Before every battle, Herag now casts various beneficial magic spells.
The time required is still too long. If there's a sudden situation and he doesn't have enough time to cast all the spells, he won't be able to achieve his strongest combat power.
In such circumstances, Herag is likely to find himself in a dangerous situation.
Especially after entering the Land of Dawn, most people he encounters are of Official Wizard level, and there are many Level 2 Wizards.
In this environment, Herag is very likely to face a situation where he can't cast all the beneficial magic spells in time.
Herag plans for Shenlan to design a comprehensive beneficial magic spell like Absolute Defense, which could save a lot of time.
After purchasing Life Bud, Immovable Rock, and Water Skin spells, he stopped buying other spells.
Buying too many different types of spells at once appears too unusual.
Ordinary wizards spend a lot of time on just one spell. Are you bulk buying when you purchase so many at once?
Herag still has a lot of time, so there's no need to buy so many spells at once.
After exiting the spell interface, he glanced at Magic Potions and Magic Potion Materials.
Inside are some refined Tier One and a small number of Tier Two Potions, all relatively rare with high difficulty in refining.
Magic Potion Materials are also rare and precious materials, difficult to find outside.
As for those ordinary Magic Potion Materials, they are not found here.
It seems like ordinary Magic Potions and Materials don't qualify to enter the Secret Vault, nor is it necessary for them to.
"White Unicorn's Horn: Tier One Magic Potion Material."
"Exchange Requirement: Ten Contribution Points."
Herag noticed that many Magic Potion Materials require almost no Magic Stone, mostly needing contribution points for exchange.
The design of the entire Secret Vault appears to have originally not aimed at earning Magic Stone but rather to provide resource acquisition avenues for members of Serlandir's organization.
Herag currently has a historical contribution of over three hundred points, resulting in a relatively small number and variety of Magic Potions and Materials he can view.
It requires accruing more contribution points later to access higher-tier Magic Potions and Materials.
Herag temporarily has no need for Magic Potion Materials and thus did not proceed with any exchanges.
He exited and glanced at the other menus.
"Witchcraft Artifacts..."
Herag pondered that he doesn't have any Witchcraft Artifacts yet, and preparing one or two suitable ones would be worthwhile.
Upon accessing the Witchcraft Artifact interface, a list quickly unveiled, showcasing various Witchcraft Artifacts.
"Substitute Death Grassman: Level 1 Witchcraft Artifact. After choosing a master, when your body or soul encounters a near-death attack, the Grassman will take the hit for you, single-use consumption Witchcraft Artifact."
"Exchange Requirement: Two Hundred Contribution Points."
Herag's eyes lit up; this is a valuable item.
Alice saw Herag's gaze fixed on the Substitute Death Grassman and said, "For a novice wizard like you with low strength, this is indeed a good item."
"Senior Alice, I have a question. How does the Substitute Death Grassman trigger? Does it activate simply upon a certain intensity of attack, or does it trigger only when I am facing a life-threatening attack?"
Herag wanted to clarify this issue; if it's the former, this Witchcraft Artifact would be somewhat redundant.
But if it can autonomously determine whether an attack will put him at the brink of death, its value would be quite good.
Alice spoke, "After choosing a master, the Substitute Death Grassman will automatically sense and judge. It will withstand the hit for you if it judges the attack will bring you near death."
"Thank you, Senior Alice, for the explanation," Herag thanked.
In that case, securing this Substitute Death Grassman is necessary.
With this Substitute Death Grassman, he can greatly improve his margin for error, avoiding sudden fatal scenarios, giving him some time to react.
However, it requires quite a lot of contribution points—a complete two hundred.
For an elder from Serlandir, two hundred points is not much.
But Herag currently has just over three hundred points in total, using up over half of it right away, which is quite painful.
He thought about it, continued scrolling, not in a hurry to buy the Substitute Death Grassman.
Given the limited contribution points, there might be other good items later. He planned to explore more to weigh options before deciding what to buy.
"Magma Talisman: Level 1 Witchcraft Artifact. Enhances the caster's Fire Magic strength and casting speed while offering high-level flame immunity."
"Exchange Requirement: One Hundred Contribution Points."
Herag glanced at it; this Witchcraft Artifact is suitable for a wizard specializing in the Fire Element.
He thought about it and skipped past it; meaning little to him.
Having absorbed the Bloodline Power from Dragon Blood earlier, Herag already had high-level flame resistance, negating the need for the Magma Talisman.
Herag continued looking down, discovering a familiar item.
"Cursed Doll: Level 1 Witchcraft Artifact. Using the target's blood for curses. The curse's effect varies based on the target's strength."
"Exchange Requirement: One Hundred Twenty Contribution Points."
Herag observed that this Cursed Doll was made from the Resentful Doll as raw material.
His first encounter with the Resentful Doll was in Count Hu En's treasure vault, which was followed by an unpleasant experience.
However, during that experience, he acquired the Great Dark Heaven talent spell, which was worthwhile.
Herag hasn't studied curse-related magic much, as curse spells are often tied to both the caster's and cursed individual's strength.
The greater the power difference, the stronger the curse's effect.
A mild curse usually just causes slightly worse luck, while a significant curse can lead to fatal encounters quickly.
Herag didn't need this item for now, so he kept scrolling.
There are various Witchcraft Artifacts with myriad functions, everything imaginable.
Herag spotted a Witchcraft Artifact named Love's Vow, a bow.
"Love's Vow: Special Level 1 Witchcraft Artifact. Draws the bowstring and shoots the arrow towards the target. If both you and the target are truly in love, you'll share life. As long as one lives, the other won't truly die; conversely, if not truly in love, both will perish if the arrow hits the target."
"Exchange Requirement: One Thousand Five Hundred Contribution Points."
This requires the highest contribution points among the Witchcraft Artifacts Herag can browse.
The effect is extremely unique, and Herag feels this Witchcraft Artifact is indeed overly powerful.
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