Building The First Adventurer Guild In Another World

Chapter 116: A New Center Of Gravity


Time slipped away like sand through fingers, and before anyone knew it, three days had passed in the blink of an eye.

Just three days after the upgrade, the Adventurer Guild transformed from a mere building into something alive, an organism with a heartbeat, a presence that never truly rested.

From dawn until well past midnight, the Gryphon District buzzed with activity. Foot traffic that once trickled now surged like a tide, spilling into surrounding streets and bringing commerce, noise, and opportunity along with it.

Merchants instinctively adjusted their routes; travelers altered their schedules without realizing it, drawn to the Guild simply because there was always something happening there.

Ignoring this change became impossible. The first sign was in the numbers. Adventurers arrived in waves, Warriors from neighboring districts, mercenaries between contracts, young fighters seeking reputation, and seasoned veterans enticed by opportunity and order.

Each morning saw registration lines stretching longer than before. Boren's handwriting evolved from shaky to steady as he diligently logged name after name into the ledgers.

Iron Ranks multiplied rapidly, but what surprised Sage most was how quickly Copper Ranks followed suit. The structured mission flow, fair distribution of tasks, and clearly enforced rules created an unexpected phenomenon: when chaos was removed from the equation, people improved faster.

With no need to fight over scraps or undermine each other out of desperation, Adventurers could focus on growth rather than mere survival. Within those three days, the active roster swelled far beyond Sage's initial predictions.

The Stable emerged as another epicenter of activity. What began as an auxiliary facility quickly turned into a bustling marketplace almost overnight.

Adventurers who had never considered owning mounts suddenly found themselves buying them and engaging in animated debates over speed versus endurance.

Horses were the most common choice, reliable and familiar, but soon they were joined by sturdier transport beasts: thick-skinned pack lizards, long-legged ridge runners, and even magical steeds whose eyes glowed faintly with mana.

Travel time dropped dramatically. Missions that were once deemed inefficient due to distance became viable options again. Adventurers returned earlier from quests feeling refreshed and took on routes they had previously avoided altogether.

Commissioners noticed these changes almost immediately; completion times shortened while reliability increased. Word spread quickly that Guild-issued contracts were now backed by logistics as much as strength.

Sage wasted no time hiring twenty stable boys by the end of day two. These young men hailed from the district, quick learners who understood animals better than ledgers, and their wages were set at ten silver coins per month, a rate that raised more than a few eyebrows among local business owners.

Some labeled Sage reckless; others called him foolish.

Yet these stable boys worked harder than anyone anticipated. They cleaned stables, fed animals, trained mounts, and made repairs with genuine enthusiasm because for many of them this job represented more than just labor, it symbolized respect.

Ten silver coins was a fortune to them, but it was the respect in Sage's offer that bought their fierce loyalty. And Sage understood that respect garnered loyalty far more effectively than fear ever could.

The Training Ground emerged as the third pillar in the Guild's transformation. From dawn until dusk, the sound of clashing steel echoed across the grounds.

Sparring matches unfolded continuously, not chaotic brawls, but organized contests observed by eager onlookers ready to learn. Warriors tested their techniques, exchanged advice, and began forming informal schools based on weapon types, fighting styles, or elemental affinities.

Sage moved quickly to formalize this structure. A single rule was etched into stone near the entrance of the arena:

"No fighting within Guild premises. All disputes are settled in the arena."

The impact was immediate and profound. Arguments no longer simmered the Guild Hall. In fact because of the arena, fights and arguments that place in nearby taverns are all settled in the arena; grudges were brought into the open, resolved through supervised combat, and concluded decisively. Losers walked away bruised yet respected; winners gained reputation without bloodshed spilling into the streets.

Even a feud between two veteran mercenaries that had festered for years in the Bloody Ox tavern was settled in three rounds under the noon sun.

More importantly, Adventurers started observing one another closely. Techniques were copied, weaknesses identified, strengths refined, and learning accelerated.

The Guild had evolved beyond a mere place for job-seeking; it became a space for self-improvement.

By the third night, Gryphon District no longer quieted after sunset. Lanterns illuminated conversations filled with laughter and spirited debate as Adventurers gathered not just to drink or boast but to exchange information, form teams, and plan routes.

Commissioners lingered longer too, speaking with newfound confidence now that their contracts were managed efficiently and transparently. The Guild had transformed into an economic powerhouse. Nearby shops reported record profits.

Blacksmiths worked late into the night while alchemists sold out of stock faster than they could brew new potions. Even inns and food stalls experienced increased demand as foot traffic surged from the Guild's magnetic pull.

It had become a social hub where people came not only for missions but also for connection. News spread faster here than anywhere else in the city, deals were struck over shared meals and rivalries softened into professional competition.

And quietly, almost imperceptibly, it had turned into a stabilizing force. Crime rates dropped in surrounding streets as disputes shifted toward structured resolutions. Power that once felt fragmented and unpredictable began to consolidate around established rules rather than whims.

Sage observed it all from behind his desk; exhaustion marked his posture but satisfaction burned steadily in his chest.

There was just one lingering issue: the bar.

The counter gleamed like a promise unfulfilled, pristine and unused. Shelves stood empty while brewing equipment waited silently for action.

Every day brought forth a familiar question from Adventurers: "When does the bar open?"

And every day Sage offered the same response: "When I find a winemaker."

With each passing day, he felt mounting pressure, if he delayed too long, they might riot purely out of anticipation, but he refused to rush this decision. After all finding an experienced winemaker is not that easy.

A bar, he understood, was more than just a way to make money. It embodied culture and atmosphere.

He refused to open it until he found someone who recognized that wine was not just a drink; it was an experience meant to be savored and remembered.

Everything else around him was already shifting. Greyvale hadn't fully realized it yet, but the change had begun.

The Baron still rule over the city, but for the first time, Greyvale no longer revolved solely around him.

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