Wei Yinzhang paused slightly, organized her thoughts, and then said, "Actually, I'm not particularly smart, nor do I have a strong personality. After entering Community 6 as an 'Imitator,' I've been feeling troubled by this special identity."
Zheng Jie was a bit surprised: "Eh? Sister Wei, aren't you being a bit too humble?
"With your performance in the game, do you still not count as 'smart' and 'assertive'?
"Then what am I, an amoeba?"
Qin Yao nodded in agreement.
In the 'Fool's Game', Wei Yinzhang successfully infiltrated small groups and deceived the 'Rabbit' and many Wise Players. To Zheng Jie, this clearly required both 'smartness' and 'assertiveness' to achieve.
Wei Yinzhang shook her head: "No, no, no, you might have some misunderstandings.
"After all, that was a game I designed myself, it was my home field.
"You only had maybe a dozen minutes in the game to really think about the game rules, while also constantly worrying about oxygen consumption.
"But before entering the game, I had already thought about the rules hundreds, even thousands of times, considering every possible scenario.
"All the traps were meticulously prepared by me for specific people, and I knew all the solutions to those traps.
"You can't just assume that because I performed well in this game, I would have the same performance in any other game.
"It's like assuming that a detective novel writer, if transported into his own book, would certainly become an infallible detective — but you can't expect them to solve real-life cases."
Zheng Jie thought for a moment, then nodded in realization: "Oh, that's true."
Cao Haichuan played with a lighter, contemplating: "Thinking about the rules hundreds or thousands of times? Is that an exaggeration?
"Was there that much time given in Walkway's invitation to the Imitators?"
Previously, Community 17 wasn't clear on exactly how many days in advance Walkway would send game design invitations to the Imitators.
But by common reasoning, it's surely only after one game ends that the next game's invitation is sent, right?
In that case, Wei Yinzhang would have less than a week at most, so how could it be possible to think about it hundreds or thousands of times?
Wei Yinzhang shook her head: "No, it's not an exaggeration. I did ponder over it many, many times.
"As I said before, I don't consider myself a smart person, so I have to make up for it with diligence.
"Regarding the time issue…
"Indeed, Walkway only gives game design invitations three to five days in advance, but that doesn't mean I have to wait until receiving the invitation to start designing.
"In fact, more than a week after entering the New World, the rudiments of the 'Fool's Game' were already in my mind.
"In the time that followed, I kept modifying and perfecting it."
Everyone was a bit surprised: "Huh?"
Evidently, this was quite a special piece of information.
To Wei Yinzhang, this seemed quite normal, but for the average player, it was hard to imagine.
Wang Yongxin questioned: "Wait, when Walkway sends out a game invitation, there have to be certain specific requirements, right?
"How do you ensure your pre-designed game conforms to Walkway's requirements?
"Or does Walkway not have specific requirements at all?"
Wei Yinzhang replied matter-of-factly: "Walkway surely has specific requirements, and I can't guarantee my game will be selected.
"In the ideal scenario, it's about guessing Walkway's inclination from the list of props, then making a unique design to be selected.
"But that's just ideal. I've tried this method, but the results were poor; it basically never succeeded.
"Partly because time is limited, it's hard to create a particularly outstanding game rule under the pressure of just a few days, even if it passes the review.
"On the other hand, the games designed by Imitators are related to their knowledge structure and inspiration, which isn't always present. Inspiration may come only once or twice over a very long time.
"I don't know if there's any Imitator whose games always get selected. Even if there is, they must be very few.
"So I thought of a clumsy method: don't worry about what Walkway's invitation is, take a long time to make a game you're most satisfied with, constantly think about and modify the details, and then just wait.
"If the invitation received is completely different from what was prepared for, then it'd be relying on luck to come up with something on the spot. But it's unlikely to be selected in most cases.
"If the invitation aligns, then make slight adjustments and submit the previously completed game.
"That's the case with the 'Fool's Game.'"
Lin Sizhi nodded: "So, this is equivalent to 'hitting the topic.' And in this case, it just happened to hit."
Wei Yinzhang nodded: "Exactly, it's 'hitting the topic.'
"Isn't this obvious? Did you think that all Imitators only start thinking about specific designs after seeing Walkway's invitation?
"How can that be?
"Of course, it doesn't rule out that a very few genius Imitators can do it, but I definitely can't. 'Hitting the topic' was a clumsy idea I came up with but for less smart Imitators, clumsy methods are actually more effective."
Everyone suddenly saw the light.
Clearly, if the Imitators hadn't shared these deeper insights themselves, other players would find it hard to guess.
Now that Wei Yinzhang has uncovered this, everyone stopped to think, realizing this indeed was the optimal solution for the average Imitator.
The game invitations from Walkway to the Imitators are like giving an essay topic.
Those top students, each time, can think after seeing the topic, delivering a pretty good work within a limited time. And when inspiration hits, they can directly get full marks.
But most students can't do that.
Instead of relying on spontaneous performance, it's better to prepare several essays in advance for different types, hit the topic if possible, and modify them for submission. Hitting even one is a big win.
Moreover, those Imitators unaware of this strategy would suffer a significant disadvantage.
Because everyone has prepared solutions in advance, often in different styles, it means that every time Walkway releases an invitation, some part of the Imitators can rotate and hit the topics.
Games that successfully hit the topic were designed long ago, underwent weeks of revisions and modifications, and are certainly more competitive than most games thought of on the spot.
Wei Yinzhang concluded: "So, don't assume that I can casually design and create complex rules for the 'Fool's Game' in just a few days.
"Nor should you expect me to perform in other games as I did in the 'Fool's Game.'
"It's like some directors can only make one good movie in their lifetime; it's more likely that I'll never design a similar game again."
Upon hearing this, most people didn't show disappointment, but rather a sigh of relief.
Originally, the pressure from the Imitators on everyone was too great, especially when analyzing those high-rated games, they felt the Imitators were unbeatable.
But now, it seems that the vast majority of Imitators cannot consistently maintain such high levels, and approaches like Wei Yinzhang's 'hitting the topic' are the norm.
Wei Yinzhang's explanation has 'demystified' the Imitators, paradoxically increasing a sense of security for everyone.
Next chapter will be updated first on this website. Come back and continue reading tomorrow, everyone!If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.