Moreover, the [Scorching Burning Staff (Rare)] has a passive skill called Flame Affinity, which can slightly enhance flame damage. It's considered a rather characteristic magic staff.
Among the available Rare-level equipment, there are quite a few pieces that Zong Shen is very interested in, but unfortunately, there are only three Rare-level exchange slots available.
He plans to use the remaining slot for a piece of equipment for himself. Currently, both his leg armor and boots are of Refined Level. The leg armor was the [Emerald Green Leg Armor (Green)] he dug out just after landing, and its attributes are decent; it should be a second-tier standard equipment of the Dark Night Elf Race.
The leather boots were acquired from the Temple Dungeon, the [Swift Leather Short Boots (Green)], which have accompanied Zong Shen for many days, experiencing numerous treks and battles, with almost half of their durability worn out.
Zong Shen doesn't currently lack weapons. He already has Aegwynn's Book of Ten Thousand Laws for spells and several sets of close combat gear to use in different situations.
While exploring, he can use a shield-sword combination like the [Silver Battle Shield (Blue)] with the [Avalon Guard Battle Sword (Blue)] when facing unknown enemies.
When clearing weak but numerous mobs, he can use a savage dual-blade combination like the [Slaying Broad-Blade Saber (Blue)] paired with the [Cruel Butcher's Knife (Blue)].
If facing powerful enemies, he still has strong weapons to choose from, like the [Broken Dragon-Slaying Heavy Sword (Orange)] and the [Broken Calamity Battle Lance (Orange)]. Additionally, in some special situations, he can switch to lightning mage mode with the [Aegwynn's Book of Ten Thousand Laws (Orange)].
Thus, Zong Shen is not currently lacking powerful weapons, which are sufficient for most situations. So he eventually decided to choose a new pair of war boots for himself to replace the [Swift Leather Short Boots (Green)]. If he doesn't replace them this time, they might wear out in another seven or eight days.
After some selection, this time he chose a pair of war boots with relatively high defense.
[Steel Bone War Boots (Rare Level)]
[Quality: Rare Level]
[Leg Protection: 35]
[Durability: 350]
[Passive Skills: Steel Bone lv5 (10% reduced chance of fracture, 15% reduced trap damage)
Resilience Enhancement lv5 (15% increased resilience)]
(An equipment that can improve survival, allowing you to more easily cope with control-type skills.)
After equipping this item, Zong Shen's leg armor value reached as high as 62 points. In a time when limbs are easily subjected to severing effects, increasing leg armor is very necessary.
Additionally, this equipment greatly increases resistance to many types of effects, especially the enhancement of resilience, which can reduce the effect and duration of enemy control skills.
After exchanging for the three pieces of purple armor, Zong Shen also exchanged for 23 [Sharp Grassland Sabers (Excellent)]. This time, he prioritized equipping the Wolf Riders. Adding the one Korby replaced, there are exactly 24, enough to arm the remaining Wolf Rider Squad Two and Wolf Rider Squad Three. Currently, Wolf Rider Squad Three is just one person short of being fully equipped.
Currently, in the territory, the Wolf Cavalry have the highest numbers, the most frequent battles, and the most duties. Being melee type, they also have the greatest consumption in battle, so they should be prioritized for re-equipment.
Exchanging for these pieces of equipment cost Zong Shen a total of 6360 points, leaving him with 48369 points. This time, his points are much more abundant than the first time.
Zong Shen, confident, closed the [Weapon Equipment] option, and opened the [Defense Blueprint].
This time, the available defense buildings still range from 1 to 4 tiers, but there are many more types.
These additional ones are all limited in quantity, with each type of defense building limited to the purchase of four of each tier.
In the category of defense towers, besides the most common [Elemental Arrow Tower] of the Human Race, there are also specialty defense towers like the [Magic Tower], [Tower of Thunder], [Moon Blade Tower], [Giant Crossbow Tower], [Holy Light Tower], [Necromancer Tower].
Additionally, there are various race-specific defense towers, such as the Orc's [Armored Arrow Tower] series, the Undead's [Tower of Ghosts] series, the Elf Race's [Tree Spirit Guardian] series, the Goblin Race's [Magic Energy Tower] series, the Dwarf Race's [Rune Tower] series, and the Demon Race's classified [Tower of Chaos] series.
Each has its unique characteristics, and overall, they are quite balanced. For example, the Demon Rent's [Tower of Chaos] series attacks all ignore armor with chaotic attribute damage, but the attack speed is lackluster, firing once every 20 seconds, which makes it not as strong as one might imagine.
Or the goblin's [Magic Energy Tower] series, which has quite good attack speed and range, but its power compared to other defense tower types of the same tier is only slightly below average, and each attack consumes additional magic energy.
The Orc Race's [Armored Arrow Tower] series has high durability value and armor value, with the four-tier [Armored Arrow Tower] even having a 15% physical spine reflection effect, making it a tanky type of defense tower, but other attributes are relatively mediocre.
The Undead Race's [Tower of Ghosts] has high attack and fast speed, but its attacks require the consumption of Undead Death Qi, and it can only unleash its power if built in areas rich in Undead Death Qi. However, creatures occasionally exposed to it are fine, but long-term exposure will gradually cause loss of vitality, turning them into the Undead. After all, this thing can even turn corpses into the Undead.
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