Cultivating in the Wizard World

Chapter 32: The Orthodox and the Cannon Fodder


"Phew... Qi Cultivation Third Layer."

Jeming slowly exhaled a breath of turbid air, feeling the pure True Essence flowing within him like a trickling stream.

With sufficient points, Jeming no longer had to begrudge his appetite, filling his mouth with various high-energy foods.

The dual nourishment of a large amount of essence-fortifying foods and "Eastward Purple Qi," along with the continuous improvement of his Meditation Method, allowed his Cultivation Immortality Level to accelerate as if it were on a fast track.

In just half a year since Jeming's enrollment, he had risen from Qi Cultivation First Layer to Qi Cultivation Third Layer.

True Essence in the Dantian had formed a broader and deeper lake, each circulation enhancing his power perceptibly.

His physical body became increasingly resilient and transparent under the nurturing of True Essence, and his five senses grew sharper.

Meanwhile, his Wizard Meditation Method also progressed dramatically.

Thanks to the nourishment of the Cultivation Immortality System to his Sea of Spirit and Soul, the assistance of a higher-level Meditation Chamber, and not having to hide his cultivation speed due to his "genius" status, Jeming had successfully inscribed the fourth Truth Rune of his wizard career, with the fifth Truth Rune also nearing success.

Jeming focused inward for introspection.

Within the Sea of Spirit, the first three runes—"Transformation," "Fusion," "Refinement"—glowed brilliantly, representing the basics of Alchemy, followed closely by the fourth newly inscribed rune, emitting strong spiritual waves.

Jeming had given deep thought to the core selection of the fourth Truth Rune.

The Wizard Apprentice stage requires the inscription of nine core Truth Runes, which often lay the foundation for the wizard's future school direction and ability basis.

Although his main focus was Alchemy, the Wizard School system is vast and complex, and runes from many schools can be shared or assistive.

Ultimately, Jeming anchored his fourth core rune on "Stability," one of the three core runes of the Magic Potion School.

The "Stability" rune can balance energy and material structures, suppressing uncontrolled reactions, an indispensable foundation in Magic Potion lore.

At the same time, it also acts as an auxiliary rune in Alchemy, necessary for many later Alchemy-related experiments to suppress energy.

Choosing it deepens Jeming's expertise in Alchemy while also laying groundwork for his future Magic Potion research.

Jeming had decided on his future path. He planned to select all nine core runes during his wizard apprenticeship from the Logistics Element school—the core runes of Alchemy, Magic Potion, and Rune Science he learned.

This choice is rather rare, even among Logistics Element wizards.

Many Logistics Element wizards, after inscribing three to six core runes of their own school, often choose some combat class runes, like Amplification, Energy, Shield, Casting, Element, etc., to compensate for their lack of face-to-face combat ability.

But Jeming is different.

Because besides the Wizard System, he has another cultivation system!

The Great Dao Book Pavilion contains countless exquisite combat spells and body techniques, as well as various methods for refining talismans and magical treasures, so he doesn't need to worry about lacking combat means.

Thus, regarding the selection of Truth Runes, he can completely ignore the issue of combat power and focus all his energy on accumulating knowledge from the Logistics Element, laying a solid foundation for higher-level dual-system fusion in the future.

"Phew..."

Adjusting his breath slightly, Jeming didn't exit his cultivation state but, during this newly breakthrough-energized period, turned his attention to the center of the Sea of Spirit.

Surrounded by four Truth Runes was his first witchcraft model, about to take shape in the Wizard System.

Learning witchcraft in the Wizard World is not simply "Spellcasting Spell + Gesture," but, similar to the steps of cultivating the Meditation Method, it's about constructing witchcraft models in one's Sea of Spirit.

As constructing witchcraft models also consumes Spiritual Power, many Wizard Apprentices, and even Official Wizards, don't inscribe too many witchcraft models, lest it hinder their cultivation progress.

Moreover, the difficulty of constructing these witchcraft models is astonishingly high.

In the Wizard Civilization, each wizard can be seen as a researcher, and a witchcraft model can be understood as a "research project result" completed based on their own knowledge system and research direction.

The witchcraft released is the actual application of this "project."

Therefore, identical witchcraft models do not exist in this world.

Even with commonly practiced foundational witchcraft like Alchemy in the Alchemy School, the witchcraft models constructed by different wizards vary due to differences in knowledge accumulation, personal understanding, and minor research direction focus.

The advantage is that the witchcraft models constructed this way are not fixed "dead objects," with no defined level divisions.

They can be continually optimized and enhanced as the wizard's own knowledge system grows, understanding of the world deepens, and technological skill improves.

Because of this unique mode of learning, most wizards in this world don't master many "original" witchcraft models. It's like in the past life where many researchers only had a few truly valuable research outcomes in their lifetime.

Of course, this refers to "properly" mastered witchcraft models.

Apart from "proper" ones, the Wizard System also includes a "less proper" evil path—forcefully inscribing other wizards' already-constructed witchcraft models into one's Sea of Spirit through rote learning.

This way, even without understanding the principles, one can release corresponding witchcraft.

However, such "pirated" witchcraft models lose the potential for advancement and optimization.

Furthermore, in wars against other planes, encountering rule incompatibilities or other issues could easily result in such rote-learned witchcraft failing, unlike "proper" witchcraft models constructed based on their understanding, which can be adjusted and adapted anytime per actual conditions.

Often, such improper witchcraft models are what the combat group of wizards is keen to learn.

They need to quickly acquire various directly effective offensive or defensive means, and the principles don't matter to them as long as they're usable.

But in the Wizard Civilization's plane invasion wars, typically, data of the enemy's plane is first collected, then the witchcraft models are constantly adjusted based on the gathered data and information.

Given the differences between the combat and logistics elements, the logistics usually adjust and counteract while the information source is naturally the combat element—or cannon... wizards.

"What logistics and combat elements, they're clearly the orthodox and cannon fodder elements..." Understanding the essence of the Wizard System's "research" and "application," Jeming couldn't help but comment inwardly.

No wonder that Wizard Jack once said that logistics wizards were the orthodox; now it seems that logistics wizards are those grasping the essence of wizard power.

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