The finals of The Way of the Devil Slaughter consisted of three matches, but Lu Ze only participated in one.However, with his kill points, skill points, and the super multiplier from his teammates being wiped out……and the collective MVP vote from all 12 players on the field.Lu Ze's score from one match was higher than Zhong Yi's total score from all three matches, who was in second place.The System task was successfully completed.It also helped Mu Yawen resolve a heart demon.The expressions of the Demonic Path Cultivators who had been eagerly awaiting Lu Ze and Magic Treasure that day, only to receive Mu Yawen, were indescribably wonderful.…One week after The Way of the Devil Slaughter competition ended.Lihuo Peak, Lingyu Pavilion.Lu Ze exited the Illusion Realm, shaking his head regretfully.“As expected, it’s a dead end…”Lu Ze muttered to himself, pinching his chin.He spent nearly a month creating an FPS Illusion Realm.After all, in terms of death speed, few games could compare to team combat in FPS.He first sought Magic Treasure or weapons to replace “guns.”The results were not ideal.Even if a few models, after some improvements, bore some resemblance to “guns,” the natives of the Celestial Cultivation World were still reluctant to embrace them.Lu Ze privately asked Zhong Yi, Zhou Yue, and others to test it out.Even these internet-addicted youths did not highly rate this combat style.Since the path of changing weapons was unfeasible, Lu Ze tried other approaches.Gunfights were a unique combat style on Blue Star, so what if the combat style was changed to a Celestial Cultivation World version?Lu Ze then created a new version.The Demonic Path set up evil formations in civilian towns, and the Righteous Path went to break them.Changing gunfights to sword and blade combat and Magic Treasure combat……After completing the creation, Lu Ze put a few cyber Souls into it and experienced a few rounds with them.It was playable, but the experience was far inferior to CS or CF from his previous life.It just didn't feel right.The gameplay of bomb defusal mode itself was born for gunfights.After removing the firearm elements, the gameplay alone was not outstanding.Lu Ze made many other attempts, such as……In short, all attempts ended in failure.“It still has to be about winning with gameplay!”Lu Ze finally concluded.Pure FPS games were not advisable.Unless he could establish the concept of “firearms” in the Celestial Cultivation World.FPS variant types focused on gameplay,such as “Battle Royale” or “Tomb Raiding” games, had great potential.It was just a pity that he was still a bit short of the Nascent Soul stage.Creating Battle Royale or Tomb Raiding games, if not made grander under the Celestial Cultivation World background, always felt like a waste of creativity.“Then let’s start with MOBA…”Lu Ze let go of his obsession with FPS and began to execute the second plan.MOBA games,from DOTA to League of Legends, and then to Honor of Kings…were all Peak games of their respective eras in his previous life.The golden age of gaming saw the rise and # Nоvеlight # fall of many dark horses, yet MOBA games remained like evergreen trees, consistently topping the charts for PC and mobile games.As for whether the Celestial Cultivation World could accept this type of game?Lu Ze was completely at ease.RTS games like Immortal Realm Hegemony were still played by many Cultivators even now.Many Cultivators who were unaccustomed to this top-down perspective operation suggested on the forums that Lu Ze should make Immortal Realm Hegemony into a first-person perspective Illusion Realm, like his other games.According to the game design Ideas of his previous life,whether it was RTS or MOBA games, they had to be in a third-person, top-down perspective to be successful.Take RTS, for example.Players control multiple units simultaneously; if it were first-person, whose perspective would it be?How would one overlook the war?However, when it came to MOBA games, Lu Ze had some different ideas.Although he knew that many developers in his previous life had attempted first-person MOBA games, all ended in failure.The most famous one was called “Smite.”Under Tencent's operation, it didn't even make a ripple.The reason was simple—Without control over global information, MOBA gameplay, derived from RTS, had numerous loopholes in first-person!To give a simple example,In a first-person scenario, a player wants to support a teammate on a certain lane but cannot see the teammate's situation…It was incredibly frustrating.Split-screen perspective?The experience on PC games would be very boring.But this problem was no problem at all in the Celestial Cultivation World.Because there was an operation that was as common as eating and breathing for Cultivators.That was Divine Sense probing.If Divine Sense probing were made into an operating System and put into PC games of his previous life, players would probably still complain and find it difficult to accept.But in the Celestial Cultivation World, it was simply the most normal thing.Thus…Lu Ze felt that creating a first-person MOBA game was truly feasible!
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