Wizard: Unlimited Profession Slots

Chapter 1379 - 543: The Three Major Guilds (Part 2)


Chapter 1379: Chapter 543: The Three Major Guilds (Part 2)

All powerful creatures with unpredictability have been listed as "threats" and any form of contact and research is forbidden.

However, these rejected Magical Beasts often possess the most unique abilities.

The "Symbiotic Guild" emerged, specializing in this type of dangerous research, deemed "suicidal behavior" by mainstream civilization.

They venture into the wilderness to seek and tame those powerful Magical Beasts considered threats by the Sages.

"We do not conquer, we coexist," Symbiotic Guild’s beast tamers often explain their philosophy:

"Every life has its value, even those forsaken by the world."

As the three major guilds gradually took shape, an unprecedented "Chaotic Federation" began to form on the map.

There are no grand Mage Towers here, only bizarre buildings pieced together from scraps;

There is no strict hierarchy, only loose agreements based on mutual benefit;

There is no unified cultural standard, only survival wisdom adapting and innovating amidst chaos.

The three guilds function like three gears, each operating independently, yet forming a complex and organic whole through countless subtle connections.

The "junk" scavenged from canyons by the Scavengers provide numerous research clues for the Whisperers;

The "useless information" collected by the Whisperers guides the Symbiotics in their search for special Magical Beasts;

The Magical Beasts tamed by the Symbiotics provide protection for the Scavengers entering dangerous areas.

This seemingly chaotic development model demonstrates amazing resilience and adaptability.

However, the path of growth is never smooth.

The development of Chaos Town is fraught with unimaginable setbacks and hardships.

One sunny afternoon, the Scavenger Guild was holding their proud "New Equipment Exhibition."

An Orc blacksmith proudly displayed his latest masterpiece to onlookers—a set of steam-powered armor assembled from three different Golem cores.

"Look, it provides three times the protection of ordinary armor, and also has short-range flight capabilities!"

The blacksmith proudly activated the armor’s power system, and steam began to spew from every seam.

The armor indeed ascended into the sky as expected, rising amidst the cheers of the crowd.

Then...

"Boom——!"

A deafening explosion shattered the afternoon’s tranquility.

The energy frequencies of the three Golem cores resonated and collided, releasing energy that blasted the armor into countless pieces.

The blacksmith’s body plummeted from the sky like a kite with a broken string, crashing heavily onto the guild’s forge.

The explosion’s shockwave destroyed half of the workshop, injuring seven onlookers with flying metal shards, two of whom died instantly.

The Orc blacksmith, lying in a pool of blood in his final moments, still struggled to tell his rushing comrades:

"Record it... this ratio... has issues..."

Such tragedies are innumerable in the development of Chaos Town.

The Scavengers’ "waste recycling" experiments end in explosion or poisoning three times out of ten attempts on average;

A considerable portion of the "marginal knowledge" collected by the Whisperers eventually proves to be outright lies or traps;

The Symbiotics’ "Magical Beast Taming" project has a pitifully low success rate, often paid for in blood and life.

Chaos Town resembles a massive testing ground.

Every day, someone is injured due to various "innovative experiments," and every week, new "breakthrough discoveries" prove to be catastrophic mistakes.

Residents living in this environment seem to be walking on an unsteady tightrope, always at risk of falling into the Abyss.

Strangely, these constant setbacks do not crush their spirits.

On the contrary, each failure provides them with valuable experience, and each disaster strengthens their resilience.

They learn to find patterns in chaos, gain wisdom from failure, and maintain hope for the future under the shadow of Death.

Hephis sat on his Throne of Light, observing the two civilizations on the gameboard with a somewhat contradictory mood.

His City of Sages is indeed the embodiment of perfection.

Mages conduct research according to strict schedules, each experimental step meticulously calculated, and every achievement aligns with expected standards.

Buildings in the city are arranged neatly, with every street adhering to the aesthetic principles of the golden ratio.

Residents wear uniformed robes, and their behavior and conduct reflect a high level of civilized elegance.

There are no surprises, no Chaos, no form of uncertainty here.

Everything is under his control, everything operates according to his design.

This is his dream Ideal Country—pure, orderly, perfect.

Yet...

Why does he feel so weary?

Why does his gaze unintentionally wander towards that chaotic slum?

Why does he feel an inexplicable interest in those foolish "assembly experiments"?

Ron’s Chaos Town is simply a collection of disasters.

The buildings teeter, the residents are in rags, and every day someone dies from various absurd "accidents."

According to any rational judgment standards, it is a complete and utter failure.

Yet...

There exists something there that his city can never possess—Life Energy.

Genuine, unpredictable, brimming with possibilities, Life Energy.

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