Regarding the Hunter King Plan, Lin Feng had also heard a little about it.
After becoming an Official Hunter, Lin Feng received a booklet introducing the Hunting Wilderness Guild from the guild.
In addition to the rights and obligations of Official Hunters, it also contains a brief account of the guild's history.
And the Hunter King Plan is an important part among them.
It's also one of the reasons why many advanced hunters are willing to join the guild.
Hunter King, as the name suggests, is also one of the Tier Three Kings, but being named with "hunter" signifies their origin from the Hunting Wilderness Guild.
Although the guild cooperates with base-level hunters, as a loose commercial alliance, it obviously requires far more powerful strength to stand firm in the chaotic wasteland than ordinary large forces.
Just like ancient logistics, where escort bureau was called, and the escort teams therein were basically armed martial artist bodyguards, stronger than mountain bandits.
Later evolving into local rich merchants, they also had the habit of raising retainers and private soldiers, who as caravan guards in dress, and as personal soldiers or bandits when armored.
So the high-levels of the Hunting Wilderness Guild specifically formulated a set of advanced combat power training plans.
Which is the so-called Hunter King Plan.
The guild currently has multiple Tier Three Kings, with records indicating at least over thirty.
The foremost is the President, who, legend has it, ascended to the Late Tier Three Celestial King a thousand years ago and is the leader among the Hunter Kings.
Among the remaining thirty Hunter Kings, there are ten stationed at the guild regularly, while the others have erratic whereabouts, unknown to anyone.
Because the guild is not a formal organization but a loose alliance, many Hunter Kings have their own affairs to handle and only return to the guild to rest and recuperate when needed.
But even these ten stationed Hunter Kings are already an unignorable force on the wasteland, far superior to any Royal City Influence.
Second only to top forces like the Holy Spring Sect.
Whenever the guild faces danger, it issues rescue orders to all Hunter Kings, and by then, the missing Hunter Kings, if still alive, will surely come to the rescue.
Such power, even the Church must concede respectfully, gradually consenting to the guild's existence.
As long as the guild doesn't infringe on the ruling interests of the Holy Spring Sect, they overlook some minor actions of the guild.
And to ensure the continuous power of the guild, relying solely on the vast hunters and Official Hunters is far from sufficient.
It's imperative to utilize the organizational accumulated profits to nurture the next generation successors.
And the entire Hunter King evolution actually starts from the stage of Enhanced People, focusing on those with special gifted evolution talents.
This is why the starting point for registered hunters is not Evolver but Level 9 Enhanced Person.
Among the notable Level 9 Enhanced Person, resource-rich medium-large guilds, like local large clans, will sign contracts with them, investing early by distributing precious evolution reagents.
Upon becoming a hunter, evolving all the way to Late Tier One, past tasks rewards and strength conditions information will be consolidated to the local guild branches' high-levels.
Next, selecting gifted individuals from them, inviting these exceptionally talented geniuses to become hunters early.
Which was Lin Feng's Special-level Hunter status before.
This status is to cultivate seed for Tier Two Evolver, as the backbone Tier Two Powerhouse reserve for the guild.
Thus enjoying portions of Official Hunter rights early, such as forbidden weapon equipping opens, exchange discounts, and
And upon passing this stage to become Tier Two Evolver, it's the final cultivation phase, which is the true main point of the Hunter King Plan:
Selecting seeds of Tier Three King, focusing on them for cultivation, nurturing them to Late Tier Two.
Due to the guild's peculiar nature, it differs from other top forces owning vast territories and subjects, capable of endless plunder and exploitation...
Therefore, the number of Tier Three Kings that can be nurtured is limited within a period.
Unlike the Holy Spring Sect, which can employ direct violent means to harvest medium-small forces under it, such as the current Oasis Town turmoil, essentially the Holy City large parish eyeing the nearly millennium-developed oasis, intending to transform it into a Royal City.
So that the sect can have one more Tier Three Bishop.
While the guild cannot act like this, once moving against the forces under the Church, it would be an overreach, inevitably sparking conflicts and resistance from both sides.
Thus even if needing to nurture new Tier Three Hunter Kings, for a guild with limited resources, it must be extremely selective.
In the Church, they might take ten years to train a qualified Tier Three Bishop, whereas the guild needs decades, even close to a hundred years, to select the last one from a large pool of Hunter King candidates through survival of the fittest.
Don't be misled by such a lengthy time span, to other wasteland forces, it already resembles the speed of riding a rocket.
Like the Salvation Army among Wanderers, Bai Ye relies on centuries of accumulation plus the Salvation Royal City's heritage legacy before possessing the qualification to impact Tier Three.
Moreover, after becoming a Tier Three King, it requires a large number of subjects and resources to serve it, supporting everyday consumption.
Ordinary Evolvers without any background and resources wanting to break through Tier Three, solely by themselves fighting hard, even spending a millennium lifespan of the Second Stage, won't suffice.
Luck defying the heavens combined with some insufficient personal power might reach Late Middle Stage of Tier Two, merely a single generation's effort is far from achieving the Tier Three breakthrough accumulation.
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