After the Life Seed undergoes Elementalization, the Fighting Spirit cultivated from it possesses elemental attributes and its strength will soar significantly.
Once a Great Knight successfully Elementalizes their Life Seed, their body also undergoes significant changes, completing a Life Level advancement during this process.
Duke sensed the Life Seed within him and generally understood it after combining the information provided by Bell.
The process of Life Seed Elementalization is actually about absorbing the Free Energy Particles from the surroundings.
However, unlike wizard Meditation, Knights can only absorb Free Energy Particles through their Life Seed; their bodies cannot store or adapt to these particles.
During the practice of High-tier Breathing Techniques, the Life Seed will absorb Free Energy Particles of specific elements, gradually achieving the effect of Elementalization.
All High-tier Breathing Techniques are under the control of the Knight Hall, and anyone intending to spread them will face severe punishment from the Knight Hall, which will stop at nothing to reclaim any disseminated techniques.
The methods of reclamation include, but are not limited to, eliminating those who have learned the content through abnormal means.
After Duke learned these things, he temporarily decided not to practice High-tier Breathing Techniques and would not advance to a First-level Knight.
His aim is to fully master the Breathing Techniques of various attributes to acquire the corresponding Talent.
If he practiced a High-tier Breathing Technique, once the Life Seed Elementalizes, he could only practice one attribute's Breathing Technique, which would be a losing proposition.
Duke conversed with Bell for quite a while before leaving the Knight Hall, also receiving his assessment task: to eliminate any tribes of Cavemen, goblins, and Slimes in the Giant Dragon Mountain Range, and bringing back the leader's head would complete the task.
The Giant Dragon Mountain Range is located north of Torch City, which is surrounded by mountains on all sides and vast mountains and forests outside.
These places are inhabited by many races like Cavemen, goblins, and ogres, causing much trouble to ordinary people around Torch City.
Despite Torch City's long-term extermination efforts against these races, due to the vastness of the Giant Dragon Mountain Range, it is impossible to completely eradicate them, and a batch of them emerges from time to time.
The task assigned to Duke is somewhat challenging for Ordinary Knight Level individuals because the humanoid tribes there might have a king, and the king typically has the strength of a Great Knight.
Moreover, trying to exterminate such a tribe is not easy given the entire tribe of humanoids.
For Duke, of course, this is not an issue. Even if a bunch of Cave Dweller Kings or Two-headed ogres were to appear, he could handle them easily.
The only problem is needing to obtain some relevant information now.
The sprawling and vast Giant Dragon Mountain Range means finding them slowly would take forever.
Duke just hopes to complete this task quickly and then enter the Knight Hall to acquire the Breathing Techniques he needs.
"Lord Duke, you could inquire at Torch City's Adventurer Association," Nina suggested.
Duke adopted her suggestion and had Nina lead the way to the Adventurer Association.
The Adventurer Association is an ancient organization present even on the Florence Continent, and Duke had joined this organization back then.
Although the Adventurer Association is spread across the Wizard Plane, its structure is actually quite loose, and Adventurer Associations a little farther apart have no real connection with each other.
They are merely all called the Adventurer Association, but in essence, each place operates relatively independently.
The Adventurer Association in Torch City is a hall filled with people, somewhat noisy, all dressed as adventurers.
The Adventurer Association issues various tasks, and completing them earns one rich rewards. Many make a living from it, and others use it to hone themselves.
Duke found most inside to be Knight Attendants or Knight-level individuals, with only a few at the Great Knight level, and not a single First-level Knight.
Some wizards were there too, but all were Wizard Apprentices, with no Official Wizards present.
Duke suddenly felt like a max-level player arriving at the Newbie Village, suddenly finding himself in an environment filled with ordinary life forms, feeling somewhat unaccustomed.
He concealed his own aura, queued at the counter, and prepared to inquire about information on Cavemen, ogres, etc.
...
Shari was a local girl born and raised in Torch City, having to fend for herself from a young age as an orphan.
Fortunately, she possessed some wizard Talents, barely reaching the level of a Third-class Wizard Apprentice through self-study.
With the strength of a Third-class Wizard Apprentice, Shari became an excellent adventurer, gradually gaining some fame near Torch City.
But she actually didn't want to live as an adventurer forever; she wanted to join a Wizard Organization and become a more powerful wizard, even reaching the distant goal of being an Official Wizard.
Many Wizard Apprentices like her don't all have the chance to join Wizard Organizations.
Only those with enough Talent and luck can join a Wizard Organization from the start.
One usually cannot join a small Wizard Organization, as these organizations do not have transparent backgrounds, and joining them might result in getting devoured completely.
But joining large Wizard Organizations is not easy, especially for someone who is already a Wizard Apprentice, making it even harder to enter.
Recently, Shari took a task from the Adventurer Association to eliminate an ogre tribe, which is a rather formidable humanoid race, and she didn't feel confident she could complete it alone.
The task's intelligence information was scant, only offering the approximate location of the ogre tribe, but with no knowledge of its population or strength.
Shari went to the Adventurer Association hall to seek some help, and with her Wizard Apprentice status, she quickly found two seemingly reliable adventurers.
Both were Knight-level powerhouses, one specializing in swordsmanship named Bowen, and the other, the Divine Archer Vidal.
Bowen and Vidal were both seasoned adventurers, with their strength and experience meeting Shari's requirements.
However, Shari still felt it was not enough. Typically, two Knights and a Third-class Wizard Apprentice would suffice for ordinary tasks.
But dealing with ogres this time, if a Two-headed ogre were present among them, the three would also face some danger.
Shari began to look for new partners in the adventurer hall, her eyes soon landed on an individual clad in a cloak.
The person appeared robust and handsome, and more importantly, carried an inexplicable aura that made her feel a slight sense of awe.
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