The image of 'The Fool's Card' is a cartoon-style Western farmer, hard at work, with a prominent 'Fist' gesture at the top front.
'The Wise Man's Card' features a Western businessman holding gold coins, with a mustache, and a prominent 'Paper' hand gesture at the top front.
'The Thief's Card' depicts a thief with a bag, dressed in black nightwear, and wearing an eye mask, with a prominent 'Scissors' gesture at the front.
Overall, the cards in this game replace 'Rock-Paper-Scissors' with 'Fools', 'The Thief', and 'Wise One', using these three to form two different card sets.
However, this also means the Wise Man Card Set will have a significant advantage.
After excluding the common parts of the card sets, the Fool's Card Set has two 'The Fool' cards left, which are 'Rock', while the Wise Man Card Set has two 'The Wise Man' cards, which are 'Paper'.
In a normal play, since Paper beats Rock, 'The Wise Man's Card' vastly improves the win rate over 'The Fool's Card'.
The game 'Rock-Paper-Scissors' is roughly balanced because the moves are unlimited.
But when converted into cards with a limit of only five, it leads to a huge imbalance between card sets.
If we only consider the strength of the card sets, players should mindlessly choose the Wise Man Card Set.
The rules on the big screen continue to be introduced.
[During the 'practice period' of the first hour of the game, what players need to do is very simple:]
[In each game round, players can pick up a new set of cards (i.e., 5 new cards) next to the door.]
[You will be matched with other players in the 'Battle Room' and proceed to the 'Battle Stage' for duels.]
A three-dimensional image of the Battle Stage appears on the big screen, resembling a rectangular tabletop with high black partitions in the middle and on the sides that block the player's view.
The two players can only see each other from the waist up, without being able to see specific hand movements.
To the right of the player is a large coin slot, presumably for placing chips.
On the left are two buttons: [Refund] and [Start].
In the center, there is a screen displaying the specific amount of chips placed by the opponent and the results of previous rounds.
[The two players proceed to the ends of the Battle Stage, and after each places their chips into the coin slots, they press the 'Start' button upon mutual confirmation.]
[Otherwise, press the 'Refund' button to return the chips.]
[In the first phase, the only basic betting limit is 1000 chips per turn; after entering the second phase, both parties can place bets freely.]
[Once the game officially starts, four alert sounds will play, place your card in the designated area before the alert ends.]
[The Battle Stage will automatically detect compliance in player behavior, and rounds with cases such as temporary card switching, late card submissions, or multiple cards placed will be invalid.]
[If the card submissions are compliant on both sides, the black partitions will be removed, and the cards will automatically flip to reveal results.]
[Used cards will be automatically destroyed by the Battle Stage, and unused ones must be placed in the recycling device next to the door before returning to the rest room. Any card hoarding or transferring is considered a violation.]
[To encourage active participation, when both players' chips are at a 1000 base bet, the winner will receive an 'extra 1000 chips', seize the opportunity!]
[After 1 hour, the game will enter the second phase. Based on the performance in the first phase, 10 'Wise Players' and 30 'Foolish Players' will be assigned.]
['Wise Players' and 'Foolish Players' will receive card sets corresponding to their identities.]
[Players attaining the 'Wise Identity' will activate some additional privileges.]
[At the same time, all players will enter the 'Game Hall' for subsequent games through free matching.]
[In addition, there will be a few new rules in the second phase, announced at the beginning of the second phase.]
[These rules may allow players remaining on-site to earn more chips or cause them to lose everything, be prudent in consideration!]
[All forms of violations and violence in this game are strictly prohibited, and violators will face instant death penalties.]
[Finally, the Imitator who designed this game has prepared a small gift for each 'Fool'.]
[On the coffee table in the rest area, there is a gift box with a countdown timer.]
[When the countdown ends, the box will automatically open, and players will receive additional '10% of their total visa time in chips' along with a game suggestion.]
[This suggestion is 100% reliable and useful.]
[However, before that, if any damage occurs to the wooden box, the chips will vanish without a trace.]
[Remember, if you find yourself in a pinch, utilize the 'wisdom of the Fools'.]
[The game officially begins in 10 minutes, please change attire and wear your oxygen masks, prepare yourselves!]
The rule introduction is complete, and the timer turns into a 10-minute countdown.
This is the most valuable time for consideration before the game officially begins.
Judging from the rules of the first phase alone, this game is fairly safe, without overly simple and crude instant death penalties.
The only issue is dealing with substantial debt.
While you can initially receive 10,000 chips, you carry a debt of 30,000, meaning you must earn 20,000 in the game just to break even.
Accounting for costs such as extra oxygen, the pressure mounts even more.
However, the good news is that the game has a 'basic subsistence' setting; when both players bet only the minimum 1000 chips, the winner gets an additional 1000 chips.
Under these circumstances, the game becomes zero-sum profitable.
If enough rounds are played, and mutual trust allows for collecting the full benefit of the basic subsistence, it's sufficient to pay off the debt and safely exit the game.
Of course, Lin Sizhi clearly knows this won't be so straightforward.
Because the game is played entirely in masks, even with players from the same community participating, finding them isn't easy. Players from different communities will deceive each other; trust is not so easily built.
Moreover, players who win cannot leave just like that; they will always want more.
If players can't win enough chips during the game, they must exchange their visa time to fill this gap.
If the gap in visa time is too large, there is a chance of suffering instant death penalties at the end of the game.
Furthermore, new rules will be introduced as the game enters the second phase. Hence, how the situation will develop remains unclear for now.
Lin Sizhi first approaches the wardrobe and selects a men's suit to change into.
The style of these suits is unique, with internal frames for support, making heavier individuals appear slim and slimmer individuals look brawny.
There also seems to be a voice changer within the oxygen masks.
Obviously, all this is to maintain anonymity between players when entering the formal game arena, preventing players from the same community from easily finding each other and forming teams, which could cause the game to prematurely enter a team-up state.
However, completely preventing players from recognizing each other under the current rules seems impossible.
These masks take the form of different animals; Lin Sizhi suspects every player has a unique mask to avoid 'clashing'.
Failing to find an animal that better represents him, Lin Sizhi after a simple selection, ultimately chose the 'Owl' as his oxygen mask.
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