—[«STATUS»]—
Name: Reidar Miller
Level: 260
Health: 1070
Mana: 8570.70
C.L.A.S.P.: 0 / 1084800
Available Attribute points: 70
Skills: Summon Razor-Gill School, Wind Barrage, Granite Shard, Aqua Cannon, Fire Bolt, Summon Murk-Fin School, Stone Skin, Chitinous Carapace, Hive Mind Echo, Formic Acid Barrier, Corrosive Demise, Summon Vorathid Foragers, Summon Skeletal Warriors, Summon Feral Pack, Summon Shadow Guardians, Sanctuary's Embrace, Domain of Eternal Spring, Worldroot Binding, Warchief's Command, Oblivion Lance, Primal Maelstrom, Summon Spectral Legion, Summon Elite Rift-Sprite Battalion, Aura of the Alpha
Equipment: Shepherd's Crook of the Wild, Summoner's Cowl, Summoner's Mantle, Summoner's Leggings, Summoner's Handwraps, Summoner's Treads, Summoner's Bracers, Summoner's Cloak, Summoner's Sash, Aqua Sprite Pendant, Ember Sprite Ring, Stone Sprite Ring
Proficiencies: Velia's Regional Map (59%), Velia's Monster Compendium (67%), Fundamental Spellcraft (99%), Combat Instinct (99%)
Attributes: (S.H.I.E.L.D.: 18.5 + 2.2), (A.C.U.M.E.N.: 91.5 + 5.3), (F.L.A.I.R. : 17 + 2.5), (F.L.I.P.: 17 + 1.7)
Minions: Feral Pack
Survival Points: 35,121,687
Trait: Skill Sharing
Perks: Efficient Scavenger (6/6), Arcane Potency (6/6), Mana Attunement (5/5), Mana Font (6/6), Focused Mind (5/5), Rapid Learning (5/5), Arcane Resilience (4/4), Empowered Effects (5/5), Arcane Leech (5/5), Spell Control (5/5), Pack Tactics (5/5), Elemental Infusion (5/5), Resilient Constructs (1/6), Ethereal Anchor (5/5), Mana Siphon (10/10), Inspired Creation (4/8)
Perk Points: 84
Titles: The First Killer, The First Apprentice, The Pioneer, Creature Slayer IV, Rift-Sprite Hunter IV, The Exterminator, Guardian of the Innocents, Adept Learner, Abyssal Caller, The Apex
Profession: Tailoring (LVL45), Woodworking (LVL67), Enchanting (LVL58)
—[«END»]—
The situation was very complicated for Reidar. First of all, he jumped to level 260, which meant he had a ton of points to invest. Most of them were going to go to A.C.U.M.E.N., but the others had to be shared evenly. Reidar required a significant boost in physical power, and he planned to enhance S.H.I.E.L.D. next, as it also increased his defenses.
He was too squishy as things are right now.
As for F.L.A.I.R., it improved his reflexes, so coupled with A.C.U.M.E.N., it was going to have a direct effect on his battlefield awareness and troop control. Reidar didn't need it for anything else, but of course, F.L.A.I.R. would make him a better fast-paced attacker.
The last was F.L.I.P. Reidar had already seen the effects of the ethereal attribute. It basically saved Lena's life, and well… the raid. Given how many times he cast skills, he was bound to get his proficiencies up, meaning he would quickly find himself with 0% proficiency on many skills, and if that happened, the raid would have no way to clear the quests.
<I guess I was really lucky.>
Hence why he wanted to increase his chances of being even luckier.
So, the first thing he did was to invest 40 points in A.C.U.M.E.N., bringing his mana to 14606.40 points, and then he invested 10 points each in the remaining attributes.
—[«STATUS»]—
…
…
…
Attributes: (S.H.I.E.L.D.: 18.5 + 2.2), (A.C.U.M.E.N.: 91.5 + 5.3), (F.L.A.I.R. : 17 + 2.5), (F.L.I.P.: 17 + 1.7)
—[«END»]—
The problem, though, was his perk points. There were already many perks in which Reidar wanted to invest, but now that he got to level 260, he got even more.
<Damn…>
—[«PERK TREE»]—
…
Master's Aegis: Your defensive capabilities are bolstered by the presence of your horde. For every 1000 summons you have active, you gain a 2% bonus to your personal damage resistance.
…
Crushing Presence: Enemies within 20 meters of at least 50 allied summons suffer from 'Crushing Dread,' reducing their movement and attack speed by 5%. This effect stacks if more summons are present, up to a 20% reduction. (+1% per 500 summons, per point).
…
Shared Vigor: Any healing spell or potion you use on yourself also heals all active summons for 15% of the amount healed. (+3% per point)
…
Ritual of Binding: You can spend 10 minutes performing a ritual on a defeated monster's corpse. This consumes the corpse and creates a single-use "fetish" that allows you to summon a copy of that creature at your level for 5 minutes.
…
Unsleeping Sentinels: You may leave one "squad" active while you rest. Their duration becomes indefinite, but their mana upkeep (if any) is doubled. You are instantly awakened if they enter combat.
…
Adaptive Evolution: Your summons gain +1% resistance per point to a damage type they have taken from a single source more than five times.
…
Familiar Bond: Strengthens your summon, increasing its health and granting it a portion of your Mana Regen. (+5% stat inheritance per point)
…
—[«END»]—
<This is too much…>
There were too many perks to choose from, and there were not nearly enough perk points to do so. While he currently had 84 perk points, he saw many perks allowed him to also invest up to 10 points, meaning he couldn't get a lot of perks.
<What to do?>
Since Reidar's strength lay in numbers, he actually eyed 4 perks in particular.
—[«PERK TREE»]—
Boundless Legion: You can summon twice the number of creatures for all "batch" summoning skills, but they are summoned with a 50% reduction to their maximum health and damage. The more points invested, the lesser the malus is. (5% reduction per invested point)
…
Unsleeping Sentinels: You may leave one "squad" active while you rest. Their duration becomes indefinite, but their mana upkeep, or cost, is doubled. You are instantly awakened if they enter combat.
…
Legion Commander: It increases the base number of creatures summoned by all "batch" skills by 10% (+2% per point).
…
Grave Calling: All your undead summoning skills get an increase in creatures summoned per point. (+1 to max raised minions per point)
…
—[«END»]—
Legion Commander and Boundless Legion seemed like they were doing the same thing, but they were not. Legion Commander offered an increase in summoned creatures that was 10% of the original number, meaning that if the original number of summoned creatures was 10, he would get 1 more.
Instead, Boundless Legion actually doubled that number, so 10 summons would become 20.
The problem was that it also decreased their health and damage by 50%. Reidar would need to invest 10 points to reduce that malus, which meant losing out on perks that required fewer points to be maxed.
However, there was another bonus, Legion's Fortitude, that would actually increase health and damage dealt by 25% if maxed.
The first 15 points went there.
Legion Commander was the next one he spent his points on. Followed by Grave Calling, which, compared to the other perks, didn't have a cap. The problem was just that he would get one more per point invested. Reidar invested 20 points in it.
The synergy was staggering. Legion Commander's 24% boost formed the foundation, increasing the base number of every batch summon.
Boundless Legion then doubled that enhanced total, a multiplicative explosion of numbers.
Investing ten points in it reduced the health and damage penalty from 50% down to zero.
Legion's Fortitude capped the build, granting all summons a 25% increase in health and damage. This bonus was doubled for batch-summoned creatures, effectively erasing any remaining weakness introduced by the other perks and pushing their power far beyond their original design.
Finally, Grave Calling increased his undead summons by 1 for each perk point invested, but all the previous perks worked on them too, so the increase was bound to get higher.
The result was that a skill meant to summon twenty creatures could now call even more.
Then, of course, he addressed his biggest weakness, which was his unprotected state during sleep, which he fixed with the Unsleeping Sentinels perk.
With that, he would finally be able to sleep peaceful nights.
"Reidar, stop daydreaming. We arrived!"
"Ah, shit!"
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