligence, and Willpower X2) Ancient Cardinal Protector Lore (Intelligence) Aerial Combat (Strength, Dexterity X3, Stamina, and Perception) Aerial Qi Combat (Strength X2, Dexterity X3, Samina X2, Perception, and Willpower X2) Aerial Magical Combat (Strength, Dexterity X3, Stamina, Perception, Intelligence X2, and Willpower X2). Bloodline Insights (Perception X3, Intelligence X3, and Willpower X3) Harmonious Magical Spell Creation (Personality X2, Sociability X3, Attractiveness, Perception X2, Intelligence X3, and Willpower X3). Disaster Foresight (Perception X 7 based skill) Piloting (Dexterity, Stamina, Perception, and Intelligence) Customized Repair Work (Strength, Dexterity, Stamina, Personality, Sociability, Perception, Intelligence, and Willpower) Custom Detailing (Dexterity X2, Stamina, Personality, Sociability, Attractiveness X2, Perception, Intelligence, and Willpower) Infiltration (Strength, Dexterity, Stamina, Perception, Intelligence, and Willpower) Sapper (Strength, Dexterity, Stamina, Perception, Intelligence, and Willpower) Arcane Fusion Control (Strength, Dexterity X2, Endurance, Perception, Intelligence X2, and Willpower X3) Bloodline Customization (Dexterity, Endurance, Personality, Sociability, Perception X2, Intelligence X2, and Willpower X3) Meridian Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower X3) Soul Understanding (Personality, Sociability, Perception X 2, and Intelligence) Taxonomist (Perception X3, Intelligence X3, and Willpower X3) Ephemeral Magic Lore (Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower X2) Ephemeral Mimicry (Personality X2, Sociability X2, Attractiveness, Perception, Intelligence, and Willpower) Energy Depletion Resonance (Perception, Intelligence, and Willpower X2) Advanced Energy Depletion Resonance (Percetion X2, Intelligence X2, and Willpower X4) Void Analytics (Perception, Intelligence, and Willpower) Filling the Void (Dexterity, Endurance X2, Perception, Intelligence, and Willpower) Divine Danger-Disaster Foresight-Sense (Perception X8, Intelligence, and Willpower) Skill Fusion Husbandry (Strength, Dexterity, Endurance, Personality, Sociability, Attractiveness, Perception X2, Intelligence X2, and Willpower X3) Karma Weaving (Personality, Sociability, Attractiveness, Perception X2, Intelligence, and Willpower) Karma Sight (Personality X2, Sociability X3, Perception X3, Intelligence X2, and Willpower X2) Perfect Qi Body Enrichment (Strength X3, Dexterity X3, Endurance X3, Attractiveness X1, Perception X1, Intelligence X1, and Willpower X1) Spirit Binding (Strength, Dexterity, Endurance, Personality, Sociability, Perception X2, Intelligence X2, and Willpower X2) Spirit Retrieval (Strength, Dexterity X2, Endurance, Perception, Intelligence, and Willpower X2) Corpse Thief (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Mana Pheromone Communication (Strength, Personality X5, Sociability X5, Attractiveness X2, Perception, Intelligence, and Willpower X2) Aura of Those Who Are Loved (Personality X5, Sociability X5, Perception X3, and Willpower) Binding Oaths is a Strength, Endurance, Sociability X2, Personality X2, Perception, Intelligence, and Willpower X3 based skill.

Traits

Personal Traits: Personal Teleportation, Telekinesis, Telepathy Class Trait(s): Spiritual Doppelganger (13/100), Omni-Healing, Energy Status Resonance, Resurrection, Dual Quintessence Healing Class Trait: Positional Switch, Positional Teleportation, Arcane Geomancy Teleportation Class Trait: Celerity, Divine Quintessence Rapture Bloodline Trait: Ancient Psychometry, Arcane Geomancy

Bloodline Perks:

Bloodline evolution Perk (Fairy Godmother) Identified: Ability to protect children of all ages and species increased and magnified. Bloodline evolution Perk (Cassiopeia's Foresight) Identified: Ability to see the future, but unable to change or do anything about the future that you have found out about. Bloodline evolution Perk (Coreless Mastery) Identified: Your entire body is now a combined core for both your Mana and Qi. Effect: No damage caused by core disruption or destruction. Mana and Qi capacity increased by 50%. (Current Magic Core Tier Rating Maximum: XVII). (Current Qi Core Tier Rating Maximum: ???).

Bloodline Evolution Perk (Fairy Godmother): Ability to bless a child at birth, or before their teenage years. Type of blessing depends on level of involvement Fairy Godmother takes in the child's life. The earlier the blessing applied, the more powerful and variable the cumulative blessing can be.

Note: Fairy Godmother blessing will supersede Healthy Birth Bonuses.

Bloodline Evolution Perk: Providing Magical Surnames: You have begun to see the uniqueness of certain mages and magical beings, gifting them names that will showcase their latent abilities. Effect: All surnames provided can offer up to 50% bonuses, depending on naming resonance.

Bloodline Evolution Perk: Spark of Life: You have found the ability to create new and unique forms of life in this world. Effect: All life you create can grow, evolve, and multiply.

Bloodline Evolution Perk: Soul's Final Witness: You are the final witness to tell if a soul has truly passed beyond the veil of this world. Effect: By hearing a name, you can tell if they passed. The more recent the death, the more impactful the effect you will feel.

Bloodline Evolution Perk: Binding Words: In a world where a person's word is their bond, you are the agent who can enforce those bonds. Effect: When creating a verbal agreement with a willing individual, you can bind them to their words, or gain from their current and future karmic net worth.

Mythical Bloodline Evolution Merits and Flaws

Hollow Bones: Your bones are hollow, decreasing your overall bodyweight by 80% and making forms of flight that much easier. Note that your bones also allow for additional pathways to channel, store, and process energy. Energy Capacity increased by 40%. Bone density increases based on percentage of hollowed bones used to cycle, store, and process energies. Your body's physical force will be lessened due to your decreased weight. All physical attacks will be reduced by 80 minus Energy Capacity Percentage, minimum of 40%. Phantasmal Wings: You now have magical translucent wings that can be seen by anyone with any form of magical sight, ability, or inclination. By focusing your will, you can manifest your wings in the real world at will and use them to fly about as desired. Prophetic Tongue: What you say and do can have a direct impact on the world around you. Your words have a way of bringing about consequences and rewards to others, be forewarned. Magical Biome: You are now yourself a being of change. Simply by existing within a given area, you increase the amount of ambient energy, life, and abundance. Warning: Your skills and abilities will be reduced in areas of low magical ability, until an equilibrium can be met.

Demi-God

Flaws

Starting Point Tally: (157) Base 52 (50 years of work, followed by two legacy points for following your parents). Flaws: 0 Restarts (70) Child (7): You are 7 years old, all attributes start at 1 Second Class Citizen (7): Random race and faction based on starting location Broke (7): The sum of all your gear, equipment, and finances cannot equal or exceed 100 gold coins. Bad Starting Location (7): You will begin your new life in a location that will likely mean your death. Dark Horse (7): You can never gain a sponsorship. Orphan (7): This is automatically applied as both your parents have passed away. Blind (7) (Forced for free). You cannot see with your eyes. Unique Class Flaw (7): Void Touched Void Walker: You have been marked as the chosen advocate by the deepest denizens of the void. Your primary class will now and forever be Void Walker. Additionally, both denizens of the realm of the living and realm of the dead will know you are the one who can both teach others your class, while also conducting unique missions on behalf of both realms. Rivalry (3): You have one or more rivals who will make it a personal goal to take you down a notch, watch your back. Racial Flaw: Magical Beacon: You are easy to notice by sensitives and true practitioners of magic. Minus 20% to Stealth and Evasion type skills when being actively sought by a magical practitioner. Racial Flaw: Magical Eyes: Your eyes are the true gateway to your soul. With this flaw people can see what type of a monster you truly are. Current Status: Green (a True Healer). Racial Flaw: Children of a Magical Destiny: You and those of your lineage will be able to awaken, or enhance, the magical potential in those you meet (Maximum of Tier XIII). Class Flaw (Simulacrum Master): Personally Focused (4): Your selfish nature has led you to be limited in the scope of what you can and cannot replicate with your simulacrums. With this flaw you can only copy your base form to be your simulacrum. Class Flaw (Simulacrum Master): One Death for All (3): You are so intertwined with your simulacrum that should the simulacrum die, you yourself will die as well. While you can dismiss your simulacrum at any time, you can only do so when your simulacrum is at full health. Racial Flaw: Third Eye: You have manifested the power of Angel's Sight, and at this level of evolution have unlocked the legendary third eye. No eye lashes or eyebrows, just a closed scar in the middle of your forehead, then an eye. Note: If your rating in Angel's Sight is Tier V or below, you can use the third eye to see normally. If your rating in Angel's Sight is Tier VI or above, you will need to use the third eye to take advantage of your enhanced vision. Racial Flaw: Magical Soul Aura: Your body, mind, and soul exist in a state of heightened magical synchronization, a fact that is represented in the aura you emit to others. Note: This aura, and its perceived effects are directly linked to the Magical Eyes flaw observed with the Royal Bloodline awakening. Racial Flaw: Destructive Magical Presence: Your mere existence is enough to slowly degrade basic tier mechanical devices and has a half-life rating against intermediate tier level devices. Note: This is exactly the same expected wear and tear that a mechanical device would receive while inside an elemental realm of power. Mythical Bloodline Flaw: Colossal (4): You are not fat; you are just big boned. While pixies pride themselves on being smaller to be beautiful, you run counter to that claim. You are colossal in size for one of your species. Effect: Body size is 400% larger than the average member of your species. Due to your size, your bones are less dense and prone to breaking under your severe size.

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Merits

Merits: (157) Precocious (7): Learn Skills at least Twice (four times) as quickly. (Only available at character creation) Unbound (7): Attributes and Skill levels are not defined by level. (Only available at character creation) Magic Tier VII (Max Tier): Magic Potential (7). When you are old enough to awaken magical potential, your magic tier will be maximum. Currently assigned: None. (Only available at character creation) Regeneration (7): You heal at an exceptional rate. In time even the most grievous of injuries will heal. (Only available at character creation) Legendary Item (7): First Kill dagger. You have in your possession a legendary dagger meant to help you level quickly and gain your first kill bonus quickly. Can only be used once. Can only be used in first 24 hours upon entering server. (2) Two additional charges have been purchased for this item; additional charges are only good for first 24 hours. Note: after first 24 hours, or when charge(s) have been used, dagger will revert to being a normal dagger. (Only available at character creation) Trait: Personal Teleportation (50) (Only available at character creation) Trait: Extra (25) This opens up a second slot that can hold an additional Trait (Only available at character creation) Trait: Random (20)- (Telekinesis) (Only available at character creation) Angel's Sight (5/5) (25): A mysterious blessing that allows the user to see the world in a 360-degree view. Allows user to see through illusions, can see magical enchantments and effects all around the individual. Instantly able to identify monsters, even those hidden via stealth or supernatural means. Range of sight equal rating times Perception. Requirements: user must take the flaw Blind. (Only available at character creation) Unique Class Merits: Death Shroud (3): Wielder of this merit has a tempered body that is immune to the piercing soul damage of the ethereal realms. Wielder can travel to either realm and bring up to two chosen people to follow them into the opposing realm. Unique Class Merit (4): Spirit Familiar: You have formed a deep spiritual bond with one of the blessed children of the spirit world. Your familiar will be both a guide and advocate to help you navigate your way through the realm of spirits. Ally (3): You have made an ally with someone who is considered to be three times more powerful and influential than you. Work with this relationship to make it grow and flourish. for efficacy, mana usage, impact, and focus). Racial Merit: Magic School Proficiency: All schools of magic increased by two Tiers (maximum of Tier IX). (Upgradable). Racial Merit: Magic Proficiency: All skills related to the use of magic are increased by 10% potency, range, and efficacy. (Upgradable). Racial Merit: Magic Trait Proficiency: All magic based Traits are further increased by 10% potency, range, and efficacy. (Upgradable). Class Merit (Simulacrum Master): Exact Perfect Replica (7): You can create one exact perfect replica of yourself that shares your attributes, abilities, skills, and energy pools. This replica will be a perfect copy of your base form down to the most minor of details, and will be indistinguishable from yourself by most mundane methods of detection. This replica will be able to cast and use all spells and traits that you can, and any experience gained by the simulacrum will go to you, as if you earned it yourself. Racial Merit: Angel's Sight + 2 Tiers: You have managed to make it so you and all your progeny will have access to the Angel's Sight merit. If the bloodline is awakened to this level, then the wielder of the bloodline will have their Angel's Sight merit increased by two tiers. Racial Merit: Magic School Unlocked (Highest Resonance): You have managed to unlock your (Holy) Magic and your resonance has been noted to be set to your highest natural magic school rating (Tier XIII). Racial Merit: Unbound (+50): Attributes and Skill levels are not defined by level. All Attributes and Skills can be further improved by an additional 50 points. Confidentiality (10): For up to a total of three hours a day, you can interrupt your live-stream feeds from your main consciousness and all of your Simulacrums simultaneously for up to three consecutive hours. This time will reset at midnight of the location of your primary consciousness. During the time when Confidentiality is activated, all bloodline flaws denoting magical abilities and capabilities will be muted. All livestream feeds will be set to a loop of the last thirty minutes before the time frame was activated. Note: Once the time for Confidentiality is reset, all prior actions over the past three hours can be viewed from any entity, including the primary consciousness. The only discretion is that the primary consciousness of Cassiopeia Spiritlight will be able to permanently redact up to three minutes of incriminating activities per daily Confidentiality session. Mythical Bloodline Merit: Unbound (14): Your Attributes and Skills have once again broken through another threshold. Your Attributes and Skills are now able to be increased by an additional 75 levels, currently maximum level 250.

Mythical Bloodline Merit: Arcane Geomancy (15): Unlock the ability to build and alter the untapped potential in unclaimed sets of land. Note: Arcane Geomancy is way of quickly altering or changing land that is not occupied by habitable dwellings or structures and converting the land and area into an environment that the Geomancer desires. This is a cross blend of magic and qi.

Requirements: Mythological Bloodline, ability to use Magic and Qi at a high rate of proficiency, unclaimed or unoccupied land.

Class Spells

Planar Shift (Level 1) (A): Allows user to create a path connecting the realm of the living to the spirit world. Spirit Mana Control (P): This spell allows you to control and manipulate the strings of spirit mana. Even allowing the wielder to convert their own personal mana into spirit mana. Reserve: 10 % of Maximum Mana. Spirit Sustenance (P): This is a spell that allows the caster to continually feed passively on ambient spirit mana around them. Must have direct access to spirit mana to benefit from the effects of this spell. Reserve: 10% of Maximum mana. Spirit Sight (P): This spell allows you to pierce the veil separating the mortal and spirit realms. This spell will allow you to see through the veil regardless of which side you are the caster. Reserve: 2 % of Maximum Mana. Spirit Mana Potency (P): This spell allows the caster to increase the potency of their Spirit Mana by 25% at a detriment to all other forms of mana within the body. Spirit Energy Circulation (A): The first step towards becoming a healer of Spirit Magic. You have learned to infuse your spirit energy into the blood of another being, allowing you to circulate the blood of that person. Warning: This is a spell that can be used for healing or attack. Using this spell as a means of attack will forever mark your spirit as a Karmic Betrayer. Spirit Blight Purification (C): Tier VII. A spell designed by Cassiopeia Spiritlight to purge Spirit Blight within entities. Resurrection (C): A tier IX spell created by Cassiopeia Spiritlight, used to bring a spirit back from the dead. New Spell Created: Spirit-Magic Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard spell inhibitors. Reserve: 10%. New Spell Created: Spirit-Attribute Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Attribute inhibitors. Reserve: 10%. New Spell Created: Spirit-Skill Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Skill inhibitors. Reserve: 10%. New Spell: Curse Removal [Tier IX] (C): This spell created by Cassiopeia Spiritlight can remove any curse that is Tier VIII or lower. For tier IX curses, a contested battle of wills will need to be conducted to determine a victor.

Custom Simulacrum (C): Create a near perfect replica of one target of your choosing. Amount of maximum mana required to maintain: variable (minimum of 1% for continual maintenance, maximum used based on needs of simulacrum).

Note: This spell has been modified, so that it can only copy you, and your simulacrum is for all intents and purposes an extension of yourself that has access to your same resource pools and abilities. (only spell available).

Dispel-Dispel: You have found a way to dispel a dispel cast at you and your spells and Traits.

New Spell Created: Spiritual Awakening [Tier IX] (C): This spell created by Cassiopeia Spiritlight can temporarily awaken the senses of the targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 10% increase for 24 hours.

*Spell Restriction: This spell must be cast on two people simultaneously, who are both willing participants.

**Warning: May cause unusual emotional side effects.

New Spell Created: Modified Spiritual Awakening [Tier IX] (C): This spell created by Tobias Spiritlight can temporarily awaken the senses of a targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell Created: Modified Animal Pack Spiritual Awakening [Tier IX] (C): This spell created by Sabrina Spiritlight can temporarily awaken the senses of a targeted animal group, leading to an increased growth in Skills, Attributes, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell: Perfect Resurrection [Tier X] (C): This spell was created by Cassiopeia Spiritlight and allows the caster to create a perfected body for a newly deceased soul to reside in. Effect: Spirit is resurrected into a body deemed to be the peak physical form for their race and will experience a period of enhanced youth and vitality because of this. Negates any detriments caused by old age, such as painful joints, decreased muscle and bone density, or other effects associated with aging.

New Spell Created: Spirit Drift [Tier VI] (C): This spell was created by Cassiopeia Spiritlight, and allows the caster the ability to defy gravity by having their spiritual weight substitute for their actual weight. Reserve: 25% of Maximum Mana.

New Spell Created: Polymorph: Divine Double Wings (Pearl) [Tier X] (C): This spell was created by Sabrina Spiritlight and allows the caster the ability to permanently grow two sets of elegant wings. Mana: 10,000 (total) to cast, Reserve: 5%.

New Spell: Personalized Rejuvenation [Tier IX] (A): A spell designed by Sabrina Spiritlight that drastically increases the regeneration rate of health, mana, and stamina of the user for a period of time equal to one minute per point of Willpower. New Spell: Conjured Magical Spirit Orb [Tier IX] (C): A spell designed by Cassiopeia Spiritlight that creates a highly compact magical construct that is infused with Spirit, Life, and Nature magic. New Spell Created: Glitter Burst [Tier VII] (a): A spell created by Cassiopeia Spiritlight that allows the caster to create a distracting burst of light, that will then coat anyone caught in the blast radius with mana particles. Good for entertainment, tracking, and light scale vandalism. Blight Immobilizing and Purifying Cleansing Rain (C) [Tier XIII]: A master work spell involving dual spell work latices, created by Cassiopeia Spiritlight. This rain will both immobilize people suffering from the Blight, while simultaneously curing them of the affliction. Kung Fu Grip (C) [Tier VIII]: A strengthening spell created by Cassiopeia Spiritlight. By channeling energy into your hand, you can grab hold of anything, forcing the object you hold to maintain its integrity until you finally release your hold. This spell can even keep a spirit from dissolving into an alternate realm. Cleansing Rain [Tier VII] (C): A storm spell created by Octavia De'Arcaneri, that can generate rains that will purge the Blight from any infected lands, and prevent the spread of the Blight from creatures that have been splashed with any purified rain water for up to 24 hours. Double Layered Permanent Illusionary Text [Tier XIII] (A): A spell created by Cassiopeia Spiritlight that can be used to permanently alter the wordings on any contract, even magical soul bound contracts. This effect can be made permanent with double the initial mana costs. Can only be dispelled by a higher tier magical practitioner, or by the caster of the spell. Superior Sleep Spell [Tier IV] (C): A spell created by Cassiopeia Spiritlight, mixing Spirit, Mental, and Healing magic components together to create a spell powerful enough to put even a Troll to sleep, while slowly healing any lasting ailments within the target. New Spell Created: Family Tree Finder (Leaf to Branches Edition) (C): A Tier IX Life and Spirit Magic spell created by Cassiopeia Spiritlight that attempts to find the immediate family members related to a sample of DNA evidence. By focusing on the unique chromosomes of the target sample, the caster of the spell can identify likely genetic matches for the male. By focusing on the sample's mitochondria, there is a 100% chance of finding blood relatives. ARF Disruptor [Tier VII] (C): A spell created by Cassiopeia Spiritlight that finds the Arcane Resonance Framework of an area of effect spell that has been cast and attempts to disrupt the core components of the spell before the true effects of said spell can take place. This spell's name can be spoken out loud to double spell's overall effectiveness.

Spiritual Hogtieing (C) [Tier XIII]: A spell created by Cassiopeia Spiritlight that is used to tie up and subdue the spirit of a recently killed creature to prevent the spirit from moving on to the afterlife. In this state the captured spirit is exceptionally vulnerable and able to be manipulated into almost any shape, condition, or size.

Note: Effects are doubled when cast on a person or creature that has the Recently Deceased debuff activated.

New Spell Created: Altered Resurrection (C) [Tier XIII]: A spell created by Cassiopeia Spiritlight that is probably the ultimate form of necromancy, being able to resurrect a spirit into a drastically different body.

New Spell Created: Forced Selective Hearing [Tier VIII] (C): A spell created by Cassiopeia Spiritlight that mentally stops a targeted person or area from hearing any voice other than the caster's while the caster is speaking. Now there is no way for your significant other to say they didn't hear you. New Spell Created: Core Shattering Death Ray [Tier XIII] (C): A spell created by Cassiopeia Spiritlight that finds, targets and destroys the magical and Qi related cores of a targeted individual. Conditions: must have both Light and Spirit Magic to utilize. New Spell Created:

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