"The title and content don't match at all."
"Exactly, exactly! Only lines and no battles, that's not a hero!"
"I think it's fine this way, just give Ah Xiu more screen time! (Claps)
Gu Mo looked at these comments and couldn't help but twitch his lips. Who said he only has lines and no battles? It's just that they weren't shown. He can fight when necessary... Yes, absolutely, if necessary.
As he continued browsing, he found that many people were surprised by the "special effects," but few commented on the cast. At most, they said the acting was okay, natural performance, completely without the awkwardness of someone struggling to read their lines, which is already quite good.
Gu Mo thought it wasn't an acting issue because they were just genuinely talking at the time. So, whether it was his reaction or Hidechika's, it was all normal and real. There were no camera setups or scripts, so naturally, there was no sense of acting pressure.
These compliments are a bit overwhelming because, honestly, they were undeserved.
As for why no one was discussing the casting, he thought it over and looked at related comments. It suddenly dawned on him: It was because only Hidechika and he appeared in the beginning, with no other characters.
As for himself, it's not worth mentioning. He was unknown before, and it doesn't seem like he's gained much fame now.
As for Hidechika, although she's quite an astonishing girl... that was purely her true self. In the corresponding real-world game, the protagonist is fully customizable with high freedom, making it a classic case of "a thousand Hamlets for a thousand people."
There's no universally accepted concept or image of "Hidechika," so everyone has a different impression, naturally lacking any special recognition. In such a context, how could they possibly think this was Ah Xiu, fantasy turned reality?
So it's no wonder...
Understanding this, Gu Mo nodded to himself. This situation should soon change because he's about to release the second episode. He had already been editing it in his spare time these past two days, still adhering to the same principle—not exposing his true identity and making his Warring States journey seem like a glamorous adventure.
Though he didn't know what the intriguing system was about or the purpose of this sharing feature's design, the feedback was indeed evident—just as he had speculated before, the first share indeed unlocked brand new achievement badges.
And there were two of them, both seemed rather peculiar.
— "Life is a Stage: The best drama is but a reflection of life. Some are born to be the center of attention, some to face the earth. If you can't change the predetermined beginning, why not opt for the undetermined ending? The prologue has just begun, with limitless possibilities ahead. Specific effect unknown."
— "Unremarkable I (Bronze): Reputation isn't prominent, rarely known by others. Specific effect unknown, progress to next level: 12/100."
Hmm, these are basically the two achievements. The first one doesn't have a quality ranking, and its specific effects are unknown.
The second one shows a conventional quality ranking classification, yet still lacks specific effects, and apparently, there's progress for different stages of upgrades.
Gu Mo contemplated this for quite a while because he thought achievement badges were all of the previous straightforward type, simple and easy to understand, most importantly offering brutally effective bonuses, like +100% experience efficiency, +100% resource drop rate...
But he didn't expect the two unlocked achievements to have such a strange vibe.
Of course, he wasn't discouraged or gave up because of this. Instead, he keenly sensed something, becoming more convinced of the need to pay attention to this aspect.
Being different indicates something special…
And an unknown specific effect doesn't mean there's no effect...
Plus, there's the requirement for leveling up to the next stage, with progress displayed...
Such elaborate design can't just exist for a meaningless, useless feature, right? He doesn't believe so, thus he intends to continue, at least seeking to improve by a level to see if there are any changes and benefits in the next stage.
As for how progress is calculated, Gu Mo isn't very clear about the exact formula yet, but he has a rough guess. It should be related to common gamified concepts like "popularity," "fame," and "legendary level" because the progress bar slowly grows with the video's popularity, which is direct evidence he can see.
"It's just growing so slowly, even the lowest level requires such high demands for an upgrade, I'm worried if it ever becomes popular, it might still not meet the requirements…"
Looking at the views, likes, shares, and other stats of his video, Gu Mo couldn't help but sigh. This data could count as a small success, but the first level's progress has only accumulated just over ten percent.
Hopefully, it can be won by quantity. If data from different videos can stack up instead of demanding a real "total popularity," "total fame," or "total legendary level" to reach a certain point, there should still be a chance.
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