My Dungeon Daddy System: Raising Monsters and Waifus Underground

Chapter 71 – Slot Machines & Spanking Hands


The large obsidian monitor in the War Room flickered to life, the magical crystal stabilizing into a crisp, high-definition view of the dungeon's exterior.

"Here come the guinea pigs," Reed muttered, leaning over the black stone table. He clutched a mug of coffee that Maira had somehow sourced from a dimension composed entirely of caffeine, hatred, and dark roast beans. It was the only thing keeping him upright after the sensory overload of the last five days.

"They are not guinea pigs, Sir," Maira corrected, standing beside him. Her posture was razor-sharp, her new pencil skirt and blouse perfectly pressed, though her tail twitched with a lingering restlessness. She opened her fresh ledger, the spine cracking audibly. "They are 'Tier 2 Revenue Generators.' And they are late."

Reed blew on his coffee, watching the screen. "Same thing, Maira. Just different marketing."

On the feed, the morning sun glinted off the newly paved stones of the bridge. The structure was a masterpiece of Dwarven engineering: sturdy, imposing, and aggressively expensive. It connected the isolated island of the dungeon to the main trade road, effectively turning Reed's home from a into a roadside attraction.

Three figures emerged from the tree line, stepping onto the bridge. Reed recognized them immediately. It was Lena's party. The "Rookies" from the beginning. The first adventurers he had ever "farmed".

Lena, the warrior, walked point. She had upgraded her gear since her last visit. Gone was the mismatched leather and dented iron; she now wore a set of polished chainmail and a breastplate that looked slightly too large for her, clanking rhythmically with every step. She walked with the swagger of someone who had survived a D-Rank dungeon and let it go to her head.

Behind her was Tessa, the mage. She was less interested in the scenery and more interested in the mana. She held a wand in one hand and a notebook in the other, tapping the railing of the bridge and scribbling furiously as she analyzed the residual energy signatures.

And bringing up the rear, looking like he wanted to be literally anywhere else in the multiverse, was Brin the Rogue. He walked with a hunch, his eyes darting to the shadows, clearly remembering the last time he was here.

They stopped at the main gate. The renovation Reed had ordered was stark. The entrance was no longer a single, ominous cave mouth. It had been split into two distinct archways.

To the right was the VIP Entrance. It was framed in polished black marble and draped in velvet ropes. A sign in elegant gold script read: THE TWILIGHT CASINO: HIGH STAKES, HIGH SOCIETY. DRESS CODE ENFORCED.

To the left was the Grind Entrance. It was a rough-hewn maw framed by jagged rocks and lit by flickering torches. A sign painted in what looked like dripping red paint (it was actually tomato sauce, per Reed's budget cuts) read: CLASSIC RUNS: DIE AT YOUR OWN RISK.

"What is this?" Tessa asked, her voice tiny through the surveillance crystal. She adjusted her glasses, squinting at the VIP door. "With the Guild Authority placing a hold and the bridge being out for weeks, I didn't think they'd have time to remodel. This looks... commercial."

"Rumor has it this whole place was overrun by undead a few weeks ago," Brin whispered, staying close to Lena's shadow. "You saw the reports in town. Necrotic energy spikes. Sieges. Do you really think the normal dungeon crew is still alive? This could be a trap. A lure."

Lena snorted, resting her hand on the pommel of her broadsword. She looked up at the stone gargoyles perched above the archways, they all looked like stylized goblins holding wrenches and sticks of dynamite.

"Shortstack better be here," Lena grumbled. "I have a bone to pick with her. She owes me a rematch."

"Lena," Brin hissed. "Look at the right door. There's a velvet rope. Dungeons don't have velvet ropes. This place feels wrong. It feels... expensive."

"We aren't here for the fancy stuff, Brin," Lena said, turning her back on the Casino entrance. "We're here for the grind. We did this run before. It's just goblins, slimes, and simple puzzles. We get in, we smash the core, we get the loot. Easy XP."

Reed snorted into his coffee, watching from the safety of his tower. "Smash the core? That's cute. She thinks she's the protagonist."

"Their threat assessment is woefully inadequate," Maira noted, her quill scratching across the paper. "Shall I deploy the bone-maids to the lower levels to intercept?"

"No," Reed said, watching Lena march toward the 'Classic' entrance. "Let them get comfortable. Grika has been vibrating for three days waiting to test her new toys. Let's not deny an artist her opening night."

Reed leaned forward and pressed the button on the brass intercom tube.

"Grika. Assets in position?"

The tube crackled. "Assets are primed, Boss!" Grika's voice came through, distorted by static and sheer manic glee. "The Hall of Hands is calibrated to 'Humiliating but Non-Lethal.' I adjusted the torque settings this morning. The coefficients of friction are hilarious!"

"Light it up," Reed ordered.

Floor 1: The Hall of Hands

The transition from the bright morning sun to the interior of Floor 1 was jarring. The air inside wasn't damp or musty like a natural cave. It smelled of ozone, hot copper, and a faint, sweet scent that reminded Brin uncomfortably of cotton candy.

"I don't like this," Brin whispered, stopping dead in his tracks about fifty feet in.

The tunnel had opened up into a wide, rectangular chamber. In the old days, a few weeks ago, this room had been a simple stone gallery filled with tripwires and grease pits. Standard, predictable dungeon fare.

Now, it looked like a factory floor designed by a madman with a steampunk fetish.

The walls were lined with exposed copper piping that pulsed rhythmically with violet mana, thumping like the veins of a mechanical beast. Instead of flickering torches, floating orbs of cold, blue magelight cast long, dramatic shadows that seemed to dance on the walls. The floor was the most disturbing part: it was tiled in black and white stone, polished to a mirror shine so perfect that it was impossible to see where the pressure plates might be hidden.

But the centerpiece of the room was the Chest.

It sat on a raised dais in the exact center of the chamber, bathed in a spotlight beam of mana. It wasn't a standard wooden loot chest. It was a monstrosity of brass, iron, and glass. It looked heavy, bolted to the floor, and radiated a low, humming vibration.

Instead of a keyhole, the front of the chest featured three vertical glass windows. Inside the windows, symbols were painted on metal cylinders. And on the side of the chest, jutting out like an invitation, was a massive red lever with a polished black ball grip.

"It's a trap," Brin stated flatly. He backed up a step. "It screams trap. It is singing the song of its people, and the lyrics are 'I am a trap and I hate you.'"

"It's loot," Lena countered, her greed overriding her tactical sense. She stepped forward, the metal of her boots clicking loudly on the polished tile. "Look at the gold trim, Brin. That's a Rare Tier chest. We're D-Rank now. We deserve Rare loot. The guild handbook says loot scales with the danger."

"Technically," Tessa adjusted her glasses, walking past Brin to inspect the mana lines embedded in the floor. "The magical signature suggests a probability engine. It's not locked in the traditional sense. The mana flow is... chaotic. It's randomized."

"Randomized?" Lena frowned, looking at the symbols in the glass windows. Currently, they showed a blank, static grey. "Like... luck?"

"Like gambling," Tessa nodded, fascinated. "It's a kinetic mana exchange. You put energy in, pulling the lever, and the system outputs a result based on variable factors."

"So, luck," Lena summarized. She sheathed her sword and shoved Brin forward. "You're the Rogue. Your Luck stat is your highest attribute. Go pull the lever."

Brin dug his heels into the polished floor, his boots squeaking. "No! My Luck stat is high because I run away from things! That's how luck works! It keeps me alive by telling me not to touch the glowing brass murder-box!"

"Pull it, or I tell everyone at the Rusty Keg about the time you got frightened by a squirrel," Lena threatened, crossing her arms.

Brin groaned. The social pressure of the adventurer's guild was apparently more terrifying than the dungeon itself. He let out a long, suffering sigh and crept toward the dais. He kept his daggers drawn, sweeping the air in front of him, checking for tripwires.

There were none. The path to the chest was disturbingly, invitingly clear.

He reached the brass contraption. Up close, the hum was louder. He could hear gears clicking softly inside, like a clock counting down to something terrible. He looked at the lever. It was shiny. It was red. It beckoned to him.

"Just pull it!" Lena shouted from the safety of the entrance, her voice echoing off the pipes. "Stop being a coward!"

"If I die," Brin muttered to the chest, "I'm haunting her."

He squeezed his eyes shut, grabbed the cold metal of the lever, and yanked it down.

CLANK-WHIRRRRR.

The sound was immense. It wasn't an explosion. It was the sound of heavy machinery waking up.

The room didn't fill with poison gas. Arrows didn't shoot from the walls.

Instead, the chest began to make a sound like a grinder chewing on gold coins. The metal cylinders inside the glass windows began to spin wildly, blurring into streaks of color.

Click-click-click-click-click...

"It's... spinning?" Brin opened one eye, leaning closer. The mechanical whirring was hypnotic.

The first reel began to slow down. Click... click... THUD.

It locked into place.

[CHERRY]

A bright red, painted cherry.

"A fruit?" Brin blinked, confused. "Is that good? I mean... I am hungry."

Click-click-click... THUD.

The second reel slammed into place.

[CHERRY]

"Two fruits!" Lena cheered from the back, stepping closer. "Jackpot! It's a food drop! Or maybe potions! Brin, you genius!"

Brin felt a sudden, treacherous surge of hope. The dopamine hit of the matching symbols was real. Maybe this wasn't a death trap. Maybe Reed had turned the dungeon into a vending machine. He leaned in, his greed finally overtaking his fear.

"Come on, big money..." Brin whispered, watching the third reel spin. "Give me the pie... give me the pie..."

The third reel slowed down. It ticked past a Sword symbol. It ticked past a Gold Coin. It ticked past a bubbling Potion bottle.

It slowed to a crawl. It teetered on the edge of another Cherry.

And then, with a sinister, heavy, mechanical CLUNK, it rolled one spot further.

[SKULL]

The room went dead silent. The combination read: CHERRY - CHERRY - SKULL.

The red light on top of the chest began to strobe. A cheerful, prerecorded mechanical voice echoed from a speaker grill on the front of the box.

"SYSTEM ERROR: BAD LUCK DETECTED. PLEASE ASSUME THE POSITION."

"The... what?" Brin whispered, looking at the skull.

[TRAP TRIGGERED: THE SPANKING HAND 2.0]

The floor tiles beneath Brin's feet didn't just open; they vanished. They retracted into the floor with a pneumatic hiss. But he didn't fall into a pit.

A massive, mechanical arm shot up from the darkness below. It was made of articulated copper piping and terminated in a thick, padded leather glove the size of a dinner table.

WHACK.

The hand caught Brin right on the buttocks. The force was perfectly, cruelly calculated: enough to launch him into the stratosphere, but not enough to shatter his pelvis.

"YEE-OWWW!" Brin shrieked, his voice cracking as he was catapulted five feet straight into the air.

He flailed, trying to grab the edge of the pit or find purchase on the air itself, but gravity was not his friend today. As he reached the apex of his flight and began to fall back down, a panel in the wall slid open.

A second mechanical hand shot out on a spring-loaded extender.

SMACK.

It swatted him sideways, catching him mid-air.

"Air juggle!" Grika's voice boomed over the intercom system, distorting with delight. "Combo counter active! Keep it going!"

Brin bounced off a padded pillar that had risen from the floor and tumbled helplessly toward the ground. He tried to scramble to his feet, but the trap wasn't done. A third panel in the ceiling opened.

A mechanical arm descended, this one holding a large, flat wooden paddle inscribed with the rune for "Education."

THWACK.

It spiked him into the ground like a volleyball.

Brin landed in a heap, groaning. He wasn't bleeding. He wasn't pierced by spikes or dissolved by acid. But his dignity had been reduced to atoms, and his backside felt like it had been kissed by a dragon.

[GAME OVER]

A small panel on the front of the chest slid open with a polite ding. A single, small glass vial rolled out across the floor and clinked gently against Brin's nose.

It was a potion. The liquid inside was a murky, brownish-grey color that looked uncomfortably like dishwater.

[ITEM: PITY POTION]

[Effect: Restores 5 HP. Tastes like wet socks. Removes the debuff 'Sadness' but adds the debuff 'Shame'.]

"I hate this dungeon," Brin whimpered into the cold stone floor, curling into a ball. "I want to go home."

Lena and Tessa were staring in absolute horror. Not because of the violence, adventurers saw people get disemboweled by owlbears regularly, but because of the sheer, industrialized absurdity of what they had just witnessed.

"That..." Tessa whispered, her pen hovering over her notebook, trembling. "That wasn't a trap. Traps are meant to kill or maim. That was... choreography."

Lena lowered her sword, looking at the chest with a mixture of fear and confusion. "Why... why did it make a dinging sound?"

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.


Use arrow keys (or A / D) to PREV/NEXT chapter