Wizard: Starting from the Skill Tree

Chapter 154: Green-skinned Orcs


Morgan nodded and took a puff from his pipe before continuing, "Now let's discuss the relevant information about the Beastman Plane..."

After discovering the existence of this plane, they conducted a series of detailed investigations and obtained extremely rich intelligence information.

The Beastman Plane is a low-level plane, with the strongest being detected at the demigod level, and multiple Level 3 life forms have also been discovered.

The Beastman Plane consists of three continents, and the most powerful race here is the Green-skinned Orcs.

This is a very special race; their bodies are half plant and half animal, with no distinction between male and female.

Due to their unique body structure, Green-skinned Orcs can absorb energy through photosynthesis even without eating.

They have two methods of reproduction; one is that after reaching adulthood, they automatically emit spores at certain times each year, which fall to the ground around them. Some spores grow into new Green-skinned Orcs.

Another method is when Green-skinned Orcs die, their bodies also release many spores.

These spores are their seeds, which will grow into new Green-skinned Orcs once they land on the ground.

Thanks to this rapid reproduction method, Green-skinned Orcs quickly became the dominant race of this plane.

Through reconnaissance, Black Sail also found that while Green-skinned Orcs appear bulky and primitive, they are actually highly intelligent and learn quickly.

Nowadays, within the Beastman Plane, there are many massive armored vehicles, energy cannons, and other such technologies. They have even discovered the outside Endless Plane and are trying to break through the planar barrier to explore the outside world.

For a low-level plane, it's already quite remarkable for the life forms within to achieve such a level.

It can be foreseen that if the Beastman Plane is allowed to develop steadily, becoming a middle-level plane, its development speed might even surpass that of the Wizard Plane.

The viral reproduction speed, astonishing learning ability, and seemingly a unique talent.

These factors combined made Black Sail quickly aware of the immense potential and potential threat of this race.

The Beastman Plane is not far from the Wizard Plane; if allowed to develop, it will likely discover the existence of the Wizard Plane.

For the Wizard Plane, allowing such a race to grow next to them is impossible and will undoubtedly be nipped in the bud.

Black Sail has already informed the Wizard Council of the Wizard Plane of this matter, assuring there's no need to worry about other Wizard Organizations coming to seize it.

According to the rules set by the Wizard Council, the one who first discovers the plane has the preferential right to exploit it.

Unless Black Sail feels its own abilities are insufficient to conquer this plane, it might invite other planes to handle it together.

The Wizard Council is the highest organization in the Wizard Plane, composed of multiple Level 6 powerhouses.

The council quickly provided an opinion on the Green-skinned Orcs, which is to allow Black Sail to exploit, but never let any Green-skinned Orc enter the Wizard Plane.

Throughout its long history of development, the Wizard Plane has realized the destructive effects an alien creature could have on its plane, all learned through countless painful lessons.

Therefore, in future planar wars, there are strict restrictions on any alien species, forbidding them from entering the Wizard Plane freely.

If Green-skinned Orcs were allowed to enter the Wizard Plane, they would quickly spread like a virus, contaminating the entire Wizard Plane.

Handling this would be somewhat troublesome, but for Wizards, it's merely a minor inconvenience.

Black Sail places great importance on the Beastman Plane, as it contains many excellent resources.

Firstly, the Green-skinned Orcs are an essentially perfect slave race for Wizards.

Green-skinned Orcs reproduce quickly, preventing any concerns about excessive loss, and a batch can soon be raised after another.

This race's strong learning ability means that when equipped with the Wizards' alchemy technology, they can become proficient faster and display greater strength.

Moreover, Black Sail has discovered that the Beastman Plane possesses extremely rich mineral resources, most of which are magic metals.

Some types of magic metals have never even been seen before, and their properties are still unknown.

The Green-skinned Orcs are utilizing these magic metals to continually advance their civilization, creating various technological products.

Once Black Sail had gathered enough information, they formally began preparations for conquering the Beastman Plane.

The Black Sail Third Legion, the Seventh Legion, the Tenth Legion—a total of 60,000 Official Wizards, and 1.5 million Slave Creature Legion—make up the combat force for this war.

Not all Official Wizards in the three legions participated, as some had other matters preventing their involvement.

After Wizard Apprentices of Black Sail are promoted to Official Wizards, they're assigned to a legion becoming its member.

After joining a legion, Official Wizards can attain a sense of contribution by completing a variety of tasks, thereby elevating their status within Black Sail and exchanging contribution points for numerous resources.

Assignments are generally self-selected without enforced dispatch, allowing a relatively high degree of freedom.

If you're laid-back enough, you might never partake in any legion actions, though you would gradually be marginalized.

But in reality, very few Official Wizards miss out on an opportunity like planar warfare.

Any resources Wizards obtain in planar warfare are entirely theirs to keep.

Anything you can take is yours to take without giving Black Sail anything.

Only acts like claiming territory are prohibited; you can only take what you can carry.

Planar warfare features a plethora of resources, making it the fastest way for Wizards to accumulate resources.

Despite the considerable risks, the bounty entices numerous Wizards to keep investing in it.

Not just Black Sail, but most Wizard Organizations impose no limits on what members can gain in planar warfare.

Compared with an entire plane's resources, what an individual Wizard can carry is a mere drop in the ocean.

While those resources may be numerous for individuals, for the organization, they only constitute a small portion.

The most lucrative operations often require sign-ups and screenings to participate; many Wizards want to go but lack qualification.

Black Sail places substantial importance on the Beastman Plane, offering everyone who wants an opportunity to go, eventually gathering 60,000 Official Wizards.

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