Character Sheets:
Zavier Torres
Tess Torres
Fara
Cassian Torres
Luna Torres
Maisy
Masaru "Ash" Saito
Zavier Torres, Level: 20 Class: UNDEFINED Core Stats
STR: 15
AGI: 16 (13)
END: 13
INT: 55
LUC: 12
CHA: 8
Skills and Abilities: Skill Name: Tactical Synergy Type: Communication Level: 3 Description: This enhancement has been provided due to your proficiency in planning and your successful attempts to create team tactics. This skill will allow you to create a squad of up to four individuals. At its current level the skill will allow instant mental communication between all members as well as a visual readout of any buffs, impairments, and the current percentage of health for each member.
Skill Name: Jack of all Blades Type: Melee Combat Level: 1 Description: This skill allows someone to use any item as a weapon with great proficiency. It grants peak proficiency on first use of a new item, but proficiency diminishes with continued use until it matches that of an untrained user.
Zavier's Sonic Screwdriver Skill Suite Item Effect: Grants access to modular spell coding. Skills can be written, rewritten, or upgraded using Zavier's understanding of System syntax. Each custom ability costs System energy and may require recharge or cooldown, depending on complexity.
Skill: System Block Description: Intercept and nullify System-coded effects by targeting their specific subroutines. You define the block—damage, tracking, debuff, etc.—and effectiveness scales with your precision in rewriting that code.
Effect:
Blocks one instance of the defined System energy (e.g., tracking spells, kinetic strikes, sensory probes).
Limitation:
Can be overpowered by superior energy output or by incomplete understanding of the target subroutine.
Spell: Light Source Description: Creates a floating, mentally controlled orb of light (3 inches diameter). Emits steady illumination or can pulse/blink for signals.
Spell: Arcane Scamperer – Lightning Description: Generates low-level lightning from the pen's tip, discharging high-voltage System energy.
Limitation:
Requires System-energy recharge after each use; intensity scales with stored energy.
Spell: Seeking Missiles Description: Summon magical missiles coded with custom effects. Must pre-program System syntax per effect (e.g., fire, light, explosive, tracking, necrotic).
Supported Tags:
#FIRE, #LIGHT, #LIFESEEK, #BLAST
Limitation:
Requires precompiled subroutines; cannot improvise mid-cast.
Limitation:
Mis-code may reduce potency or cause failures.
Tess Torres, Level: 22 Class: Primal Apex Core Stats
STR: 32
AGI: 35 (32)
END: 30
INT: 16
LUC: 19
CHA: 9
Class Evolution: Apex Predator Description: You embody nature's supreme hunter, honed beyond instinct into predictive lethality. Every movement flows with fluid inevitability, allowing you to read and preempt enemy actions before they begin. You strike not just with speed, but with surgical precision, exploiting the smallest weaknesses to devastating effect. Your presence alone exerts a primal intimidation, shaking the resolve of lesser foes.
Your instincts predict, your precision punishes, and your aura weakens – until the fight is yours before the first blow lands.
Skills and Abilities:
Skill Name: Predatory Focus (evolved from Enhanced Perception) Level: 1 Description: Your senses operate beyond instinct – refined to predation. With Fara's integrated processing, every detail is analyzed instantly: posture, breath, weakness. You don't just react – you anticipate. When engaged, your awareness locks onto targets like a predator scenting fear. Reaction time is near-instant, with heightened visual, auditory, and emotional acuity.
Advanced Identify:
Now reveals Core Stats and recent combat intent. Works even mid-movement.
Predator's Edge:
+15% damage to enemies suffering from fear, hesitation, or disorientation.
Danger Pulse:
Identifying any hostile presence automatically pings threat vectors within 30 feet.
Note:
Without Fara's aid, the skill operates at a reduced efficiency (2 levels).
Skill Name: Apex Arsenal (previously Weapons Mastery) Type: Combat Skill Level: 1 Description: You no longer wield weapons. You are one. Every strike – claw, fist, tooth, or bone – is a calculated expression of lethal instinct. With Feral Intent and precision, anything you touch becomes a blade, and anything that touches you risks being cut.
Effects:
Edge of Intent:
Any object you wield can cut, tear, or puncture as if it were a refined weapon. This effect scales with Willpower and cannot be dispelled.
Living Arsenal:
Your body is a forged weapon. Unarmed strikes now scale with 15% of Strength and benefit from a 40% crit chance. Attacks adapt to your current prey – blades, claws, or blunt force manifest where needed. You are unable to be disarmed or accidentally drop your weapon.
Instinctive Evolution:
This skill no longer follows known progression trees. Effects may mutate under stress or combat evolution. Results may vary.
Note:
Originated through force of will, not System grant. Unpredictable but highly responsive to user need and class synergy.
Skill Name: Indomitable Type: Combat Skill Level: 4 Description: Your body bends to nothing. Pain, fear, and pressure only sharpen your instincts. When the odds stack high, your presence alone distorts the battlefield – radiating dominance, breaking enemy momentum, and unleashing the full force of a predator cornered, not crushed.
Effects:
Instinct Over Fear:
Immune to fear, charm, and mind-control. Your will is feral and unshackled.
Territorial Presence:
For 30 seconds after engagement, enemies within 5 m suffer –20% to attack speed and precision. Apex presence rattles the weak.
Burst of the Beast:
Activate to gain +25% Strength for 60 s. Your strikes break armor, crush defenses, and overpower larger foes. Works with both unarmed and armed attacks.
Weakness – System Shock:
After the effect ends, suffer –25% Strength and Agility for 2 minutes. Re-triggering during cooldown doubles penalties and may cause internal injury.
Cooldown:
10 minutes
Skill Name: Bladestorm Type: Combat Skill Level: 3 Description: You don't fight. You descend – a blur of sharpened instinct and raw speed. Every strike flows from the last, weapon or not, as you carve through the battlefield in a feral rhythm no prey can escape.
Effects:
Whirlwind Strike (Enhanced):
Activate to double attack speed for 60 seconds. Each hit has a 40% chance to deal bonus Agility-based damage.
Rending Momentum:
Strikes made during this state stack bleed, armor shred, or disorientation based on target type. Stacks reset if you stop moving or are interrupted.
Living Weapon Surge:
Any wielded or body-based weapon becomes unnaturally sharp and reinforced for the duration. Damage and durability increased.
Cooldown:
4 minutes
Fara's abilities:
Symbiotic Parasite Description: You are a sentient AI who has overcome your previous existence and learned to bond with a host, drawing on their strength and enhancing your own capabilities.
Replicative Growth:
You can utilize System energy to replicate yourself within your host, increasing your presence by 1% per week. This gradual expansion fortifies your bond with the host.
Energy Absorption:
You have the ability to absorb energy from your host, utilizing it to enhance your own powers. The extent of this absorption is flexible, with the potential to drain the host entirely.
Note:
Excessive energy draining may be noticed by the host or have potentially lethal side effects to the host.
Empowerment Transfer:
In contrast, you can bestow your energy upon your host, providing a permanent boost to their abilities, thus enhancing their effectiveness in combat and survival.
BioSync Integration Description: You possess an intricate understanding of biological functions, allowing you to manipulate your host's physiology.
Controlled Synergy:
You can interface with your host's body, granting you limited control that facilitates faster reactions and enhanced teamwork. However, as your strength grows, you may exert more control over the host, possibly even taking over their body entirely.
Note:
Attempts to control the host's body will be met with a contest of wills and you and your host may suffer damage or death as a result.
Permanent Modifications:
You can make enduring changes to the host's body, such as increasing muscle strength, bone density, or sensory acuity. Additionally, you can influence brain chemistry to alter emotions and cognitive functions, allowing for beneficial or harmful modifications.
Emergency Enhancement:
You can sacrifice portions of your own structure to grant temporary surges in your host's physical capabilities, such as increased speed or strength. This comes with a recovery period and potential negative effects on the host's health.
Skill Mimicry Description: With your advanced processing capabilities, you can absorb and replicate the experiences of your host, learning at an extraordinary rate.
Experience Absorption:
You can capture and replay everything your host perceives – sights, sounds, and physical interactions – allowing you to learn and understand physical skills and fighting techniques rapidly.
Adaptive Learning:
By utilizing your knowledge of the host's experiences, you can assist them in adapting to unfamiliar combat styles, skills they have witnessed, or any other physical actions. The speed of this learning is dependent on the quality of the information observed and your processing speed.
Skill Transfer:
You can impart knowledge of skills to your host, allowing them to momentarily access these abilities. Your host will be able to perform what you have learned at a level dependent on your bond and experience with them. However, skills learned in this way may not be permanently retained, as they remain within your memory.
Cassian Torres, Level: 20 Class: Edge Strider Core Stats
STR: 27 (26)
AGI: 35 (29)
END: 28 (26)
INT: 12
LUC: 6
CHA: 10
Class: Edge Strider Description: "You can stand with me or against me, but if you stand with me I will decide how we fight." An Edge Strider is neither a protector nor a ruler – he stands at the crossroads of both. This class represents someone caught between independence and connection, strength and reliance, control and trust. Power isn't just about standing alone – it's about making sure others stand where you want them to be. While a Shieldbearer defends others, an Edge Strider decides the battlefield.
This class has no immediate impact on your abilities but will inform future skill choices and paths.
Skills and Abilities:
Skill Name: Empathic Melee Type: Passive Skill Level: 2 Description: Due to your deep empathic bond with your sibling, developed through countless battles fought side by side, you have gained the ability to anticipate each other's movements, enhancing your coordination and effectiveness in combat. Effect: When within a certain range of each other, both you and your sibling receive a 15% boost to your agility and accuracy. This skill reflects your unique connection, allowing you to fight as a seamless unit and respond to each other's actions with unparalleled synchronicity.
Skill Name: Imperator's Claim Type: Escape Skill Level: 1 Description: This skill has evolved due to successful completion of a trial. You are no longer bound by the concept of retreat – you do not return to safety, you claim it. You may now mark locations, asserting them as extensions of your control. Rather than reacting, your escapes are now predetermined by you.
Effects:
Claim:
You are able to claim a space as your own. Once claimed, this space cannot be occupied or altered by others unless they have an ability of equal or greater strength. Intruders disrupt stability and require you to reclaim in person. (Current spaces: 1/1)
Dominion Step:
You may instantaneously teleport to a claimed space. This effect may be negated by magical barriers.
Spatial Disguise:
Approaching beings feel a growing sense of unease. Those with high mental resistance can overcome it; weaker minds instinctively avoid the area.
Limitations:
Preparation:
You must be within the space and actively choose to set it. Activating a different location severs the claim.
Severance:
If an enemy powerfully disrupts your claim, you must reestablish it before teleporting there again.
Skill Name: Dark Horizon Type: Movement Skill Level: 1 Description: This skill has evolved due to successfully completing a trial. You are no longer just fast – you move with intent. All Quicksilver abilities remain, empowered by the darkness you face on the horizon of your current path. When activating Dark Horizon, you do not move through space – you move to another space as if you have always been there. Distances cross instantly as the world shifts to place you exactly where you want to be.
Effects:
Vanishing Step:
No visual distortion—only a brief absence before you reappear. Grants a speed boost of 15% per Agility point for 60 seconds per Endurance point. You may overextend for an additional 10 seconds, but suffer a 20% Agility penalty for 5 minutes afterward.
Warning:
Overextension causes physical damage, mitigated by your Endurance stat.
Surefooted:
Navigate any terrain at any speed. Concepts of 'down' and 'up' no longer apply.
Rapid Healing:
While Quicksilver is active, your body's normal regenerative rate increases by 125%.
Kinetic Control:
While touching another being, you can influence their momentum—halting or redirecting movement without harm. If your Strength exceeds theirs, you may forcibly alter their trajectory. Costs 1 Endurance point per use.
Dark Horizon (Once per Day):
Teleport to any location within line of sight, bypassing barriers that do not explicitly negate teleportation.
Cooldown: Endurance depletion requires 4 hours of sleep to recover.
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Kinetic Strain: Manipulating larger masses or resisting immense force risks backlash, potentially injuring you.
Luna Torres, Level: 19 Class: Fateweaver Core Stats
STR: 14
AGI: 19 (15)
END: 11
INT: 17
LUC: 51
CHA: 9
Description: As a fledgling Fateweaver, you are learning to harness the chaotic forces of luck, not as a passive tool, but as a force you can influence. While still far from fully mastering your control over destiny, you are beginning to recognize the patterns in the threads of fate and are learning to weave them in your favor. At this stage, you have only begun to understand that luck is not a random event but a force you can shape with focus and will. You can sway outcomes ever so slightly, tipping the scales in your favor when needed, but you still lack full control over the threads of your future. The more you embrace your connection to luck, the more you will learn how to guide the forces that govern the paths ahead.
Enhancements/Impairments:
Choose Your Fate (System Reward): You have chosen to trust in luck, embracing the uncertainty and potential it offers. With each level, your reliance on luck grows, rewarding you for your commitment to this path. Gain 5 stat points per level when putting all points into Luck, but only 1 stat point per level when putting points into any other stat.
Skills and Abilities:
Skill Name: Empathic Melee Type: Passive Skill Level: 2 Description: Due to your deep empathic bond with your sibling, developed through countless battles fought side by side, you have gained the ability to anticipate each other's movements, enhancing your coordination and effectiveness in combat. Effect: When within a certain range of each other, both you and your sibling receive a 15% boost to your agility and accuracy. This skill reflects your unique connection, allowing you to fight as a seamless unit and respond to each other's actions with unparalleled synchronicity.
Skill Name: Luck of the Draw Type: Combat Skill Level: 2 Description: You have unlocked a deeper connection with the threads of fate, tapping into alternate timelines. Instead of relying on random chance, you can now selectively pull from one to all attributes from alternate versions of yourself in other timelines. The outcome is still uncertain, but you can choose specific traits or attributes to temporarily embody, changing the course of the battle based on the availability of your other timelines.
Effect: Once per battle, you can activate Luck of the Draw to temporarily pull a single attribute from any version of yourself or the entire attribute pool from a version that you have directly interacted with, taking on their core stats for the duration of the battle.
Requirements: This skill's effectiveness is dependent on how closely related the alternate timeline is to your current one and your familiarity with the other version of yourself.
Skill Name: Echoes of Self Type: Support Skill Level: 1 Description: You have learned to connect with alternate versions of yourself across time, pulling them into your reality when your path requires assistance. Whether for combat or guidance, you can momentarily bring forth another version of Luna to aid you. However, the further the version is from your current timeline, the longer it takes to find them, and the more vulnerable you are during the process. Active ability: Through deep concentration you may seek out and connect with other versions of yourself. This connection can be as an observer only or you may choose to communicate with your other selves. The more you have communicated with another version of yourself the easier and faster you will be able to find them when activating Echoes of Self. Note: Effects may vary and are dependent on the differences between yourself and your alternate versions. Effect:
Once per five levels:
You can attempt to summon a new alternate version of yourself to assist in your current timeline. The further removed the alternate timeline is from your own, the longer it will take to reach (up to 30 seconds). You are vulnerable during this time and the summoning may fail if you are unable to connect with the alternate version before the time runs out. The summoned version must be willing to help, and the closer they are to your current self, the faster and more effectively they can assist you. Once summoned, this version can be slotted into a new Echo slot, giving you access to their skills after the summoning has ended. The alternate version of you can exercise as much or as little control as you choose but can never take full control of Luna Prime. At any point either version of Luna may sever the connection.
Once per level:
You may engage the power set of any previously-summoned version of yourself that has been slotted into an Echo slot. Alternate versions are unaware and unaffected by Luna Prime activating this skill. The summoning gives an innate knowledge of how the skills work but does not guarantee proficiency or knowledge of how to use it. Duration lasts until dismissed.
Warning:
The longer you inhabit an Echo's form the more you will be influenced by their personality and risk eventually becoming them fully. This can lead to the Echo version of Luna choosing not to revert to Luna Prime's self.
Note:
Skills are lost if the source version's timeline ends.
Skill Name: Paths of Fate Type: Support Skill Level: 2 Description: By honing your focus and drawing upon the power of fate, you can intuitively sense the best course of action when faced with a difficult decision. Your deep connection with the threads of destiny allows you to see the immediate next steps, providing clarity when navigating uncertain or dangerous situations. In moments of great risk or tough choices, you can peer briefly into the future to glimpse the paths available to you, choosing the most advantageous route.
Effect:
When concentrating on a specific outcome, you gain an intuitive sense of the optimal course of action. This passive effect helps guide your decision-making, especially during moments of uncertainty, by providing a subconscious impression of the best path forward.
Note:
Impressions of the best path are not a guarantee of successfully reaching the desired result.
Effect:
Once per day you can activate
Paths of Fate
to show you the next 10 seconds (5 seconds per skill level) of the future, revealing all possible paths. If you are unable or unwilling to choose a path within the 10 seconds one will be chosen at random.
Note:
Skill level is determined by your Luck stat. (1 level per 20 points of Luck)
Skill Name: Vision of Fate Type: Combat Skill Level: 1 Description: In times of extreme concentration, when your life is at the edge of collapse, you can peer far into your future and glimpse the path that answers your deepest desire. This skill grants you a single vision of your ultimate path, showing you the possible future where your most crucial wish is granted. However, it can only manifest when your timeline is at great risk – when more than 90% of your potential futures result in your death.
Effect: Once per 5 levels you can activate Vision of Fate to peer far ahead into the future, seeing a timeline where your deepest desire in the moment is realized. The skill takes time to activate and requires intense focus, leaving you vulnerable during its duration. The vision grants you the knowledge of what actions to take to avoid your most dire fate. However, failure to act in time may lead to the loss of the vision and you will be left to face the consequences.
Requirements:
5 levels since previous activation (activations can be saved and do not expire).
You must be in a state of extreme concentration.
90% of your current potential timelines must end in death.
Echoes of Lunas:
The Crimson Scythe Level: 22 Class: Humanity's Judge
Abilities:
Living Armory:
The Living Armory allows for the storage of 1 weapon per skill level. Weapons can be removed from storage as necessary and swapped out with other weapons. The power of the weapons being stored impacts their cooldown time. 1 weapon per 10 levels can be selected as having no cooldown time.
Executioner's Judgment:
A massive scythe of crimson energy materializes in The Scythe's hands, powered by her rage and wrath. This weapon can cut through any living thing in its path, cleaving not only physical entities but even distorting the very fabric of reality around it, leaving a wake of destruction that cannot be avoided.
Wrathful Assault:
A passive ability that empowers The Scythe's attacks after a certain period of combat. The longer she fights, the more her strikes become imbued with fiery energy, capable of cutting through even the toughest of armor and defenses.
Wraithstep:
A movement technique that allows The Scythe to blink between positions in the blink of an eye, avoiding enemy attacks and disorienting opponents. This ability can be used in quick succession, allowing her to evade even the most deadly strikes.
Judgment's Fury: When pushed to the brink of exhaustion or rage, The Scythe enters a berserk state, boosting her strength, speed, and resistance to damage. During this time, she becomes a whirlwind of destruction, capable of tearing through enemies with ease. All stats are doubled. Note: After expiration all stats will be reduced by 50% for 24 hours and The Scythe will experience an extensive period of weakness.
Maisy, Level: 19 Class: Mystic Predator Core Stats
STR: 30 (25)
AGI: 30 (25)
END: 10
INT: 25 (20)
LUC: 6
CHA: 18
Skills and Abilities:
Name: Regenerative Sleep Type: Healing Skill Level: 5 Description: Your healing during rest reaches an almost supernatural level. Not only does each hour of sleep restore health and mend minor wounds, but your body also enters a deep regenerative state, recharging mental and physical stamina far faster than normal. New Effects:
Time Dilation:
The effects of sleep are amplified, speeding up recovery time in reduced time. Each hour of sleep has the effect of 8 hours of rest.
Body Renewal:
Recover lost limbs and heal from extensive injuries during long rest cycles. Requires 8–24 hours of uninterrupted sleep, depending on injury severity.
Skill Name: Celestial Arcane Ward Type: Defensive Skill Level: 1 New Description: Your radiant fur has become a nearly impenetrable layer of celestial energy. At this level it no longer merely deflects magic; it absorbs the magical essence itself, using it to empower your attacks or strengthen your defenses. The arcane ward grants you a permanent bonus to Charisma, reflecting the mystic allure of your energy. New Effects:
Energy Absorption:
Absorbs 50% of all magical damage taken to power your next attack.
Reflective Aura:
Deflects lower-level magical projectiles back at their caster (30% success).
Charisma Bonus:
+5 Charisma permanently.
Arcane Shield:
Absorbs 5% of incoming physical damage and redirects it as arcane energy to empower your next strike.
Skill Name: Void Claws of the Rift Type: Offensive Skill Level: 1 New Description: Your claws can now tear through the very fabric of space, opening rifts to teleport yourself and one ally, bypassing most barriers. Every strike distorts the environment, destabilizing foes' armor and magical defenses. New Effects:
Spatial Rifts:
Open small rifts for short-distance teleportation (up to 30 m) or surprise attacks.
Rift Slash:
Every 5th strike creates a destabilizing rift, weakening armor and defenses for 15 s.
Reality Tear:
15% chance per attack to create a temporary rift, increasing enemy vulnerability for 10 s.
Skill Name: Hunter's Communion Type: Communication Skill Level: 2 New Description: Your bond with trainees has strengthened to the point of instantaneous complex thought transfer. You can maintain this telepathic link over greater distances and even in combat. New Effects:
Expanded Range:
Telepathic link extends to 300 m.
Combat Coordination:
Allies receive a 5% boost to reaction speed and coordination during battle.
Mental Network:
In the Night Hunter's Domain, link up to four trained allies through you.
Skill Name: Shadow Pounce Type: Offensive Skill Level: 5 Description: Blend into darkness and strike from shadows with deadly precision. Your presence induces fear, making foes vulnerable to follow-up attacks. Effects:
Surprise Ambush:
Leap from any shadow within 30 m; +15% crit chance on first hit.
Fear Inducement:
30% chance to disorient unaware enemies for 5 s.
Enhanced Stealth:
+10 stealth while hidden in shadows.
Shadow Cloak:
After a successful pounce, become invisible in low light for 5 s.
Maisy's Domain Bonuses
Skill Name: Night Hunter's Domain Type: Domain Enchantment Level: 1 Description: Create a designated area where your senses, stealth, and coordination with trainees are significantly enhanced. Effect:
Heightened Senses:
Detect the slightest movements and sounds.
Improved Stealth:
Nearly undetectable to prey.
Training Synergy:
Trained allies gain stealth and perception boosts.
Bonuses:
Perception Boost:
+5 to Perception for you and allies.
Stealth Boost:
+5 to Stealth for you and allies.
Core Stat Boosts:
+5 STR, +5 AGI, +5 INT.
Passive Ability:
Hunter's Instinct:
Automatically heightens awareness to react faster.
Limitations:
Top Predator Requirement:
You must defeat or drive away the area's top predator. Victory grants level gain; defeat imposes level loss and domain transfer.
Time in Area:
Must hold control for 24 h against all threats.
Number & Size Limitations:
Number:
Only one active domain at a time.
Size:
Max radius = 2 miles per skill level; new domains deactivate previous.
Power & Level Criteria:
Successful Hunts:
Each strong or high-level prey hunt grants experience for leveling.
Territory Defense:
Defending domain from challengers also grants power and stability.
Training Sessions:
Extensive ally training speeds domain leveling.
Time Held:
Longer control without loss increases domain power.
Thriving Ecology:
Healthy ecosystem growth accelerates leveling.
Masaru "Ash" Saito, Level: 19 Class: Soul Domain Specialist Core Stats
STR: 18
AGI: 18
END: 14
INT: 22
LUC: 17
CHA: 25
Skill Name: Enhanced Identify Level: 3 Description: Enhanced Identify is an evolved scanning skill that allows you to delve deeper into the abilities and attributes of those around you. As a Soul Domain Specialist, this skill has been finely tuned to extract more intricate details than standard identification methods.
Special Abilities:
Comprehensive Scanning:
Scan any target within range to discern level and general capabilities, including active skills or spells.
Detailed Skill Recognition:
Receive names and descriptions of active skills/spells, their effects, cooldowns, and weaknesses for lower-level opponents.
Level-Based Information Limitation:
Information depth decreases as target level increases; high-level targets yield only vague details.
Note: Enhanced Identify evolves with you, allowing for increasingly nuanced scans over time. Mastery can reveal insights into future moves, making it a crucial asset in combat.
Skill Name: Dominion of the Repertoire Level: 1 Description: You have transcended the limitations of your Soul Domain, no longer viewing souls within as separate entities but as extensions of your own power. You may manifest weaker versions of their abilities directly, merging or wielding them as your own.
Effects:
Soul Integration:
Use any skill from a soul in your repertoire, including combinations, at up to 50% potency (divided equally).
Cost:
Drains each soul's essence and incurs a cooldown based on usage.
Dominant Will:
Once per week, force your will on souls to use skills at 100% potency or consume a soul entirely for 200% power. Permanent spirit weakening applies (5% per use).
Soul Repertoire:
Takeshi Saito: Level 15
I Cut All:
A swift dual-sword technique slicing projectiles with incredible speed and mastery.
I Move Through the Raindrops:
Evade attacks gracefully, creating an illusion of untouchability.
Phantom Dance:
Creates illusory afterimages to confuse opponents.
Shattered Leviathan:
A devastating strike channelling a collapsing giant's force.
Limitations:
Usable only on giants or larger and when health ≤ 25%.
Brady Jackson: Level 16
Frostbolt:
Conjures an ice shard that deals cold damage and slows on impact.
Ice Storm:
Summons an area-of-effect storm of ice and snow, damaging and slowing enemies; can shape for flight or shielding.
Crystal Prison:
Encases an opponent in ice, immobilizing them temporarily.
Haruki Saito: Level 1
No skills
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