Rune Matrix: Programming Magic After Transmigration
Rune Matrix: Programming Magic After Transmigration
SUMMARY
The nameless main character transmigrates into a magic-themed game, where he plays as Zephyr Venturi, a defective mage, a young man fated to become a chimera and one of the game's most notorious villains. To save himself, he must grow stronger, protect himself from the evil organisation that wants to turn him into a chimera, and find a way to finish the game.
However, he had no cheats or special skills.
Can he conquer this world of mages, monsters, and magical creatures with just his knowledge?
As an unemployed young man who once worked as a back-end developer, he has tricks up his sleeve to exploit the runic magic systems of this world. Perhaps, he might just pull through.
After all, rune-based magic was similar to a program and a mana core that all mages have, functions like a CPU + Power supply. He just needs to innovate in both hardware and software frontiers to escape fate.
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Chapter list
- Chapter 101: A dog
- Chapter 102: Bad Mage
- Chapter 103: An animal
- Chapter 104: Injured man
- Chapter 105: Ladder
- Chapter 106: Rabbits
- Chapter 107: Berserk
- Chapter 108: Tower defence
- Chapter 109: Innovate 1
- Chapter 110: Innovate 2
- Chapter 111: Innovation 3
- Chapter 112: Side-effects 1
- Chapter 113: Side-effects 2
- Chapter 114: More bad news
- Chapter 115: Bladder

