God's Imitator

Chapter 93: Proposal Prioritization


So far, the time everyone has spent living together in the community hasn't been long enough, and their understanding of each other is also inadequate.

Except for people like Ding Wenqiang and Su Xiuqin, who have relatively simple thoughts, others more or less wear masks.

On the surface, there is a façade of harmony, and even some people seem foolish, but that doesn't necessarily reflect their true thoughts.

Since the imitator can gain Walkway's approval and manipulate human nature through games, they must be someone very skilled at hiding their malice.

If everyone were to forcibly reveal their visa times and actually catch an imitator, that imitator wouldn't be foolish enough to confront everyone openly.

Even if they intend to kill everyone, they would definitely pretend to cooperate while secretly maintaining their own agenda.

This, instead, is a worse situation.

Because when the imitator doesn't feel threatened, they might not rush into killing players to ensure their own safety—in both daily life and designing life-and-death games, they are more likely to let their guard down and reveal a flaw.

On the contrary, if the imitator realizes they are in danger and that the community could execute them at any moment, they will try to kill key players, create chaos in the community, and hide their personality even more cautiously.

It may seem like cooperation has been achieved, but deeper hidden dangers are actually being laid.

In such a situation, once the player group in the community begins to suspect the imitator, they will surely tend to kill them directly.

Therefore, the step of 'distinguishing whether the imitator is good or bad, and whether cooperation is possible' has completely failed.

After the imitator is killed, Walkway would insert a new imitator, who, upon seeing previous examples, would kill even more frantically. Then community members would vote to kill this imitator as well...

This becomes an unresolvable cycle.

Wang Yongxin's method might indeed find the imitator in the short term, but it also means revealing everything to all the players in the community, directly putting the imitator in the most dangerous situation.

Once this layer of paper is punctured, the conflict between the community's players and the imitator will be instantly intensified, and the consequences are unpredictable.

Of course, if this imitator is a weakling who can be easily manipulated, it wouldn't hurt to call them out immediately.

However, if the bet is wrong, the cost could be significant, so caution is essential.

The optimal plan is certainly not to alert anyone, to confirm the imitator's identity without disturbing them, and after establishing a certain level of trust, then talk about cooperation.

Unless the other party shows an extreme inclination to 'kill most of the community', Wang Yongxin's method should only be used for emergency handling.

The current death rate among Community 17's players is not high.

Li Renshu continued, "So, do you understand now?"

"Once something is put in the open, it loses its flexibility and might become unmanageable.

"That's why I say, don't investigate everything, what if we really find something?

"Additionally, I believe there's another important reason not to propose any 'murder propositions':

"It will greatly undermine the 'sense of security' for everyone in the community.

"So far, the reason why everyone can live peacefully and interact kindly is that they think the community is a safe zone.

"Only then will they express their opinions honestly.

"If we propose a murder proposition to kill the imitator, even if this proposition is harsh, for example: 'Eleven votes are required to execute a player', it will still have uncontrollable effects.

"Many people will think, today this rule is used to kill the imitator, what if tomorrow I'm suspected of being the imitator? Or if I'm a weakling and a burden, and everyone dislikes me, will they vote to kill me and then recruit other players?

"You and I might not worry, but others certainly will.

"In that case, the community will no longer be a safe zone; survival strategies will be considered, everyone will scheme, disguise themselves, and even think about striking first.

"This tense atmosphere will only continue to escalate, even if we later cancel this murder rule, the trend is irreversible.

"Because once a murder rule appears, it means the community has broken its final baseline. For most people, if it happens once, it will happen again.

"Moreover, using 'killing the imitator yields substantial visa time' to promote murder votes, I also find improper.

"Killing imitators from other communities doesn't matter, but using voting to kill in our own community could bring very serious problems.

"Once players taste the benefits of voting to kill and earning a lot of visa time, this idea will root and sprout in their minds.

"If someday, Brother Wang, you earn more time in the game than the imitator, won't there be eleven people wanting to kill you too?

"For players who have already tried voting to kill, as long as your visa time is sufficient, whether you're an imitator or not, does it matter?

"Even though the probability of such things happening isn't high, can you afford to bet?"

Wang Yongxin was momentarily speechless.

Li Renshu paused, then continued, "As for why not submit 'efficiency' proposals, but focus solely on 'minimum guarantees'...

"Brother Wang, I understand your intention to earn more visa time, efficiency is necessary.

"But from the current situation, earning more visa time is not our top priority.

"The probability of dying in games is far higher than the probability of being deported due to visa time running out.

"Transforming the entire community into a community that actively participates in games and even disregards the elimination of the weak through a clear system of rewards and punishments, constantly recruiting stronger members, may seem like the ultimate survival strategy.

"But Walkway is not limited to just extreme survival types of games; there are also games that require compromise, sacrifice, tests of humanity, or even specialized knowledge to pass.

"As mentioned during recruitment, we must ensure the community's diversity because the more homogeneous it is, the more likely it is to fall into the same trap and face total extinction.

"As long as players within the community possess diversity, there will always be fools, and there will always be those who are weak.

"I even suspect that some communities might establish systems that take extreme care of weak players, like 'equally distributing all game benefits to everyone'.

"Of course, certain communities may exist that proactively eliminate weak players and only accept strong ones.

"Is it better to protect diversity by protecting the weak, or to reach a state of social Darwinism by sacrificing diversity? Each community makes different choices.

"We cannot determine which approach is better right now, but if the overly extreme strategies are guessed wrong, the consequences would be catastrophic.

"Therefore, ultimately, we opted for a relatively stable approach, which is the current scheme.

"In the future, we may consider proposing some efficiency-promoting measures. But now, it's clearly not so necessary."

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