Chapter 409: The Meaning of Force Damage Special Effect
“Cough, cough…”
“How’s this possible, it’s totally not science!” After an entire few seconds, Big Pineapple climbed out from the sand pit with a face full of dirt and with an expression as if he had seen a ghost.
The damage of this kick where Feng Luo borrowed the strength of Charge was not considered high, only “1650” added up.
The problem was that it was a kick to him.
Big Pineapple is a Heavy Armored Warrior, and under the situation without defense skills engaged, he was still able to earn an additional 50% damage reduction compared to other Heavy Armored Warriors.
Meaning that this kick on other Heavy Armored Warriors similarly without defense skills engaged would have the damage coefficient multiplied to “3300.”
Accurately speaking, it was not just a multiplication. It was the full-set Rare equipment on Big Pineapple; although the attributes were not considered to be of great quality, they were still definitely a lot higher than normal Heavy Armored Warrior players.
The damage suffered by those Heavy Armored Warriors of Normal equipment would need to be increased by at least another 50%. Meaning that the damage coefficient would be 5000.
This kick where Feng Luo borrowed the strength of Charge on a Level 50 Heavy Armored Warrior with Normal equipment would result in a damage of around 5000.
Whereas calculating that a Heavy Armored Warrior with all Level 50 Fine mixed with Excellent equipment would have a HP of less than 15,000 on average, this kick was sufficient to take out a third of a Normal Heavy Armored Warrior’s HP.
A Gunner (Light Armored Warrior) clad in damaged equipment, without the use of weapons, borrowing the force of impact had kicked a Heavy Armored Warrior’s HP off by a third What damage was this!?
The most important thing was that this kick was on a Heavy Armored Warrior with the highest physical defense among all the professions.
If this kick had landed on a Manipulator, Gunner, or other vulnerable profession, the conclusion would be…there would nothing more to say.
“Cough, just what’s going on? This kick’s damage is actually so high…cough, Old Feng, could you have cheated?” After climbing out from the sand pit, Big Pineapple walked towards Feng Luo. His speed of walking was a little slow, and he unintentionally bent at his waist and clutched his chest, consecutively coughing out twice.
The damage of this attack was not a concrete value obtained by the system calculation, but was enhanced by the Master Martial Arts Force Skill.
[Master Martial Arts]
“Raises close-combat ability by a huge extent, close-range attacks carry a definite extent of Force damage special effect, with a definite damage reduction facing close-combat attacks.”
In the description of this Force Skill of enhancing basic martial arts were only three statements, expressing the uses in three aspects.
The first use was “huge extent raising of close-combat ability.” Close-combat ability was a very general way of saying it.
Actually, it could be understood as earning the additional effect of “Strength, Agility, Vitality” and other attributes, as well as enhanced attack damage, in the process of close-combat.
In War, the process of displaying skills players were able to earn additional attribute effect increment, for instance the Heavy Armored Warrior’s signature skill, Shield Bash.
A Heavy Armored Warrior using Shield Bash in comparison to a normal attack of bashing with a shield had the enhancement of “Strength and Agility effects” to the Alloy Shield, increasing the speed and the strength of the bash. This allowed a Heavy Armored Warrior to be able to produce great power with high skill Familiarity, even when having weaker equipment.
Another example was the Heavy Armored Warrior Level 40 Immovable Mountain skill with the huge extent of enhancement by Vitality Effect.
This was also the reason why Heavy Armored Warriors were able to stay rooted even when being knocked into by monsters of a much bigger build after using this skill.
Of course, this type of “effect enhancement” was not a true basic attribute, and would only take effect throughout the process of using the skill, unlike how basic attributes would increase HP, defense, and other additional attributes. This was just like the Rare attribute of the “Thunder equipment set.”
But having such an enhanced effect would do. Feng Luo’s SUV equipment set had 30 points of the Strength attribute, in addition to the awakened Force “overall attribute +20,” his power was actually already not inferior to some Light Armored Warriors.
In the game, speed could also be converted to impact force and damage. With exaggeratingly high Agility, together with the enhancements of martial arts and Raging Charge, Feng Luo’s speed had already achieved a terrifying standard.
With the Rare attribute of the SUV combat shoes, “able to garner power in movement, able to convert to a certain extent of impact force, and additional damage when the combat shoes are used to attack enemies…”
Putting all these elements together allowed the impact force of Feng Luo’s all-out attack to destabilize Big Pineapple’s footing, who did not have any skills engaged, and sent him flying pathetically while suffering a burst of weak-point damage.
Two damage coefficients, one of them a yellow “weak-point damage.”
“Cough…and the strange thing is, my chest still feels so painful…cough…almost like the after-feeling of being knocked in reality…” As he coughed, Big Pineapple checked the system prompt in his vision.
“F*ck, the Biochip shows that I’ve suffered an internal injury. My organs have been hit, it’d technically require five minutes for them to be able to expel the congested blood and recover. In this time, HP upper limit has dropped by 5%. Damage special effect! Old Feng, not only is this skill of yours ridiculously high in damage, but it actually also carries damage special effect.” Big Pineapple already could control himself and exclaimed. “The Master Martial Arts also carried ‘Force damage special effect.’”
The second attribute of the Enhanced Martial Arts was “Force damage special effect.” Previously when he had completed fusion and was interrupted by the Giant Eagle Commander, Feng Luo did not make a clear sense of what this meant. After he had looked at it carefully, he then realized that it was perhaps the greatest part of the “Enhanced Martial Arts.”
Force damage special effect was a damage special effect of an even higher grade than normal attack damage. High enough that this was the point where this attribute was of the same effect on players.
Players’ bodies were different from NPCs as it was very hard for them to suffer substantial damage when attacked. Even if shot in the eye by a sniper rifle bullet, they would at most lose vision for a while, after which their vision would return to normal.
Force damage special effect had the same effect on players, which meant that players who got hit by skills carrying such an effect would have the same reaction as NPCs.
Even with being kicked from so far away by Feng Luo, Big Pineapple’s Alloy Heavy Armor had absorbed the shock, and any impact force would still be unable to be completely cancelled out.
With the effect of the Force damage special effect, his internal organs had been injured by the impact, and his HP had directly been cut by a portion.
Most importantly, it was his upsetting coughing and chest pain that would not disappear, at least before he had regained his rigor or before the Biochip in his body had recovered his body to a certain extent.
To a player’s previous PK battles, this was undoubtedly a great affect, as this was also the part of Master Martial Arts that Feng Luo felt the most satisfied about. However, this had also made him a little guarded.
Since Master Martial Arts carried the Force damage special effect, then other Force Skills similarly had a possibility of having such an effect, facing Force Skills from here on would require an exclusive focus different from that on normal skills.
However, as for this, he also did not have to be too worried, his Force’s enhancement attribute was Self-healing, able to “rapidly heal the damage and disability effects on the body as a result of suffering attacks.”
As for the Force attribute of Self-healing, he had previously always felt that only the second part of “recovers HP and Stamina” had some usefulness, the healing attribute of the first part was not too much of use to players who seldom had to use body contact.
But now, he felt that when there became many players with their Forces awakened, when there were many skills carrying Force damage, the first part of this Self-healing Force attribute would perhaps be even more important than the second part of HP recovery in some situations.
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