The first carriage of the train currently seems very safe.
The dozen or so passengers in this carriage are sitting quietly without moving.
Outside the window is a vast farmland landscape, rapidly receding.
But in Wen Xishu's eyes... everything is incredibly slow.
At this moment, Wen Xishu's calm, even without any teammates, is because he has become a "superhuman."
Wen Xishu now is incredibly strong, unprecedentedly strong.
This is also thanks to the result of Wen Xishu's dice roll.
Wen Xishu first reviewed his "initial resources."
This time, the roll result of the Maddening Dice was "theoretically" not great.
You could say that this result missed all of Wen Xishu's previous results, such as Coincidence, Unmatched, Trinity, Quality Rise, Doubling, Max Value, Good Things Come in Pairs, Smoothness, Two-Stage Combo, Peak...
All previous results were perfectly avoided. But Wen Xishu had discovered something early on—
The more ordinary the roll, the harder it was to achieve. The Maddening Dice always easily rolled some special numbers.
For example, triplets and sequences. On the contrary, the normal numbers in people's eyes were quite difficult to roll.
But the effects were all powerful, like the Upside-Down result from not long ago. This time was no exception.
The Maddening Dice rolled one, one, four.
This roll had only one result—
[Chimera: Triggered only when the rolls are one, one, four, and one, three, four. Effect: When you are in the Deceit Tower, your Deceit Tower panel and Anti-Magic Value lose effect, but correspondingly, you gain equivalent Desire Tower Luck Value and Slaughter Tower Slaughter Value. Your panel will transfer to the corresponding Desire Tower panel and Slaughter Tower panel.
When you are in the Desire Tower, your Luck Value and Desire Tower panel lose effect, but correspondingly, based on your Luck Value, they are converted to equivalent Slaughter Tower panel and Slaughter Value, and Deceit Tower panel and Anti-Magic Value.
When you are in the Slaughter Tower, your Slaughter Value and Slaughter Tower panel lose effect, but correspondingly, based on your Slaughter Value, they are converted to equivalent Deceit Tower panel and Anti-Magic Value, and Desire Tower panel and Luck Value.]
Simply put, in the current situation, being in the Deceit Tower means losing the Deceit Tower's power, but gaining the equivalent power of the other two towers.
This was why Wen Xishu felt so powerful.
Because his Anti-Magic Value was over fifty, this Deceit Tower panel, when converted to the Slaughter Tower, made Wen Xishu equivalent to an expert who could steadily climb around the fortieth level of the Slaughter Tower.
This ranked him among the top ten on the Celestial Ladder List of the Slaughter Tower.
Wen Xishu could feel his strength and speed skyrocketing.
With such power... on the night of Rokkasho, he could directly open the door and confront those visitors outside head-on.
Such was the power of the Maddening Dice.
The power of the Scorpio knife paled in comparison.
The Scorpio knife brought Wen Xishu a new effect this time, called "Static Health Bar."
The effect was simple; you no longer experience "minor injuries" or "serious injuries" due to a decline in physical condition like in reality.
In many fighting games, as long as the character's health bar isn't zero, they can still perform powerful moves, and their speed and strength don't diminish.
The same applied to Wen Xishu; the Static Health Bar allowed him to maintain peak combat effectiveness as long as he wasn't dead.
He could feel effects like thirst and hunger, but they wouldn't affect his combat prowess.
It was a very good buff effect.
However, compared to previous save points and chat functions, it seemed much weaker.
At the same time, Wen Xishu discovered another interesting thing.
Currently, he had three sequences.
One Slaughter sequence, one Deceit sequence, and one Three Towers sequence.
The Deceit sequence initially had an "Ultimate Skill Description"—
You could control the tangible bullets, but this required sufficient Tower Power Value.
Extreme Kick, however, had no such description initially.
But after Wen Xishu acquired the Slaughter Tower panel equivalent to his original Deceit Tower panel, Extreme Kick's effect included a new one.
Effect 2: You can consume a certain amount of Tower Power Value to launch a shocking kick.
This made Wen Xishu realize...
"Many sequences have their own ultimate skills; I'm sure Old Zheng's Devouring sequence is the same."
"But the Slaughter Tower's sequences seem to require you to have the corresponding combat power to see their ultimate skills."
Effect 2's description was simple, but Wen Xishu could feel that a shocking kick must be incredibly powerful.
"Now, I'm approximately a rookie in the Deceit Tower and a big shot in the Slaughter Tower, climbing the Deceit Tower."
Lacking Anti-Magic Value meant being easily influenced by the rules and susceptible to mental invasion.
But he had Master Lingqing's wooden fish, capable of simply resisting some invasions, while also having the ability to fight head-on.
Undoubtedly, this was a brand new tower climbing experience.
Chimera, truly a chimera.
Now, Wen Xishu began examining the carriage.
Meanwhile, Ah Miao, Zheng Zai, Nissen, Yue Yun, and Xiaojin were also observing the carriage.
However, those lacking game experience found it difficult to discover the correct way to play the carriage.
The seat layout of the carriage was almost no different from the high-speed trains in Wen Xishu's past life.
A row of seats had five seats, two on the left, three on the right, separated by an aisle.
There were a total of seventeen rows.
This carriage was Carriage No. 01.
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