After obtaining the Shadow Cloak, the Duke could use the ability to move within the Shadow Space to evade many dangers.
However, one still needs to be cautious when using this cloak, as moving in the Shadow Space might lead to encounters with extremely dangerous shadow creatures.
It's just that the probability is very low, and if one does encounter them, they can only consider themselves unlucky.
From an outsider's perspective, the Duke seemed to have teleported a distance of over a hundred meters, suddenly disappearing and reappearing.
After multiple experiences, the Duke became very familiar with the use of the Shadow Cloak.
The Hourglass Talisman does not require active use; it directly immerses into the body after establishing a connection with Spiritual Power.
With these two witchcraft artifacts, it can be considered that he mastered some basic life-saving and escape abilities.
Apart from witchcraft artifacts, the Duke has also been reading some books during this period, all related to the theory of Level 1 Magic.
After reaching the level of an Official Wizard, the Level 1 Magic cast becomes quite powerful.
For example, Elemental Magic requires more free elemental energy particles every time it is used, which imposes higher demands on the wizard.
When using Water Magic, it requires a relatively high water attribute affinity; otherwise, the casting speed of the magic will be slower.
Even if it's just slightly slower, it's fatal for an Official Wizard, as victory or defeat often occurs in an instant.
The Duke recalled the theory Selene told him before: early on, absorbing single elemental energy particles allows for faster progress, but later, it causes some constraints.
This is because, over the long-term meditation process, the absorbed free energy particles are too single, leading the body to become accustomed to these single elemental energy particles, making it more difficult to absorb free energy particles of other elements.
The Duke truly realized this now, but fortunately, he tried to absorb various elemental particles during his daily meditation, which prevented him from imposing such restrictions on himself.
However, even so, he still experienced trouble when attempting to absorb fire element and wind element energy particles.
This is actually a normal phenomenon; most wizards are like this. The Duke just finds it difficult to switch from luxury to simplicity.
He has a high affinity talent for water element and earth element, absorbing the free energy particles of these two attributes quickly, and when trying to absorb other elemental energy particles, it feels particularly slow.
The Duke plans to gather breathing techniques for all elements in subsequent time, at least getting hold of the wind element and fire element.
Moreover, he found out the location of the light attribute breathing technique, which is over at the East Coast.
The East Coast is a region where both the Mechanical Wizard Civilization and the Knight Civilization are very developed, and its system is also completely different from the West Coast.
The East Coast has a nation named Seville Empire, which the entire East Coast belongs to.
The Seville Empire already has a history nearing ten thousand years, standing tall from ancient to present, very stable.
This is all because within it resides the only six-ring wizard of the entire Appalachian Continent, Raphael Polk.
Raphael, as a powerful Level 6 Life, has ruled the Seville Empire for nearly ten thousand years, and under his rule, the East Coast has become increasingly prosperous.
Raphael can be said to be the most powerful mechanical wizard in the entire Wizard Plane, as well as the most formidable alchemist.
He possesses a world-class secret treasure known as the Mechanical Heart, and only Level 6 Witchcraft Artifacts can be termed as world-class secret treasures.
At this level of witchcraft artifact, it can no longer be simply regarded as an ordinary alchemy creation.
Some high-level witchcraft artifacts even develop self-awareness, and can even cultivate to become stronger.
Not many have seen the Mechanical Heart with their own eyes, but nowadays all the space fortresses held by the major wizard powers originate from the Mechanical Heart.
The core structures of the space fortresses are all crafted by the Mechanical Heart.
Moreover, many mechanical devices of the Seville Empire are also derived from the Mechanical Heart.
Legend has it that as long as one possesses the Mechanical Heart, they can create anything according to their will.
This claim is naturally somewhat exaggerated, as everything has its limits, but it also demonstrates the power of this world-class secret treasure.
The Mechanical Heart is the ultimate pursuit of all alchemists, with every alchemist longing to possess such an alchemy creation.
The Seville Empire also has a substantial number of knight orders, and these knights are not just ordinary Great Knights, with many having advanced to Level 1, Level 2, and above.
The substantial knight orders, combined with the mechanical armament of the Seville Empire, give their forces extremely strong combat capabilities, and the number of planes they control is considered significant among all the powers in the Wizard Plane.
This is why the overall strength of the East Coast greatly surpasses the West Coast; whether it is the top-tier combat strength or lower-tier combat strength, it cannot be matched by the West Coast.
There also exists an organization called the Knight Hall within the Seville Empire, which holds the path to further advancement for knights.
The Knight Hall is a public and open organization, and knights from the entire Wizard Plane can join the Knight Hall.
The Knight Hall controls various breathing techniques and knight cultivation resources, and regular knights wishing to continue advancing can only join the Knight Hall.
As long as they complete assessment tasks, they can smoothly join the Knight Hall, and then acquire resources by completing various tasks within the Knight Hall.
The Knight Hall has no restrictions on the identity of its members, and even if you belong to another wizard organization, you can join.
After joining, there is also no mandatory task assignment; everything is based on personal willingness.
The light attribute breathing technique the Duke learned of is located within the Knight Hall, and one must join to have a chance to obtain it.
To gather various attribute breathing techniques, it appears that joining the Knight Hall is currently the fastest way.
The Duke has been collecting breathing techniques during this time but found that the number of breathing techniques available outside is very minimal.
After discovering the existence of the Knight Hall, he understood the organization's strict management of breathing techniques.
Where the Duke originally came from on the Florence Continent, various nobles also managed the inheritance of breathing techniques very strictly, which in fact originates from the regulations of the Knight Hall.
Theoretically, all the breathing techniques in the Wizard Plane originate from the Knight Hall.
But for these ordinary people, as time passed, the existence of the Knight Hall had long been forgotten by them.
And the reason nobility controls the breathing techniques has become for their own benefit, not to adhere to the Knight Hall's rules.
The Duke plans to travel to the East Coast afterward to gather various attribute breathing techniques.
Joining the Knight Hall does not mean joining the Seville Empire; in fact, many people find it not that easy to join the Seville Empire.
For someone like the Duke, even if he joins the Knight Hall, at first, he can only be considered an external member, doing odd jobs, and not becoming a core member.
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