At the same time, while 'Rabbit' Han Mengying and 'Sheep' were over here, the 'Wise Players' had already changed their cards for this round and returned to the hall, starting their discussion.
'Rabbit' Han Mengying, 'Sheep,' 'Hummingbird' Luo Wei, and 'Dalmatian' were still leading the topic.
In the last round of the game, they guessed '45' and had a chip advantage, ensuring they wouldn't be eliminated.
But the final result was '68', which meant they didn't really grasp the real rules of 'Guess the Number'.
'Dalmatian' lightly tapped his oxygen mask, lost in thought: "Strange, isn't this number too high? How could it be 68? If it's multi-layered game theory, doesn't it mean most players in this hall are fools, unable to think beyond the second layer?"
Clearly, even among Wise Players, there are levels of differences.
Even seeing the result, 'Dalmatian' still didn't realize where the problem was.
After all, the way this game filters the 'Wise Ones' is by playing cards, inevitably mixing in some elements of luck.
'Sheep' and 'Rabbit' Han Mengying are clearly the smarter ones in this Wise Player small group.
'Sheep' already realized the answer and sighed: "I understand now, this isn't multi-layered logical game play at all; it's the remaining quantity of something before each round ends."
'Rabbit' Han Mengying nodded: "Yes, it's the remaining quantity of 'The Fool'.
"In the last round of the game, none of us thought of this, it's the 'curse of knowledge'.
The other 'Wise' Players suddenly realized as well.
And felt somewhat speechless.
Now thinking about it, this game is called 'Fool's Game', and 'Guess the Number' isn't that mysterious at all, 100 simply refers to the number of 'The Fool' cards in play.
There are currently 10 players holding the 'Wise Man Card Set' and 30 players holding the 'Fool's Card Set'.
The former has 1 'The Fool' card each, while the latter has 3 each, adding up to exactly 100 'The Fool' cards.
Even elementary school students could easily calculate that.
The rule states that this number could decrease continuously depending on the players.
The true meaning of this rule is that the number of 'The Fool' cards will be consumed during player battles, so what's to be guessed is the remaining number after consumption.
Because even if they know they are guessing the number of 'The Fool', players cannot determine if they should guess the 'remaining number' or the 'consumed number.'
These two numbers are opposites.
The hint in the rule clarifies that the 'remaining number' needs to be guessed.
The reason why these Wise Players mistakenly thought it was 'multi-layered logical game play' is due to the 'curse of knowledge'.
Because 'multi-layered logical game play' is foundational in game theory knowledge and so classic, the '0-100 Guess the Number' format is practically common sense to these players.
That naturally led them to fall into a misinterpretation.
Especially as 100 as a number leads to more misunderstandings.
If it was a number like 112, with non-round figures, these Wise Players might realize it's not 'multi-layered logical game play' but believe it's related to a specific number within the game.
If a Wise Player really took it as 'multi-layered logical game play', considered multiple layers, and submitted a very low number, they might be eliminated early instead.
Perhaps among the five eliminated in the first round, there were such players.
On the contrary, Foolish Players might find this possibility easier to guess since they might not even know what 'multi-layered logical game play' is, therefore avoiding the 'curse of knowledge'.
'Dalmatian' thought for a moment: "But even if we figured this out, wasn't last round's number still quite high?
"Do Foolish Players not like using The Fool cards in battle?
"If they continue this play strategy, next time we should guess around 60 to 70, right?"
'Rabbit' Han Mengying shook her head: "Wrong, completely wrong.
"If next round we rely solely on guessing, we'll definitely lose.
"Because the number of 'The Fool' cards can be controlled, and from the result of the last round, someone has already started doing this."
'Dalmatian' looked at the players in the hall in surprise. The players were not intentionally forming alliances, instead still wandering freely in the hall, gathering only at specific times.
Originally, 'Dalmatian' thought these Foolish Players were still scattered, but now it seems they have formed some small groups already.
'Dalmatian' suggested: "Then should we also hurry to organize some Foolish Players, and gather up their Fool cards?"
'Sheep' glanced at the crowd in the hall: "It's too late now, as we were forming a 'Wise Player' small group, there were also players organizing a 'Foolish Player' small group.
"Once a small group is formed, it's difficult to recruit people.
"Moreover, just as 'Wise Players' naturally are drawn to each other, 'Foolish Players' will naturally be close to each other too.
"Now we can only negotiate with the 'Leader' of small groups."
'Sheep' sighed: "We were a step too slow.
"No, it's more correct to say they were too fast."
Although these small groups will disperse and deliberately hide themselves, they ultimately have to come together to discuss strategy, so for those sharp-eyed players, spotting this isn't hard.
But even if they notice now, it's already a step too late, and this step is crucial.
If the 'Wise Players' had recognized the unique value of the 'Foolish Players' at the start of the second stage and used 'Wise Identity', chip advantages, or even directly used 'Contract Coupons' to recruit Foolish Players, they could have controlled at least ten Foolish Players.
That would mean they could directly control 30 Fool cards at a very low cost.
But missing this window means the 'Foolish Players' are taken by others, and once a small group forms, pulling people out becomes harder.
Negotiation could only occur in the form of a group.
The first round of 'Guess the Number' was not only to filter players but also to filter different small groups.
'Rabbit' Han Mengying looked at 'Sheep': "How many do you think are gathering Fool cards? Who are the leaders?"
'Sheep' was silent for a moment and pointed out two possible players: "'Plum Deer' and 'Owl'.
"They each have gathered approximately ten Foolish Players, meaning they control at least 60 Fool cards.
"We must find a way to dismantle or buy out these small groups they established; otherwise, we won't stand a chance in future games."
'Dalmatian' was taken aback: "Not stand a chance at all?"
'Rabbit' Han Mengying nodded: "Yes."
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