Building The First Adventurer Guild In Another World

Chapter 161: Legitimacy As A Battlefield


Hidden deep beneath three layers of estate basements, shielded by mana-dampening stone and intricate arrays woven into the walls, lay a chamber that existed beyond servants, guards, and even the casual awareness of most household members.

Only the heads of some minor houses knew of this place, and they gathered within its confines only when business turned to matters of survival.

Around a circular table carved from a single slab of obsidian-veined marble sat five figures. The surface glimmered with candlelight like dark water, reflecting faces hardened by years of wealth, negotiation, and carefully buried sins.

Their attire was understated yet elegant, tailored to convey power without drawing attention. Rings glimmered faintly on their fingers; sigils rested against their skin. Every detail had been meticulously chosen.

Yet all five shared an invisible scar: each had sent someone to the Adventurer Guild and each had been refused.

The silence among them was not awkward but contemplative, a heavy weight edged with irritation.

Lord Merrowyn of House Talbrek broke the stillness first. Tall and narrow-faced, his silver hair was neatly bound behind his head. A merchant-noble by origin, his wealth stemmed from shipping contracts and mana-crystal logistics rather than noble bloodlines or military conquests.

"The Gryphon District is no longer functioning like a mere district," he said calmly. "It's behaving like an organism."

Lady Veyra of House Lunehart let out a soft breath through her nose. Young by noble standards, her eyes held an ancient wisdom forged through strategic marriages, territorial holdings, and covert mercenary contracts.

"Organisms have hearts," she replied thoughtfully. "And hearts can be reached."

Lord Kessarine of House Drovan folded his gloved hands atop the table. His house specialized in private security and urban enforcement; more than half the smaller estates in Greyvale paid him for "protection." His voice carried the steady tone of someone used to command.

"You tried to reach it," he said matter-of-factly. "So did I, and so did all of us." He glanced around the table. "All rejected."

A flicker of annoyance crossed several faces. Lord Pellian, rotund, impeccably groomed, permanently perfumed, tapped a thick finger against the marble surface.

"Rejected is putting it mildly. My envoy was dismissed as if he were just a traveling peddler."

"And mine," Lady Veyra added sharply, "was escorted out by Adventurers."

"That alone should disturb you more than any insult," she continued.

Lord Merrowyn nodded slightly in agreement. "A district where armed independents patrol without city interference; where noble agents are beaten and expelled without consequence; where commerce is being redirected en masse."

His fingers traced slow circles on the tabletop as he spoke again: "This isn't merely an upstart Guild; this is territorial consolidation."

Lord Kessarine's expression darkened slightly. "Which is why some of my advisors suggested a direct strike."

Across the table, Lord Hadrien of House Solmere finally raised his head. Until now, he had remained silent. His house controlled critical land routes between three regions and maintained discreet connections with upper noble circles.

"And I assume," Hadrien said quietly, "you dismissed those suggestions."

"I did," Kessarine replied firmly. "Immediately."

"Good," Hadrien responded. "That means we remain rational."

He leaned back slightly, fingers interlacing as he continued, "An attack on the Guild isn't just an assault on a building; it's an attack on a concentration of Warriors, mercenary groups, dungeon veterans, and independent combatants riding the highest morale surge Greyvale has seen in decades."

"And," Lady Veyra interjected, "it's also an attack on Valeria."

The name landed heavily in the room like a blade dropped onto the table. The Mercenary Queen, her banner had decided wars; her neutrality had bankrupted would-be conquerors; her mere presence altered the risk calculus of entire campaigns.

"She is registered there," Veyra stated. "Publicly, not hiding or distancing herself. An Adventurer among Adventurers."

Lord Pellian frowned. "Even so, she is only one person."

"No," Hadrien replied evenly. "She represents both precedent and signal."

"She legitimizes the Guild's threat and its potential," he continued. "If the Mercenary Queen herself considers the Adventurer Guild worthy of participation, then any violent interference becomes an international incident rather than just a municipal dispute."

Lord Merrowyn exhaled slowly. "Which is likely intentional."

Several gazes shifted around the table.

"Do you think the Guildmaster anticipated that?" Kessarine asked.

"I believe," Merrowyn said thoughtfully, "that someone who built a functioning dungeon economy in under a month has anticipated many things."

Then Lady Veyra spoke again, her tone softer now. "Let us address what troubles me most."

She looked at each noble in turn. "Every approach we propose… is already obstructed."

"Acquisition?" she began. "Refused."

"Partnership?,Rejected."

"Political pressure?" she added. "Fails because this district is saturated with Warriors hostile to noble authority."

"Economic strangulation?" she concluded with frustration. "Impossible while the Guild controls the cheapest dungeon access in the region."

"Assassination?" Kessarine murmured.

Veyra shook her head decisively. "Not only is he rarely isolated, but any attempt on his life would fracture the entire district into chaos. We wouldn't be removing a man; we'd be creating a martyr with an armed congregation."

Lord Pellian's brow furrowed further in concern. "Then how has he managed this so quickly?"

"By not acting like a Guildmaster," Hadrien remarked, "he's taken on the role of a state-builder."

"He didn't sell power," he continued. "Instead, he distributed access. He didn't tax loyalty; he incentivized independence. Rather than binding Adventurers to himself, he positioned himself as essential infrastructure."

Leaning forward slightly, he added, "You can't overthrow a road. You can't assassinate a marketplace. And you certainly can't intimidate the flow of resources."

"And yet," Lord Merrowyn interjected, "every one of those flows now passes through his hands."

A heavy silence settled over the room.

"The most dangerous part," Merrowyn continued, "is not just that he profits; it's that he allows others to profit even more."

Several nobles shifted uncomfortably in their seats.

"That creates a loyalty no contract can buy," Merrowyn noted. "And fosters resentment no decree can erase."

Lord Kessarine's jaw tightened at this revelation. "What about the top houses? The Baron? Why haven't they intervened?"

"Because," Lady Veyra replied calmly, "they are watching."

She glanced toward the flickering candlelight. "They're letting this structure rise before deciding whether it's more valuable as a tool… or as a warning."

"And until they act," Hadrien said firmly, "we cannot either."

Lord Pellian exhaled sharply in frustration. "So we sit idle while he turns a district into his fortress?"

"No," Merrowyn corrected him, folding his hands thoughtfully. "We adapt."

He raised his gaze to meet theirs. "If force fails and gold fails, then legitimacy becomes our battlefield."

The room fell silent as everyone listened intently.

"He isn't recognized as an authority yet," Merrowyn explained further. "The Guild operates in practice rather than law; the districts acknowledge him socially but not politically."

Lady Veyra narrowed her eyes slightly. "Are you suggesting we challenge his right to exist?"

"I propose," Merrowyn clarified, "that we reshape the framework within which he operates."

He gestured slowly around the table. "City charters, regulatory oversight, dungeon jurisdiction, these are all areas we can influence: commission legality and adventurer liability too, territorial commerce rights included."

Understanding began to dawn on several faces.

"A web," Kessarine murmured thoughtfully.

"Of obligations," Merrowyn agreed. "Of permissions and compliance."

"What if he refuses?" Pellian asked cautiously.

"Then," Merrowyn replied quietly but firmly, "he becomes what he pretends not to be."

A rogue power.

The weight of that thought hung in the air.

Lady Veyra studied her reflection on the table before speaking up again. "He has already anticipated this," she said suddenly.

All eyes turned toward her in surprise.

"Every legal avenue we close," she continued, "he will open socially. Every political restraint we impose, he will counter economically. Each attempt to institutionalize him will only amplify the voices of his supporters."

She raised her gaze. "He hasn't just built a Guild; he's created a constituency."

There was a brief silence before Hadrien spoke up.

"So what this means," he said, "is that we're no longer talking about how to take down the Adventurer Guild."

He locked eyes with each person in the room. "We're discussing how to survive its creator."

The candles flickered as they burned lower. Above them, in a part of the city that had long since slipped from its grasp, gold continued to accumulate, Warriors gathered in numbers, and a man, neither noble nor knighted and not sanctioned by any house, was quietly redefining the balance of Greyvale, regardless of whether the nobles approved or not.

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A/N: Everyone thanks for the support so far. Really appreciate it.

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