A month later.
[Deep Blue Tide Meditation Technique level up, Spiritual Power +0.5]
[Deep Blue Tide Meditation Technique: LV7 (1/3500)]
[Physique: 22.3]
[Strength: 23.2]
[Agility: 21.6]
[Spirit: 61]
[Free attribute points: 0]
Duke stayed put for this month, focusing on building the basic infrastructure on the Deserted Island and quietly adjusting his state through cultivation.
It has only been two months since he advanced to an Official Wizard, so he needed some time to settle.
Through this period of cultivation, his Spiritual Power finally broke through sixty points, but he was still far from the hundred-point goal.
Free attribute points are currently scarce, and relying solely on Level 1 Magic to gain proficiency would be very slow.
Duke glanced at the Skill Tree, and the three Level 1 Magic spells were still far from reaching max level.
[Sand Guardian: LV6 (45/550)]
[Sea Kiss: LV2 (75/200)]
[Earth Spring: LV3 (242/300)]
He estimated that the max level for Level 1 Magic should be sixteen, and reaching max level would take a long time.
However, although there are many levels, the Spiritual attributes obtained through leveling up would be substantial, offering significant overall improvement.
In the process of leveling up Level 1 Magic, a lot of corresponding knowledge is also gained, which is very important.
Duke currently has three hundred and ten thousand magic stones and over five thousand contribution points left.
He plans to make good use of these resources, as leaving them idle would be wasteful.
However, the use of contribution points should be cautious, as they are not easy to earn and not as easily obtained as magic stones.
Duke now plans to purchase some life-saving and escape-type Witchcraft Artifacts. The Life Bell from before has already been returned to Vivian.
He hasn't used this item, so naturally, he has to return it now.
Now, with sufficient resources, he can equip himself with some Witchcraft Artifacts without using Vivian's possessions.
Duke took a look around the Black Sail Treasure Vault. All he could see were Level 1 items, and there were quite a few life-saving and escape-type Witchcraft Artifacts, but he needed to carefully choose one.
The first thing he saw was a Level 1 Witchcraft Artifact called Hourglass Talisman, with a function similar to the Life Bell, which can completely restore the carrier's body, soul, and other states to what they were before death, after death.
Essentially, it is a substitute death item, similar to the Substitute Death Grassman that Uli had, both being one-time consumables.
However, the principle of the Substitute Death Grassman is a curse, while the principle of the Hourglass Talisman involves time rules.
The principles behind these two Witchcraft Artifacts are complex, with no clear superiority.
Duke checked the price of the Hourglass Talisman, which requires a full two thousand contribution points.
He hesitated and did not purchase it immediately, continuing to look at other life-saving Witchcraft Artifacts.
Duke then saw a necklace called Siren's Tear, an active-use life-saving Witchcraft Artifact that can form a drop of Siren's Tear to envelop the user, fully resisting external attacks while rapidly restoring their Life Force. The recovery effect is much stronger than the Sea Kiss spell.
The defensive strength of the Siren's Tear is high, capable of completely defending against energy attacks below one hundred and fifty degrees.
Even if Duke goes all out, he cannot achieve an attack strength as high as one hundred and fifty degrees.
The defensive strength of the Siren's Tear is akin to a turtle's shell, providing excellent defense.
Duke glanced at the price, which was one thousand eight hundred contribution points, not cheap.
He feels that he doesn't need a Witchcraft Artifact like Siren's Tear for now, as his means aren't lacking with Sand Guardian on hand. Instead, he needs something like the Hourglass Talisman more.
Duke thought for a moment and decided not to purchase it right away. Instead, he sent a message to White in the Alchemy Shop to inquire about life-saving Witchcraft Artifacts.
White quickly replied: "At the moment, we have a Witchcraft Artifact in stock that should meet your requirements. It's called the Shadow Cloak."
Duke immediately received some detailed information from White about the Shadow Cloak.
The Shadow Cloak works by allowing its wearer to hide in Shadow, move quickly within the Shadow Space, achieving a similar effect to short-distance space teleportation.
He was quite satisfied with this Shadow Cloak, as it has broad applications and is suitable for escaping under various circumstances.
This just compensates for Duke's current lack of escape methods; after experiencing the Beastman Plane, he realized that the enemies he will encounter in the future may not all be defeatable.
If he can't win, at least he has to be able to run; he needs some escape means to avoid certain death when facing an unbeatable enemy.
Duke asked about the price, and the Shadow Cloak costs as high as eighty-five thousand magic stones, close to the price of three White Cloud Rings.
The main reason is that Witchcraft Artifacts like the Shadow Cloak are very rare, with a high refining difficulty.
White also informed him that if he is dissatisfied with the Shadow Cloak, he could use the Broken Cauldron Alchemy Shop's services to customize a personalized Witchcraft Artifact.
However, such customization would be even more costly, and commissioning an Alchemist to craft something like a Shadow Cloak would easily hit six digits, all depending on finding an Alchemist capable of the task.
Duke couldn't help but sigh; Alchemists really do make money. Unfortunately, he doesn't have the conditions to gain proficiency in this area now.
Once you refine your skills in Alchemy, making money becomes very easy; however, its high threshold blocks too many people.
Talent, background, resources, and so on, the requirements for Alchemy are all extremely high.
Both talent and capital are needed.
Duke eventually bought the Shadow Cloak for eighty-five thousand magic stones, and also spent two thousand contribution points purchasing the Hourglass Talisman.
This left him with only two hundred and thirty thousand magic stones and three thousand five hundred contribution points.
He decided not to spend any more contribution points for the time being, realizing that these points don't go far and are quickly spent.
White was very efficient, personally delivering the Shadow Cloak to Duke's Deserted Island, and they signed a trade contract after Duke inspected the goods, both leaving evidence for future maintenance and such.
Upon receiving the Shadow Cloak, Duke discovered it was a dark purple cloak, seemingly made from some animal's fur, with fine, dense purple hairs on the surface.
When he touched the cloak, it felt like petting a living animal, giving a strange sensation.
After establishing a connection with the Shadow Cloak using his Spiritual Power, Duke draped it over his back, and it appeared no different from other Wizard's Cloaks, only looking more expensive and luxurious.
He then activated the Shadow Cloak with his Spiritual Power, instantly entering a strange space.
In this space, everything around remained clear, but they all turned gray and white.
A gentle movement took him hundreds of meters away, using the Shadow Space to move, effortlessly crossing long distances.
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