In the evening, Lin Sizhi returned to his room, as usual, to check out the newly appeared games and the ratings of previous games.
"Coward's Judgment" was rated B, and "Fertility Judgment" was rated A, which basically matched Lin Sizhi's initial expectations.
It can be confirmed that there are two relatively clear standards regarding ratings:
If the Imitator mixes a lot of subjective factors into the judgment game, showing favoritism to certain players, the rating will drop;
In the same model, only the first innovative design has hope of getting a high rating, and subsequent imitations of this model will see their ratings decline.
The time came to 8 o'clock, and as expected, a new game invitation appeared on the computer.
[Hello, Lin Sizhi.]
[In three days, the Walkway will open several different "Screening Games."]
[Two days ago, the Walkway already sent design invitations for this "Screening Game" to a portion of Imitators, and they have already completed the designs.]
[As an excellent Imitator, you can assist the Walkway in judging whether these Imitators have the qualifications to continue surviving in the New World.]
[The Walkway will show you the "partial rules" of a certain "Screening Game."]
[If you approve of the Imitator's design, you don't need to do anything, nor do you need to participate in this game.]
[If you do not approve of the Imitator's design, or if you think there is still room for improvement, the Walkway will allow you to add up to five rules in the game.]
[Please note: these rules will be submitted for review by the designing Imitator. Only with his approval will these rules be written into the game's design plan.]
[You can submit suggestions in two ways:]
[1. If submitted in the form of a "Walkway Suggestion," neither you nor the Imitator need to enter the game.]
[2. If submitted in the form of an "Imitator Suggestion," after the game starts, whether voluntarily or by force, both you and the Imitator must enter the game.]
[You are free to decide, but please remember:]
[Just as players can slowly change the community, Imitators will also slowly change the Walkway.]
Lin Sizhi carefully read the Walkway's notice, comparing it with the one from the "Matchmaking Game," and found there were indeed some differences.
The main difference is:
This time, Lin Sizhi can choose two ways to submit suggestions: "Walkway Suggestion" and "Imitator Suggestion."
The so-called "Walkway Suggestion" can be seen as an anonymous mode, meaning the other party will consider it a suggestion from the Walkway rather than from a specific Imitator.
However, if using this anonymous mode, neither party will be forced into the game.
If choosing "Imitator Suggestion," it would be quite similar to the previous "Matchmaking Game," where both Imitators will directly compete in the game.
The reason for this difference is actually hinted at in the broadcast.
Because both the Imitators and the game's ratings are different.
The last time the Screening Game was designed, those Imitators were not so qualified, and they carried clear malice, so the Walkway encouraged other Imitators to complete the screening of them.
That is, to clear out the unqualified Imitators.
But after clearing last time, most of the remaining Imitators should be in a relatively "qualified" state.
So the Walkway's malice towards them has significantly reduced.
If Lin Sizhi completely disagrees with the design concept of this Imitator, believing he must die, he could also enter the game to take him out, like in the "Matchmaking Game."
Of course, doing so would bring some risk to himself.
But if Lin Sizhi agrees with the design concept of this Imitator and only thinks some details could be more perfect, he can submit suggestions in the anonymous form of "Walkway Suggestion," helping the Imitator improve the design without having to enter the game for a showdown.
Lin Sizhi pulled open the drawer and took out the planning book.
Like last time, this time it's still a severely missing pages planning book, with only some of the rules.
The game is named "Fool's Game."
Lin Sizhi first looked at the "Estimated Death Rate" section, which is a mandatory item for all screening games.
[Estimated player death rate for this game: 0~20%.]
This death rate is normal; it could even be considered low.
After all, the highest death rate is only 20%, and the lowest can even reach 0, indicating there are not too many strict death rules.
He also looked at the number of participants, the same as the "Matchmaking Game" last time, also 40 people.
This means that up to 8 people could die in the game, or even fewer.
Lin Sizhi quickly browsed the planning book to determine some key information.
"Fool's Game" will also select 40 players from 6 communities to participate, but there is no gender restriction.
There is a limit of 3 to 8 people per community, not less than 3, or it will be selected randomly.
If the total number is less than 40, more will continue to be randomly selected from 6 communities.
However, before the game starts, a phrase will be broadcast.
[This game is dedicated to the Fools, welcoming only the "Wise Fools" and the "True Wise Ones."]
The total game duration is 3 hours.
The basic battle format of the game obviously originates from "Rock Paper Scissors," it just transforms these three gestures into different cards.
'Rock' becomes 'The Fool,' 'Paper' becomes 'The Wise Man,' 'Scissors' becomes 'The Thief.'
The restraining relationship of Rock Paper Scissors continues among these three cards, but players can only get 5 cards each round, and according to different sets, the specific quantity distribution of the 5 cards also differs.
The game is divided into two phases, the first phase lasts 1 hour, which is a practice stage, with double matching battles; the second phase lasts 2 hours, where all players enter the game hall for free battles.
Additionally, players must wear "Oxygen Mask" and "Makeup Dress" throughout the game and cannot disclose their real names or community information to other players.
The only death penalty for ordinary players in the game is:
If the game ends with the player's chips in the negative, their visa time will be deducted twice. If the visa time is insufficient, they will suffer an instant death penalty.
In other words, as long as the player's chips are not negative, they certainly won't die.
But there must be more than just 'losing cards' as the rule of deducting visa time in the game, just because not all of the planning proposal is visible, it's impossible to verify.
Lin Sizhi fell into contemplation.
First of all, it has to be confirmed that, since this is a "Screening Game," what exactly is the Imitator screening?
Screening out gambling addicts?
Doesn't quite seem so.
Because to screen gamblers, a "low probability, high reward" game format would be arranged, luring gamblers to continually invest a large amount of resources only to finally lose everything through the illusory probability.
But this game's format, to be frank, is a simple card game transformed from "Rock Paper Scissors," which seems not to have the characteristics of "low probability, high reward."
The true intent seems to be hidden in that phrase.
[This game is dedicated to the Fools, welcoming only the "Wise Fools" and the "True Wise Ones."]
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