God's Imitator

Chapter 234: Common Traits in Game Design


Zheng Jie thought carefully and said, "So he should have cut his forearm, right? Especially the area just above the wrist, where the subcutaneous tissue is relatively thin, around 1.5 to 2.5 centimeters. If he cut this area, it wouldn't be enough.

"Cutting his biceps or deltoid wouldn't be a problem."

Cai Zhiyuan touched these two muscles on himself: "But he was probably afraid of causing disability, so he didn't dare to cut these two spots.

"When the game in Walkway is highly targeted, the rating will generally be adjusted upwards accordingly.

"This game is indeed quite targeted for gambling addicts.

"The safest way to exit this game is to grit your teeth and chop off a section of your pinky finger with an axe.

"But gambling addicts often have a strong illusion of luck. Seeing that there are two 'no damage' sides on the dice, they subconsciously believe there is a one-third chance of rolling a 'no damage,' so they are more inclined to roll the dice and try their luck.

"After the first roll doesn't show 'no damage,' he is already forced to make a cut on himself, which increases the sunk cost, making him even more unwilling to chop off his pinky.

"Moreover, the rules clearly state that the more times you roll the dice, the higher the probability of 'no damage.'

"These factors would prompt him to keep rolling the dice, at least three times.

"Although striking hard won't be fatal for the player, because of these reasons, Walkway has increased the rating."

Wei Yinzhang added, "There's another point: I feel that the initial batch of single-player test games generally receive higher ratings.

"After all, at that time, all the Imitators were designing games for the first time, having not seen other excellent designs, without much reference experience, and with very little time to design the game.

"They're still single-player games, relatively hard to design with much interaction and variety.

"So Walkway may have slightly relaxed the standards when rating this batch of games, resulting in slightly higher overall ratings."

Wang Yongxin said thoughtfully, "That means the Imitators designing the games can't actually control all the details within the games, and often, unexpected situations arise."

Wei Yinzhang nodded, "Of course!

"Anyway, in my games, there are always these or those oversights, as long as they're not too fatal.

"It's too difficult to cover all rule loopholes, just like no matter how skilled a programmer is, the game they write can never be completely bug-free, it's just a matter of more or fewer bugs."

She took a sip of water and continued, "Then I left the game site and walked aimlessly for a while, ending up at Community 6.

"Of course, I chose to hide my Imitator identity because Walkway specifically warned that revealing your identity might bring you danger.

"After entering the community, I would receive the game's invitation on my personal computer in my room from Walkway.

"I don't know exactly how many invitations Walkway sends out, but I can only receive one.

"I guess Walkway sends out different invitations each time, each given to several different Imitators, who each make a design, and then Walkway selects one after review.

"How they split, how they choose, I don't know.

"As for timing, if there's about a week's interval between two games, then roughly one or two days after the previous game ends, you'll receive a new invitation, and you need to submit the game's plan and complete the review the day before the next game officially begins.

"The time in between is for designing.

"However, this timing is not absolute, sometimes earlier, sometimes later, and the design time and requirements vary with each invitation."

Fu Chen asked curiously, "What exactly is the game design invitation from Walkway like?"

Wei Yinzhang explained, "It's actually a standard format plan, with props, additional rules or themes for the next game, the files of sinners awaiting judgment, and so on.

"The Imitators write down the specific game rules on it, and when 'design completed' is written in the lower right corner of the last page, it's automatically submitted for review.

"But whether or not it passes review, or if it's adopted after passing, is usually not notified separately; you'll only know when the next game begins."

Wang Yongxin caught a key point: "Wait a minute, the props available for each game are different?"

Wei Yinzhang nodded, "Of course they're different!

"Walkway does limit the available props, like in the game to initially obtain the Imitator identity, it clearly specified: any gambling tools, any cold weapons, any firearms, and so on.

"Didn't you notice in the first batch of games, there were quite a few dice, board games, roulette, and the like?

"Of course, these props don't all have to be used; they're selectable, like in 'Lead Dice,' I only picked an axe from the cold weapons, and didn't choose any firearms.

"But Imitators generally can't design other props arbitrarily outside the prop list.

"Unless the prop list includes some other large props that are freely designable, and sufficient in number."

Li Renshu nodded in realization, "I see, we hadn't really noticed this point before."

Cai Zhiyuan pondered for a long time, then said, "Indeed, now that I think about it, there are certain commonalities in the design of the first batch of games.

"For example, your designs of 'Lead Dice' and 'Wheel of Redemption,' both games are related to probability.

"Initially, I thought this batch of Imitators were all fond of probability, but now I think the plan must have included the 'gambling tools' category, which had a certain influencing effect on the Imitators."

Wang Yongxin asked, "So, is Walkway actually controlling each game? Are Imitators just enforcing Walkway's will by making games?"

This question kind of stumped Wei Yinzhang.

She thought for a moment, "I can't say for sure.

"There is certainly some will in Walkway, because sometimes they include a sentence when sending design invitations.

"For instance, I remember vividly that after completing 'Lead Dice,' when I first received a game invitation at Community 6, Walkway said 'Lead Dice' was designed pretty well, but has imperfections, keep it up.

"Also, in a previous game invitation, Walkway mentioned that 'just as players will slowly change the community, Imitators will gradually change Walkway.'

Everyone was somewhat surprised, seriously contemplating the words.

Li Renshu pondered for a moment, "We did previously speculate that Imitators might change the form of Walkway, and players' improvements to the community are essentially 'betting' between Imitators with different philosophies.

"This sort of confirms the existence of this rule.

"As long as enough Imitators persistently exert influence on Walkway, its review standards and biases might change as well."

Qin Yao suddenly realized something and looked at Wei Yinzhang, "Is that why you created the 'Fool's Game'?"

The others didn't yet know the specific content of this game, so they couldn't immediately connect this statement with the characteristics of the 'Fool's Game.'

Qin Yao had personally experienced it and thus realized this point.

The group then pulled out the rules for the 'Fool's Game.'

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