God's Imitator

Chapter 68: Imitator's Suggestions


A certain community, a certain room.

The imitator who designed the "Matchmaking Game" had just turned on their private computer and received a new message.

[Although your "Matchmaking Game" has initially passed the review, it still has flaws and may not be selected.]

[The following are suggestions from two excellent imitators after reviewing some of the rules of the "Matchmaking Game." You can consider choosing one and incorporating these suggestions into the game rules.]

[Please note:]

[You may reject both suggestions, but if you do, Walkway will continue to filter new suggestions for you until you accept one of them;]

[If you accept one suggestion and voluntarily enter your own game, the "Matchmaking Game" will be immediately selected, and Walkway will significantly improve the game's rating and its regard for you.]

"Oh? My game has passed the review!"

Seeing this message, the imitator's first reaction was one of delight.

Because aside from the game they barely managed to get a C Rating for after just entering the New World, they had failed to capitalize on the two opportunities available so far.

One was an allocated game, and the other was a trial game. The proposals were all ruthlessly rejected by Walkway.

With the identity of an imitator but unable to leverage it to accrue a lot of visa time, it was quite distressing.

Fortunately, the "Matchmaking Game" they racked their brains to come up with this time finally received Walkway's approval.

"I know there are still flaws, but what's with the suggestions from excellent imitators?

"Would Walkway be kind enough to send other imitators to guide me?"

With these doubts, the imitator reviewed the two different suggestions.

One was 'Suggestion A,' and the other 'Suggestion B.' Though both were in a printed font, the writing habits of the rules clearly indicated they came from two different people.

"Suggestion A" had five suggestions, but just seeing the first one made the imitator frown unconsciously.

"Are you seriously suggesting adding a 'like-consuming survival rule' to the game?

"What a joke. If survival is that easy to achieve, wouldn't the game's mortality rate drop significantly? How will I harvest visa time then?"

The imitator directly tossed aside "Suggestion A" without further consideration.

They began reviewing "Suggestion B," which contained only four suggestions.

"First, the visa time voucher, once purchased, cannot be exchanged back for visa time; it can only be given to other players in the meeting room?

"Hmm... that's of no consequence.

"To purchase a 10,000-minute voucher, players need to spend 12,000 minutes of visa time, and the voucher's purpose was originally designed for male players to offer benefits to female players.

"Initially, the voucher could be reclaimed by oneself, equating to a 20% loss. Now, without self-reclamation, it must be given to someone else, which is actually stricter for players.

"Second, meeting room requires room fees...

"Hmm? This seems like a very good suggestion!

"In the original design, entering the meeting room didn't require room fees, so no friction would arise between male and female players as a result.

"Requiring room fees, and deducting money if there's disagreement, is very beneficial for intensifying conflicts between male and female players, pushing them faster into a kill-mode.

"Furthermore, setting room fees make the game more like a real matchmaking event; this is undoubtedly a point that should be adopted.

"Third, any killing methods require the system to notify the target 10 seconds after which it takes effect...

"So there's no immediate kill, but rather a notification first, then the kill after 10 seconds?

"This seems trivial. This game doesn't have a survival rule, so the 10-second wait doesn't change the outcome of being killed, but rather makes players more panicked and irrational within the 10 seconds.

"Fourth, after five cumulative broadcasts, players can forcefully cut in line for the selection and choose a player for a selection PK...

"This rule seems completely advantageous for me, right?

"According to my design, players who send more broadcasts are certainly very dangerous individuals with high enmity. Giving such dangerous individuals a free pass to cut in line for a selection, and allowing them to choose their enemy for a PK...

"Then they can use this opportunity to incite the audience to use 20 'bore' votes to directly kill their enemy, further increasing the game's mortality rate."

After much consideration, the imitator found the four suggestions in "Suggestion B" quite reasonable.

Some might seem irrelevant, but others indeed further increased the game's danger and player's mortality rate.

"It seems there's a gap even among excellent imitators.

"The imitator of 'Suggestion B' fully considers the problem from my perspective and indeed improves the game significantly.

"I accept these suggestions."

After serious consideration, the imitator signed the form for "Suggestion B."

The "Matchmaking Game's" proposal had initially passed the review, meaning it was finalized, and the imitator could no longer actively modify it.

But adopting suggestions was permissible.

According to Walkway's instructions, rejecting the suggestions was possible, but rejecting them would lead to new suggestions, which might not be as fitting.

For instance, "Suggestion A," which required adding a survival rule to the game, was something the imitator absolutely couldn't accept.

Moreover, accepting suggestions and personally entering the game had very clear benefits for the imitator.

Walkway would significantly improve the game's rating and pay more attention to this imitator.

This means, the review standards would become more lenient, increasing the chance of future game designs passing the review and gaining welfare only excellent imitators could acquire.

As for the risk of personally participating in the game...

The imitator was very confident, believing they would be absolutely safe in this game, with no one able to pose a threat to them.

Absolutely not.

...

...

Three days later, in the morning.

Lin Sizhi came to the hall for breakfast as usual.

"Brother Lin! Can I sit here to eat?" Zheng Jie gingerly asked, holding a sandwich and milk.

Lin Sizhi reached out to pull out a chair for him: "Of course, sit."

Zheng Jie sat down beside him, and over these three days, he had fully acquainted himself with the relevant rules within the community. He also seemed to have more or less adapted to life in the New World.

As for the others, they were gradually recovering from the shadow of Ding Wenqiang's death.

Only Su Xiuqin had become more reclusive, appearing less and less in the hall.

"Brother Fu Chen told me about your performance in 'Blood Poker,' I'm really impressed!

"Oh, I'm worried whether I'll survive these games.

"Brother Lin, could you teach me any tips for these games that test intelligence and survival or gambling skills?"

However, before Lin Sizhi could respond, new information appeared on the big screen.

[Good morning, players!]

[Walkway will open in 1 hour.]

[The name of this game is "Matchmaking Game," and the objective is to "filter players."]

[This game includes players from 6 communities, totaling 40 players.]

[Each community can have between 4 to 8 participants.]

[Among them, the three players with the least remaining visa time in each community will be forced to participate, while other players can register voluntarily.]

[Each community must have at least 1 player volunteer to make up 4 participants, with a male-to-female ratio of 1:1. If conditions aren't met, Walkway will randomly select players from the remaining community members.]

[If, after all communities have registered, the total number is less than 40, Walkway will randomly select players from all participants to make up the difference.]

[All players, please be prepared.]

[Furthermore, given the New World's "God's Imitator" death rate is lower than Walkway's expectations, we remind all players of two existing but yet-to-be-discovered hidden rules:]

[1. If a player kills any imitator in the game, all surviving players will share the entirety of that imitator's visa time evenly after the game ends.]

[2. If a player kills the imitator who designed the game, the game will immediately end and proceed to settlement.]

Subsequently, a one-hour countdown appeared on the big screen.

59:59...

59:58...

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