The alliance of humans and dwarves was also deceived by the merchants' description. They couldn't have imagined that this witchcraft magic would be so terrifying and brutal. Or perhaps the half-elven merchants were also unaware of how this Well of Souls would appear once triggered. Because those tomb robbers who encountered such tombs almost never had the chance to escape, let alone provide detailed descriptions of the Well of Souls once initiated.
The Rong'en Priest, overseeing the battle, decisively said, "End the war swiftly! Do not allow the resentful souls within to slaughter too much, lest it becomes difficult to purify in the future!"
Though this world is filled with such perilous zones, numerous areas plagued by Chaos Corruption and the Wind of the Undead have rendered camps completely abandoned.
Many Wizard Towers, ancient ruins, and raided tombs have transformed into regions too dreadful for the living to approach.
Yet, the strategic location of this border outpost makes it impossible for the Hesse Territory to abandon easily.
In the future, it will inevitably dispatch Champion-level and Elite-level Druids to purify this area. Their divine spells like [Sunset] or [Pure Area], [Natural Order], and others can cleanse this region.
Thus, this area cannot continue to expand, and humans must act decisively.
Following his orders, numerous dwarf musketeers, armed attendant archer corps, and large Free People's Corps emerged from their concealed and ambushed positions, tearing through disguises.
The thunderous sound of firearms instantly erupted, surrounding the entire area of the purple Spiritual Energy trap in dense gray smoke.
The monsters' cries of agony immediately merged into a chorus, as the purple Wells of Souls not only slowed their movement speed and weakened their charging power but also significantly reduced their life value and defense status.
Now, they are like elderly persons stricken with paralysis, where even a slight injury is fatal!
The Champion-level Centaur Beast Chief could barely resist such damage, but even its muscles have weakened. The war axe that could be easily swung in the past now feels extremely heavy. It just managed to slay an obstructing Ogre Bull Warrior and was already panting heavily.
This left it somewhat frightened, roaring loudly, "Damn, it's an ambush! Let's pull out of here!"
However, as its command was relayed, a wave of screams quickly followed.
Around it, numerous Centaur Beasts attempting to turn and leave were turned into statues by the terrifying Petrification Magic.
Such petrification magic is typically incapable of directly freezing a powerful Centaur Beast.
However, these savage centaur beasts had already fallen victim to traps, rendering them weak beyond measure. They were even too frail to use brute force to break free from the petrified skin covering their bodies.
Ultimately, numerous monsters, struggling and wailing in various bizarre poses, transformed into statues, blocking the retreat.
The Centaur Beast Chief immediately gave a desperate shout, "Those behind us, don't come any closer. Back out! Back out!"
This trap spans merely over a hundred meters, and even a human infantry unit could at most trap around a hundred people.
Their powerful Centaur Beasts are enormous, acting as cavalry, with broader spacing.
Since ancient times, tactics suggest infantry remain organized, while cavalry should be dispersed.
The number of centaur beasts charging in was relatively limited, less than a tenth compared to the larger two-thousand-man cavalry force.
If they manage to retreat, then there is still hope!
Yet before its voice could travel far, it was drowned out by the rising chorus of explosions.
Over three hundred smoke bombs from green-skinned goblins were activated at the rear, and the acrid, pungent smoke swiftly rose from behind, engulfing the entire battlefield.
The scent, a blend of rotten eggs, dirty socks, goblin toenails, and crotch stains, was so overpoweringly eye-watering that even the dwarves shooting from a distance were brought to tears.
The centaurs in the center of the battlefield couldn't open their eyes at all, coughing with tears streaming down their faces.
At that moment, a mighty divine spirit will swept across the entire battlefield like a tidal wave, erupting violently from rivers and ditches on either side and swiftly engulfing the battlefield.
The centaur cavalry on the camp's outskirts could not open their eyes; they could only hear the terrifying momentum sweeping in from afar, resulting in countless centaurs being swept away by the giant wave.
In an environment with abundant river and channel water, the Magic of Manan's Wrath was greatly enhanced; monsters were so densely packed that only a few, perhaps a dozen, were directly killed by the spell.
These monsters had robust physiques, and their large stature made it difficult for the giant waves to inflict lethal damage.
However, the channels crafted by humans proved exceptionally effective!
The centaur beasts, overwhelmed by the waves, lost their footing; many plummeted into the channels below the battlefield.
The torrent, combined with the depth of the channels at four meters, completely submerged even the tall centaur beasts, and many monsters that fell into the ditch never managed to climb out again.
These monsters, surviving within the mountains, had no skills for navigating water.
The battlefield's environment was so perfect that when the waves swept through, at least two hundred powerful monsters were thrown off balance, perpetually trapped in the channels.
This perfect strike left Skaros with his eyes wide open in horror.
He couldn't discern the exact reason for such significant casualties among the monsters on the battlefield. He only knew that humans had used a single spell to slay over 200 formidable centaurs!
This already terrified him immensely, beyond the limits of imagination.
A single spell capable of killing a dozen massive monsters or a dozen glittering Heavy Armored Knights was already incredibly powerful and frightening.
A spell that could kill dozens of monsters could substantially alter the battlefield's dynamics!
A single spell strike could crush an entire area of the battlefield, making two evenly matched squadrons collapse due to one spell, allowing his side to gain a crushing advantage, potentially leading to the opposition's flank crumbling and being surrounded by his forces from the side.
Such a level of magic requires at least a Divine Chosen Level Mage or a Giant Dragon to cast.
Yet, a single spell killing over two hundred monsters equates to the strength of a legendary giant dragon!
At least Skaros knew very well that his master, the Green Dragon, Deceitful Wings, Aeliria, couldn't achieve such terrifying power even with her strongest Dragon Language Magic.
Though a green dragon can fight alone, it would require a prolonged war, continuously bombing with magic, to possibly kill hundreds of humans.
Yet even then, those killed with magic wouldn't exclusively be elite-level Heavy Armored Knights but would instead include a larger number of weaker Armed Attendants.
Thus, this strike killing over two hundred monsters practically emptied the courage of this Chaos Monster.
If the Human Legion is filled with powerful Divine Chosen-level warriors and even boasts a Legendary Mage, then even if it charges in, doom is almost certain!
And before he could recover from his shocking terror, a grand and resonant horn sounded behind him.
Turning his raptor head back, he saw golden light illuminating the distant horizon!
Numerous golden-armored knights surged endlessly from the far reaches of the plains. Their banners fluttered, their vigor was overwhelming, and the gleam of their lances and longswords formed a dazzling array.
The Lion Head immediately ducked his head in fear, bellowing in panic, "Damn it. Caught in a human ambush! Let's go quickly, I already see the tall figures of the Divine Chosen Knights within the knight formation!"
The thirty-meter-tall Divine Chosen Knights stood like divine generals behind the golden-armored knights. The imposing presence of two Divine Chosen Knights greatly increased the army's might; humans had unleashed their elite forces right at the outset!
Skaros' three heads couldn't comprehend now, how could a minor Pioneer Knight's Territory have so many Divine Chosen or even Legendary figures?
Combined with the dwarves appearing at the start and a potentially hidden Legendary Mage, now there are four Divine Chosen-level experts on the battlefield.
Skaros believed if he didn't flee, he would be surrounded by these four strong figures, and all three of his heads might be ripped off one by one.
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