The city walls of Torch City are not very high, but they are not built with ordinary stones; they are made of a special material with a metallic luster.
Duke sensed the presence of magic metal from the walls; he could have even used yellow sand crystal to directly devour this wall.
However, if he dared to do so, he would immediately be targeted as an invader.
Typically, the walls appear undefended but can instantly reveal countless powerful and compact turrets, capable of flexible movement.
The wall itself is a huge fortress, possessing strong combat power, which is quite common in the Seville Empire.
The gate of Torch City is also an alchemical creation crafted from magic metal, guarded by two Knights wearing special armor.
Duke sensed the presence of first-level life from them, clearly surpassing the level of a Great Knight.
It seems the Knight civilization on the East Coast is indeed thriving; encountering two first-level Knights upon arrival intrigued him further about the Knight's subsequent upgrade routes.
It is said that after Knights advance to the first level, they also possess a certain amount of spiritual power, allowing them to use various demonized items to assist in battle.
Duke's impression is that the combat power of first-level Knights is still inferior to that of first-level Wizards; they need to integrate various magic metal armor and demonized items to have considerable fighting strength.
In this regard, the first-level Knights remind Duke of first-level beastmen in the Beastman Plane.
First-level beastmen can also use energy methods for attack and defense but have not mastered advanced, complex energy manipulation techniques.
Wizards have conducted very in-depth research in this area, developing various spell abilities that are extremely powerful, whereas first-level beastmen's use of energy remains rather primitive.
This phenomenon is also quite common in the Endless Plane; even with the same first-level combat strength, disparities can be very pronounced.
After entering the city, Duke was led by Nina to the location of the Knight Hall.
Nina had spent some time in Torch City and was quite familiar with the area.
The two walked along the wide, flat streets of Torch City, occasionally attracting the attention of passersby.
It was not because of Nina's identity as an outsider; Torch City is home to many exotic life forms, which are not uncommon.
The attention was simply because of Nina's exceptional appearance and somewhat striking figure.
Knight Hall is a landmark building in Torch City, constructed entirely of stone resembling white jade, rising like a tower in the center of the city, visible from afar.
The interior of Knight Hall is very quiet; everyone passing through holds a sense of reverence, and no one speaks loudly.
After arriving here, Duke was guided by a Knight Attendant to a small room where a Knight named Bell met him.
Typically, joining the Knight Hall does not involve this step; it was necessary solely because of Duke's special identity to inquire separately.
Duke is an Official Wizard and also from Black Sail on the West Coast; these facts have been made known to the Knight Hall.
Seldom do Wizards choose to join Knight Hall, as Knights are inferior to Wizards at the same level, and no Wizard would genuinely devote energy to Knight's cultivation.
Duke is usually very busy with the study of magic potions, alchemy, spells, meditation, etc.; these matters already occupy most of a Wizard's energy.
Knightly cultivation too requires a heavy investment of energy, making it difficult to balance both.
More critically, both Wizards and Knights require a certain amount of talent.
Even if someone possesses talent in both aspects, some compromises have to be made, as resources and energy are limited.
Bell, a blond man, clearly possesses noble blood, exuding nobility in every gesture.
His aura is also powerful, making Duke slightly pressured.
Yet, Bell did not express hostility and gently asked, "Why does Duke wish to join the Knight Hall?"
"I wish to conduct some research on the Knight's Breathing Technique; I'm interested in Knightly cultivation, and I am also a Great Knight myself," Duke replied.
This explanation closely aligned with his actual intentions and matched the behavioral characteristics of a Wizard.
It is natural for Wizards to research various things, and occasionally some may show interest in Breathing Techniques.
Bell was somewhat surprised, sensing only the magic aura and strong spiritual power from Duke, not expecting Duke to also be a Great Knight.
"I see, welcome to the Knight Hall!" Bell smiled.
Although joining the Knight Hall requires completing some assessment tasks, these tasks are very easy for Duke.
The assessment tasks are intended for Knight Level Knights and aren't too challenging.
For Duke, an Official Wizard, to complete these tasks is almost overkill, with no possibility of failure.
The Knight Hall is indeed welcoming to Official Wizards like Duke joining.
Even if Duke cannot be forcibly recruited, as long as he remains at the Knight Hall, he will contribute somewhat, and cooperation opportunities abound.
Overall, this is certainly advantageous for the Knight Hall.
"Mr. Bell, may I ask how Knights should advance after reaching the Great Knight level?" Duke inquired, asking the question of utmost importance to him.
Bell did not refuse to answer as this question is not considered a secret on the East Coast, and he began a detailed explanation.
After Knights reach the Great Knight level, they have hit the limit of basic Breathing Techniques and indeed cannot advance further.
If one wishes to advance further, it requires practicing high-tier Breathing Techniques, which elementalize the Life Seed.
The Life Seed is the hallmark of mastering Breathing Techniques and serves as a key factor for achieving life level advancement for Knights.
Great Knights can use high-tier Breathing Techniques to convert the Life Seed to a specific elemental attribute, and their Fighting Spirit transforms to feature elemental attributes.
If practicing high-tier Breathing Techniques of the fire attribute, the Knight's Fighting Spirit becomes fire attribute Fighting Spirit and cannot be converted to other attributes.
Unlike basic Breathing Techniques, which can be practiced concurrently, high-tier Breathing Techniques only allow for the practice of one.
Once a high-tier Breathing Technique is chosen and practiced, and the Life Seed is elementalized, other attribute Breathing Techniques can no longer be practiced.
Duke recalled learning his first combat technique, which could transform his Fighting Spirit into hot flames.
At that time, he did not understand the principle, now he knows the Life Seed plays a role in converting Fighting Spirit to a specific attribute.
Fighting Spirit cultivated from basic Breathing Techniques is non-attribute, the most primitive and basic Fighting Spirit, with low intensity.
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