God's Imitator

Chapter 236: Questions


Zheng Jie asked with some curiosity, "Then what about the C Rating?"

Wei Yinzhang explained, "The C Rating naturally has a stronger subjective component, but the problem is that even if it passes the review, it is likely to be inferior to other Imitators' plans.

"Unless there are some particularly fortunate circumstances."

Cao Haichuan was very interested in this: "I see, this is indeed very important information.

"Assuming we can determine that an Imitator played both A and B-Class games, and in the B-Class game, showed a strong tendency.

"Then we can assume that the tendency he showed in the B-Class game is closer to his true thoughts."

Wei Yinzhang thought for a moment, "Hmm... that could be understood that way.

"But there's not much point in studying these, right?

"Honestly, I can't think of a level of Imitator that requires this method to catch them.

"If it's an Imitator from another community, knowing this won't help; if it's one from our community, waiting for them to slip up in daily life might be more reliable than this method."

Cao Haichuan chuckled, "Maybe, I might just be waging a battle of wits with thin air. But knowing more of these details can't hurt."

Wei Yinzhang glanced at the big screen again, "The rules of this game shouldn't be too complicated, and the process has been roughly explained. Does anyone have any specific questions? I can selectively answer them."

Zheng Jie raised his hand first, "I have a question!

"How exactly are the 'Foolish' and 'Wise' identities determined in the first phase of this game?

"If you want to execute a plan, you must first ensure you get the 'Wise' identity, right?"

Wei Yinzhang nodded, "Actually, it's no big deal, it's a hidden rule.

"The 'Wise Identity' mainly depends on the amount of Chips won in the first phase and the win rate, which means the more Chips you win, the higher the win rate, the more likely you are to get the Wise identity.

"But in addition, there are two behaviors that add extra weight:

"First, the first four rounds of the game, respectively are Fool against Fool, Wise against Wise, Fool against Wise, and Wise against Fool.

"Among them, winning more with the Wise Man Card Set and losing more with the Fool's Card Set, both provide extra high weight.

"If I know the opponent's card set in advance, doing this is not difficult.

"Second, if a player breaks the wooden box, they would immediately obtain the Fool's Card Set.

"And the later the wooden box is broken, the more Chips inside, making it more likely to get the Wise Man Card Set.

"Under these two conditions, acquiring the Wise identity is highly probable."

Qin Yao asked doubtfully, "But this still doesn't fully guarantee, right?"

Wei Yinzhang explained, "It doesn't, but if I don't get the Wise identity under such conditions, it means the waters of this game run too deep, particularly posing a risk with the Wise group.

"Then I'd rather not get involved."

Wang Yongxin said, "I'm actually more interested in the 'Guess the Number' game.

"Upon hearing this rule, my first reaction was also multiple layer logical games, and indeed it's the 'Curse of Knowledge': Anyone with a bit of game theory, or has been exposed to similar gameplay, would instinctively lean towards their existing framework, unconsciously overlooking other possibilities.

"But what I don't understand is why Lawyer Lin didn't consider this direction from the start?

"You couldn't possibly be unaware of multiple layer logical games."

Lin Sizhi explained, "Because a coefficient wasn't given, making multiple layer logical games unplayable.

"All multiple layer logical games would provide a specific coefficient, such as 1/2, 2/3, or 0.7, 0.8, and so on.

"That is, after taking the average of everyone's guessed number, it's multiplied by this specific coefficient to get the final result.

"This way, we can infer everyone's average number from the final result and coefficient, thus determining how many layers of logic most people thought through.

"But without a coefficient, both variables are undefined, making reverse calculation impossible.

"If the coefficient were 1/2 and the final result was 38, it would mean most players only thought through one round, indicating they're mostly quite foolish.

"But if the coefficient were 0.8 and the final result was 38, it would mean most players went through three to four rounds of thinking.

"It's impossible to determine which specific situation it is.

"Without a prompt in the game's rules, how do you know whether the coefficient is 0.5, 0.8, or greater than 1? It amounts to a blind guess, which is certainly unreliable."

Wang Yongxin paused to consider this, "Hmm... that makes some sense, but if enough players are controlled, wouldn't blind guessing work too?"

Lin Sizhi shook his head, "How many players is considered enough?

"If we need to know the specific numbers most players guess to calculate the specific coefficient, what's the point of the game?

"That wouldn't be 'Guess the Number' anymore; it would become something asked one by one.

"Time in the game is very tight, and most players don't trust each other, making such gameplay infeasible.

"Furthermore, there is a very clear rule in the game that can be considered irrefutable evidence.

"'This number will be reduced due to human factors.'

"But if it were multiple layer logical games, this number could increase.

"For example, I control a group of players to forcibly guess '100,' the average number would increase, and the final result of 'Guess the Number' would increase too.

"In other words, the more layers all players think through, the smaller this number; this is correct. But if some players deliberately reduce thinking layers or even guess 100, this number can also increase.

"This conflicts with the rules, which should state 'this number will change due to human factors.'

"If it can only be reduced and not increased, the Fool's Card quantity aligns better, because once played it is consumed, without human factors to increase it.

"Additionally, considering the game's tendency to favor Fools, and the wooden box's reverse filtering for Fools and Wise Ones, this should be a game more aligned with Fool's understanding."

Wei Yinzhang nodded, "Hmm, in fact, I deliberately used 'multiple layer logical games' to mislead the Wise Players.

"However, according to my original plan, Foolish Players shouldn't have realized it so quickly either.

"It can only be said that 'Owl' and 'Plum Deer,' who should have been Wise identity players, went to the Fool's side, greatly accelerating the game's progress."

Zheng Jie was also curious, "Yeah, 'Plum Deer' should be Lu Xinyi, right? Why did both of you get the Fool's identity?"

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.


Use arrow keys (or A / D) to PREV/NEXT chapter