God's Imitator

Chapter 235: The Imitator's Earnings


Cao Haichuan asked, "Are the rules on this exactly the same as the ones you wrote back then? Were there any modifications to certain phrases?"

Wei Yinzhang nodded, "Exactly the same, no modifications to any phrases."

Wei Yinzhang continued, "The intention behind designing this game is simple, I just wanted to give Foolish Players more visa time.

"I have also participated in some games in Community 6, but as long as it's a game involving schemes, strategy, and calculations, Foolish Players get completely outplayed, clearly cooperation could lead to mutual benefit, yet they always end up being betrayed by the other side, losing most of their earnings.

"Just like in the previous 'Wealthy Dynasty.'

"That's why I was very angry, I felt that Walkway shouldn't be like this.

"Since Walkway also said, 'Imitators can slowly change Walkway,' I decided to create a game that robs the rich to help the poor, to perform reverse selection on those self-proclaimed smart people."

Upon hearing Wei Yinzhang mention 'Wealthy Dynasty,' Wang Yongxin couldn't help but feel a bit embarrassed.

Apparently, the Community 6 where Wei Yinzhang was located must have been deceived in 'Wealthy Dynasty,' just like how Wang Yongxin had deceived other communities in this game.

Thankfully, he didn't cheat Community 6 at that time, otherwise, things could have been quite awkward.

After Wei Yinzhang's explanation, everyone pretty much understood some of the basic rules set by the Imitator when designing the game, and the topic returned to the current game.

Entering the formal review phase, Li Renshu first asked Qin Yao and Zheng Jie to briefly recount their game experiences.

And then let Wei Yinzhang explain from the designer's perspective.

Mainly by contrasting the views from the players' perspective and the Imitator's perspective, everyone should be able to see more information.

After the explanation concluded, everyone had a general understanding of the entire process of the game.

Especially understanding why Wei Yinzhang's visa time was deducted so much in the end.

Actually, before this, Wei Yinzhang had about 300,000 minutes of visa time, and in the game, due to three wrong identifications, she gained an additional 90,000.

Afterward, with the total prize pool settlement of the game, she gained a staggering million in visa time, but quickly distributed it all through Contract Coupons, retaining only 5% for herself.

Although she obtained 20 Contract Coupons from Rabbit, since she didn't abide by the agreement on the coupons to step down, those coupons automatically became void.

Compared to Wei Yinzhang's original visa time, she had a net loss of 300,000 visa time in this game.

This visa time, including the final total prize pool, was mostly distributed to those Foolish Players.

Wang Yongxin was very shocked, "300,000 visa time! You just spread it to people you didn't know at all before? You really are... generous."

Wei Yinzhang casually shrugged, "It's not that severe, because Imitators don't lack visa time.

"Aside from 'Lead Dice' and 'Fool's Game,' I also designed a judgment game once, although it only had a B-Class rating, I earned over 200,000 in visa time in one go.

"Moreover, I actually earned extra visa time from 'Fool's Game,' it's just that the time earned by Imitators doesn't show up on the community's big screen."

Cao Haichuan was somewhat curious, "Are you saying it's about those players who died in-game because they couldn't repay their debts?

"But that's not right either, an Imitator killing a player can only earn the remaining visa time they originally had. These players already didn't have much visa time left."

Wei Yinzhang explained, "No, how Imitators earn time from the game can be decided by themselves.

"Moreover, this doesn't count as a game rule, so it doesn't show up during community inquiries.

"Directly taking someone's remaining visa time by killing them is certainly the simplest method, but there are many games where the mortality rate is very low, like 'allocation games.'

"Just like 'Wealthy Dynasty,' players have no risk of dying, no matter how much visa time is deducted, there would still be 48 hours left, wouldn't that mean the Imitator designing this game doesn't earn anything at all?

"That certainly can't be the case.

"Imitators can decide how to acquire visa time, for example, using something similar to a 'drainage' method.

"In 'Fool's Game,' when players have debt, they will have visa time deducted at double. The extra deduction becomes my profit.

"I guess the Imitator who designed 'Wealthy Dynasty' might have had similar rules to earn visa time for themselves.

"However, just like other rules, Imitators can write them freely, but Walkway might not necessarily approve them.

"How to siphon, and how much is reasonable can only be figured out by the Imitator themselves, there isn't a precise standard.

"If too much is deducted, it could lead to a drop in rating or even cause the game to fail the review."

This even left Lin Sizhi a bit surprised.

Because he indeed hadn't considered this issue.

Now thinking about it, in allocation games where players have no risk of death, it indeed seems reasonable for Imitators to profit in other ways.

Possibly because he never lacked visa time, Lin Sizhi subconsciously ignored this issue.

Li Renshu curiously asked, "So what exactly are the standards for Walkway's review? What kind of content appearing in the rules is likely not to pass the review?"

Wei Yinzhang shook her head, "How would I know, Walkway never provided specific standards, Imitators can only rely on guessing.

"Walkway's review is a huge black box.

"If you want me to say something, to ensure your game gets selected, it's best not to mix in any subjective elements, make the challenge more severe, able to provoke the darkest sides of humanity, and then target specific groups, this way, it should enhance the rating.

"But for Imitators, it's not necessarily imperative to elevate their game to the highest rating."

Everyone was stunned, "Why not? Don't high-rating games have extra benefits for Imitators?"

Wei Yinzhang explained, "I'm not sure about S-rating games, but for A-rating, there are extra benefits, but not much.

"So far I know, high-rating games can increase Walkway's attention on the Imitator, making the game's review standards more lenient and easier to get selected.

"But this enhancement is extremely, extremely slow.

"Meaning even if an A-rating game drops to B-rating, it wouldn't result in any particularly significant loss for the Imitator.

"If you ask me, the ideal status for Imitators is to only create S and B-rated games."

Zheng Jie was surprised, "What about A-rated and C-rated games? Are there any other benefits to B-rating?"

Wei Yinzhang explained, "Aside from using high-rating games to increase Walkway's attention level, Imitators can also do many things with low-rating games.

"For example, incorporate as many of their subjective elements as possible.

"When a game originally rated as A drops to B after voluntarily adding subjective elements, this allows for the possibility to kill or save specific players within the game.

"This is also very important to Imitators.

"Of course, I am not skilled enough to precisely ensure the rating stays at B, so I haven't tried this method yet.

"But I know it's theoretically completely feasible, though very difficult to implement."

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