"What!"
Thin streams of pale liquid trickled across the polished wood, seeping into the seams between the planks, but Sage hardly noticed.
He was half-leaning forward on the couch, his shoulders tense and spine rigid, eyes wide and unfocused as if something invisible had struck him square in the chest.
For a fleeting moment, the Guildmaster, who had deftly manipulated an entire hall of hardened warriors and calmly discussed dungeons, nobles, and future wars, appeared to be just a man who had miscalculated something far beyond his control.
Then his breathing steadied. The shock retreated behind his eyes, replaced by that familiar calculating glint.
Sage straightened up, brushed imaginary dust from his robe, and carefully returned the teacup from the table to its saucer, as though restoring order to this small object might somehow stabilize everything else.
Only then did he speak. "System," he said quietly, though tension laced his voice. "Are you joking? Is what you just told me actually true?"
The answer came without delay.
[ Yes. ]
Sage closed his eyes and inhaled slowly through his nose. The air felt heavier than it had moments ago, as if the room itself had gained weight.
"So," he said upon reopening his eyes and leaning back into the couch, his posture still rigid,..."you're telling me that you modified the internal rules of the dungeon… so that any Adventurer who enters doesn't appear at the same starting point?"
[ Correct. ]
His fingers tightened against the armrest.
"And not only that," Sage continued sharply, "you altered it so that even if multiple people enter together, they will all be separated. Same floor… different locations."
[ Yes. After dungeon conquest, partial administrative authority over internal spatial distribution becomes available to the system. I implemented spatial isolation parameters. ]
Sage's brows furrowed in concern. "Explain," he demanded simply.
This time, the system's tone shifted subtly as it transitioned from a simple report into a structured briefing.
[ After conquest, the dungeon's core registry acknowledges system-level directives. I modified its entry-point allocation algorithm. Previously, dungeon entrances functioned as a single-vector spatial funnel: all entrants were placed at one designated origin point per floor. This configuration promotes party formation, external leadership dependence, and resource contention. ]
Sage narrowed his eyes slightly; his mind raced ahead of its explanation.
[ Under the new structure, each Dungeon Pass acts not only as access authorization but also as a spatial encryption anchor. Upon activation, each pass binds to the dungeon's internal space lattice and generates a unique coordinate signature that determines placement location for each entrant.]
"Meaning," Sage murmured thoughtfully, "each pass carries a separate spatial key."
[ Affirmative Host. Even if two Adventurers enter simultaneously, their Dungeon Passes generate independent spatial anchor points; thus they are assigned to separate valid zones on the same floor.]
Sage leaned forward, resting his elbows on his knees. "And climbing floors?"
[ The same principle applies. Each time a floor transition occurs, the spatial anchor reasserts itself. Entrants are redistributed to new locations on the next floor, independently of one another. Co-location is structurally prohibited until the final floor.]
"Only at the final floor," Sage repeated quietly, his eyes flickering with understanding. "So only if they all reach the deepest level will the dungeon allow convergence."
"Yes. The environment on the final floor is directly tied to the proximity field of the dungeon core. Independent spatial anchoring becomes unsustainable at that depth. Convergence is inevitable."
For several seconds, Sage remained silent, staring at the floor as he watched tea slowly spread into a vague stain, while the implications settled in his mind.
"So that's what you did…" he murmured.
He leaned back again, gazing up at the ceiling as understanding washed over him, not suddenly, but gradually, like a rising tide.
If Adventurers entered together and emerged together, the dungeon would turn into a battlefield of formations and dominance. Natural leaders would assert control; stronger personalities would dictate movement while weaker ones clung to them for support.
Parties would form instantly, bringing authority struggles, strategic conflicts, and emotional friction, and then there was loot. Always loot.
No matter how noble their cause or brotherly their oaths might be, once blood had been spilled and monsters defeated, questions would rise like poison from cooperation's corpse.
Who gets what? Who deserves more? Who did more?
Even among friends, such questions could rot relationships; among strangers, they became blades pressed against trust's throat.
Sage let out a faint breath that almost resembled laughter.
If they were separated, none of that could happen, no forced hierarchies or imposed leadership; no internal disputes over spoils. Every kill would belong to whoever struck it down; every treasure found would go to its discoverer.
No negotiations or resentment; no knives in the dark over divided profits. More importantly… if each Adventurer had to move alone and think alone to survive alone, what they forged inside the dungeon wouldn't be reliance but selfhood, decision-making skills and personal responsibility, strength born from solitude rather than shelter.
He nodded slowly. "…I see why you did it."
His gaze sharpened slightly. "If they move together," he continued thoughtfully, "they'll clear floors like an army: fast, efficient, safe, but they'll never truly understand the dungeon or sharpen themselves against it. Most importantly…"
A faint smile curved his lips. "They'll never be forced to confront their own limits."
Sage's thoughts flowed without pause as he considered this new perspective. Alone in this environment meant judging every corridor for themselves, every sound and mana fluctuation, every instinctive warning screaming at them to retreat.
They would have to make critical decisions: when to fight and when to flee, when to push forward and when to prioritize survival over opportunity. The weight of those choices would rest solely on their shoulders.
And that would change them. He was acutely aware of the drawbacks as well. Being alone in a dungeon meant there was no one to draw aggro when his stamina waned, no shield wall to hide behind as panic surged, no healer available to stop bleeding wounds, and no familiar voice to ground him when the walls seemed to close in and darkness threatened his senses.
It meant that a single misstep could spiral out of control without correction. A mistake wouldn't be softened by someone else's intervention. Exhaustion couldn't be shared. Terror wouldn't be alleviated by companionship.
Every monster faced would become a personal challenge rather than a collective one. Retreat would be more difficult, and death would feel all too imminent. He understood all of this.
Sage let out a slow breath. "...Yes. I see why you did it."
Then his brows furrowed slightly.
"…Wait."
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