Wizard: I Have a Game Panel

Chapter 225: Fifth Circle (Includes Extensive Panel Information) (Part 2)


If there is a major mistake at this step causing damage to the Origin Container, he would lose at least ten thousand years of lifespan.

Such a loss is something he cannot afford.

Half a year later.

As the final thread of the Power of Origin surged into the Origin Container from the Spiritual Bridge, Lor finally relaxed.

"At last, I've finally matched the average rank of most of the councilors." Lor thought happily.

With this promotion, his Origin Container and the outer Elemental Domain had expanded more than tenfold.

Of course, the physical strength increased as well, but that wasn't of much importance to him, so he didn't really take it to heart.

If a Spatial Mage had to rely on physical combat, it generally meant there was no hope left.

As for using charging points to strengthen the body, he amused himself with it when he had nothing else to do, eventually enhancing it to its limit, which equaled the strength of a typical Fourth-Ring Bloodline Wizard before unlocking their True Body.

Comparing that to the foundational three core witchcrafts at the Fifth Ring is mildly better than nothing.

After getting slightly acquainted with his current Elemental Domain, Lor's Spiritual Power returned to his body, and he issued a command in his mind: "Open the panel."

[Name: Lor Rox

Origin Container Integrity: 97.1%

Physique: 573,862+

Spirit: 1,000,001+

Spiritual Energy: 10,000,010+

Witchcraft: Great Dissolving Technique (5.9+0.1 Ring) (No Sixth-Ring Witchcraft Position, cannot advance, can limit break)

Traits: 1: Annihilation, this witchcraft can annihilate the essential essence of life forms.

2: Decomposition, this witchcraft ignores material defenses, decomposing life forms and various materials comprehensively at a (6.0 Ring) level.

Void Realm Witchcraft (5.5 Ring) (Can limit break)

Traits: 1: Sharing, this witchcraft can unconditionally share 5.9 Ring power damage without breakage, and the sharing limit increases as the witchcraft itself enhances.

Space Jumping Witchcraft (5.9+0.2 Ring) (No Sixth-Ring Witchcraft Position, cannot advance, can limit break)

Traits: 1: Space Jumping, the jumping distance is based on the locational distance, it can currently withstand Space Fluctuations of 6.1 Ring.

2: Spatial Mark, leaving a Spatial Mark allows for ultra-long-distance space jumps, currently with a jump precision of 6.1.

3: Space Penetration, able to penetrate space barriers with a density below 6.1 Ring.

Gravity Technique (3.9 Ring) (Limit break +0.1 Ring) (Can limit break, can advance), Sea of Consciousness Microscope (4.9) (Limit break +0.1 Ring) (Can limit break, can advance...

Meditation Talent: Level 8

Meditation Technique: Space Meditation Technique (Five-Ring Mage)

Charging Points: 1,789,753 trillion]

In terms of the Origin Container, due to the passage of 1,400 years, even though Lor has never used the Origin, there is still a 2.9% wear.

However, this is not a major issue because, as long as he continues not using the Power of Origin, he can 'at least' live for another 48,000 years or so.

If large strides are made in Time Witchcraft, this duration might even extend infinitely.

Regarding witchcraft, the Great Dissolving Technique and Space Jumping Witchcraft have directly advanced to the 6 Ring and 6.1 Ring because of the fusion and limit break foundation accumulated during the Fourth Ring period.

As for Void Realm Witchcraft, due to the lack of witchcraft positions, he has not dealt with it, allowing it to only be driven to rise from 5.2 Ring to 5.5 Ring by the strengthening of his Origin Container and the promotion by the other two core witchcrafts.

The difference between fused limit break and non-fused limit break is plainly obvious.

"Maximize my Spiritual Power and Physique," Lor commanded inwardly.

[Spirit: 1,000,001→10,000,000]

[Physique: 573,862→10,000,000]

[Spiritual Energy: 10,000,010→100,000,000]

[Charging Points: 1,789,753 trillion→762,683 trillion]

The further along things go, the more charging points are required to increase Spiritual attributes.

This time, over a hundred trillion were spent to max out the two fundamental attributes, which corresponds to roughly ten trillion if converted to Magic Crystals.

The Wizard Plane currently produces about 3 trillion Magic Crystals annually, so what he used is roughly the entire output of the Wizard Plane for thirty-four years.

Of course, this amount of Magic Crystals is actually not very significant for Lor now.

Not to mention anything else, but the harvest from the Yinhua Plane alone delivered nearly 7,000 trillion Magic Crystals to him after Francis had cleared the Yinhua Plane.

From other planes like the Forest Plane and Deep Dark Plane, he also receives a 15% profit dividend.

Due to different developmental stages, the annual Magic Crystal dividends from these planes also vary for him.

The Forest Plane, having been conquered completely, had accumulated nearly 10,000 trillion Magic Crystals originally, and he received over 1,400 trillion, with at least another hundred billion anticipated annually.

In contrast, planes like the Arrowfish Plane, designated as training grounds, get only a few billion Magic Crystals per year, and most of it is converted from various fish body materials into Magic Crystals for him.

"I wonder if 76 trillion charging points will be enough to advance and limit break the five-ring witchcraft?"

Lor pondered, channeling his Spiritual Power into the Space Ring, encircling the mountain-high mass of Magic Crystals, issuing an internal command, "Charge 1,000 trillion Magic Crystals."

In his previous life, no Elemental Mage player officially reached full five-rings, so he had no reference.

But it doesn't matter, for Magic Crystals are now like pebbles on the ground to him—there's as much as he wants, showcasing his substantial wealth.

[Charging Points: 762,683 trillion→10,762,683 trillion]

Upon completion of charging the Magic Crystals, Lor glanced down, noticing there was no plus sign after his Meditation Talent.

"Could it be that advancing Meditation Talent to level nine requires some special materials?" Lor speculated with curiosity.

The gap between level eight Meditation Talent and level nine is exceptionally vast. Initially, he was able to enhance his Meditation Talent from level seven to eight using ninety-nine bottles of Talent Enhancement Potion and over five thousand charging points.

Calculating it out, each bottle of Meditation Potion roughly equates to six thousand charging points worth of improvement.

Even if you round up, one bottle equals ten thousand charging points, and a hundred bottles would be a million points. His current charging points already surpass what was needed to raise level seven to eight by trillions of times.

Therefore, lacking special materials does not make sense.

"Hmm, it seems those with level-nine talent from the previous life had more or less some connection with the Wizard Alliance councilors!" Contemplating the past information of those with level-nine talent from his previous life, Lor felt more confident in his theory.

Clearly, as a councilor of the Wizard Alliance, one would have regular interactions with Seventh-Ring Mages and likely be acquaintances, given that Seventh-Ring Mages are also councilors.

This connection allows one to procure resources attainable only by Seventh-Ring Mages, thereby advancing to level nine talent.

"Is it possible that the so-called level nine talent was devised by a certain Seventh-Ring's witchcraft trait?"

Lor mused doubtfully and then rubbed his brows, "Well, it's futile to speculate on these things now; let's prioritize enhancing and limit-breaking witchcraft."

He dismissed his conjecture on talent, turned his gaze upward, finally fixating on the witchcraft section: "Upgrade Microscope Witchcraft, optimize, and perform limit break, max it all out!"

[Sea of Consciousness Microscope (4.9 Ring) (Limit break +0.1 Ring) → Sea of Consciousness Microscope (5.9 Ring) (Limit break +0.1 Ring) (No Sixth-Ring Witchcraft Position...]

[Great Dissolving Technique...

[Space Jumping Witchcraft...

[Void Realm Witchcraft...

He enhanced and limit-broke the four witchcrafts that Lor valued most to their extreme state.

Not considering Sea of Consciousness Microscope Witchcraft, the Great Dissolving Technique had undergone a limit break once, reaching a power rating of 6.1 Ring.

Space Jumping Witchcraft also had a limit break once, achieving a power rating of 6.2 Ring.

As for Void Realm Witchcraft, the power rating is at 6.0 Ring.

Now, casting the Great Dissolving Technique at full power, an entire continent spanning tens of thousands of miles could be flattened; saying he could obliterate worlds is no exaggeration.

"After breaking through the Sixth Ring and merging a couple of witchcrafts, I wonder if I'll be able to formally elevate two witchcrafts to the Seventh Ring." Lor speculated about the future, eyeing the four six-ring witchcrafts on the panel.

Upon becoming a Sixth Ring, he is determined to merge and limit break the Space Jumping Witchcraft to the Seventh Ring, which would become his most significant survival asset in the future.

As for the second Seventh Ring witchcraft, he hopes to have it, but it's uncertain whether it will be possible.

This primarily depends on how many witchcraft positions remain after stacking the Space Jumping Witchcraft to the Seventh Ring and evaluating the strength of time witchcraft, which represent two massive variables.

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